Difference between revisions of "PC Engine"
From NEC Retro
(28 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ConsoleBob | {{ConsoleBob | ||
− | | | + | | logo=PCEngine logo.svg |
| consoleimage=PC-Engine-Console-Set.png | | consoleimage=PC-Engine-Console-Set.png | ||
− | + | | maker=[[NEC Home Electronics]] | |
− | |||
− | | maker=[[NEC]] | ||
| distributor= | | distributor= | ||
| variants= | | variants= | ||
Line 11: | Line 9: | ||
| pce_date_jp=1987-10-30 | | pce_date_jp=1987-10-30 | ||
| pce_rrp_jp=24,800 | | pce_rrp_jp=24,800 | ||
+ | | pce_code_jp=PI-TG001 | ||
}} | }} | ||
}} | }} | ||
− | + | <section begin=intro />The '''PC Engine''' (PCエンジン) is a video game console originally released by [[NEC Home Electronics]] in Japan in October 1987. It stands as NEC's first foray into the lucrative video games market, becoming a joint venture with [[Hudson Soft]], creator of the system's primary form of media, the [[HuCard]]. It was designed primarily to compete with [[Nintendo]] and its immensely popular Famicom machine, though found itself up against more powerful systems such as the [[sega:Sega Mega Drive|Sega Mega Drive]] and Super Famicom.<section end=intro /> | |
− | Prior to the PC Engine's launch, NEC had gained experience and a large market share in the home computer market primarily with its [[PC-8800 series]] and [[PC-9800 series]]. | + | Prior to the PC Engine's launch, NEC had gained experience and a large market share in the home computer market primarily with its [[PC-8800 series]] and [[PC-9800 series]]. The PC Engine was released in North America as the [[TurboGrafx-16]]. |
==Hardware== | ==Hardware== | ||
For a while, the PC Engine held the record for the smallest video game console ever produced - a white box with a single controller port, power switch and [[HuCard]] slot for playing games. | For a while, the PC Engine held the record for the smallest video game console ever produced - a white box with a single controller port, power switch and [[HuCard]] slot for playing games. | ||
− | ===Technical | + | ===Technical specifications=== |
+ | {{multicol| | ||
+ | ====CPU==== | ||
+ | *CPU (Central Processing Unit) processor: 8-bit Hudson HuC6280A (based on MOS 6502) at 7.6 MHz | ||
+ | *Performance: 3.3 MIPS (Million Instructions Per Second) | ||
+ | |||
+ | ====Graphics==== | ||
+ | *GPU (Graphics Processing Unit) processors: Dual 16-bit Hudson GPU setup | ||
+ | **Video Display Controller (VDC) chip: HuC6270A | ||
+ | **Video Color Encoder (VCE) chip: HuC6260 | ||
+ | *Color palette: 9-bit (512 colors) | ||
+ | *Maximum colors on screen: 482 | ||
+ | *Maximum sprites on screen: 64 | ||
+ | *Screen resolution: 256×224 to 512×242 (most commonly 256×239) | ||
+ | *Possible AV outputs: RF, Composite | ||
+ | |||
+ | ====Sound==== | ||
+ | *Sound CPU: HuC6280A also used to program/control sound | ||
+ | *6 channel wavetable at 3.58 MHz, PSG (programmable sound generator) | ||
+ | *5-10 bit stereo PCM | ||
+ | *LFO (low frequency oscillation), noise generation, DAC (digital-analog converter) | ||
+ | |||
+ | ====Memory==== | ||
+ | *RAM memory: | ||
+ | **Main RAM memory: 8 KB | ||
+ | **Video RAM (VRAM) memory: 64 KB | ||
+ | *Game storage: | ||
+ | **HuCard: Up to 2.5 MB | ||
+ | *Save data: | ||
+ | **Internal memory: 2 KB | ||
+ | }} | ||
==History== | ==History== | ||
===Development=== | ===Development=== | ||
− | In the late 1970s and early 1980s, the Japanese electronics industry was experiencing rapid growth, and with it, an increased adoption of something once out of the price range of most ordinary people - the personal computer. It was a market that | + | In the late 1970s and early 1980s, the Japanese electronics industry was experiencing rapid growth, and with it, an increased adoption of something once out of the price range of most ordinary people - the personal computer. It was a market that NEC, like many electronics giants, wished to capitalise on, and starting with the [[PC-8000 series]] in 1979, the company gained a foothold in both the consumer and commercial sectors when it came to computing. |
− | Then, in 1983, toy manufacturer [[Nintendo]] launched its Family Computer, or "Famicom" - a dedicated video game console which would go on to dominate a | + | Then, in 1983, toy manufacturer [[Nintendo]] launched its Family Computer, or "Famicom" - a dedicated video game console which would go on to dominate a newfound market for much of the 1980s. What was initially viewed as a novelty became a business of its own - consumers unable or unwilling to deal with expensive, "everyman" computers flocked to Nintendo's machine, particularly younger demographics who had no desire for the latest typewriter or spreadsheet packages. |
Meanwhile [[Hudson Soft]] had been working on what it thought was groundbreaking technology - storing software not on expensive ROM cartridges or the unreliable nature of magnetic floppy disks or compact cassettes, but on a "card". Originally tested on the MSX range of computers as the "Bee Card", Hudson tried to sell the technology to Nintendo but were turned down. They then went to NEC, struck a deal, and work began on a rival console around 1985/1986. | Meanwhile [[Hudson Soft]] had been working on what it thought was groundbreaking technology - storing software not on expensive ROM cartridges or the unreliable nature of magnetic floppy disks or compact cassettes, but on a "card". Originally tested on the MSX range of computers as the "Bee Card", Hudson tried to sell the technology to Nintendo but were turned down. They then went to NEC, struck a deal, and work began on a rival console around 1985/1986. | ||
− | The so called PC Engine, whose name was derived from NEC's successful PC-xx range, was developed as a more powerful alternative to the Famicom (and Sega Mark III, the Famicom's closest contender released in 1985). NEC would make the hardware, Hudson Soft would make the software, and as Nintendo were yet to announce a successor to its aging console, the plan was to take the lion's share the video | + | The so-called PC Engine, whose name was derived from NEC's successful PC-xx range, was developed as a more powerful alternative to the Famicom (and Sega Mark III, the Famicom's closest contender released in 1985). NEC would make the hardware, Hudson Soft would make the software, and as Nintendo were yet to announce a successor to its aging console, the plan was to take the lion's share of the video game market. |
+ | |||
+ | The NEC/Hudson plan was to create a console that was sleek and compact, as opposed to looking like a "toy". To this day the PC Engine stands as the smallest console ever released. | ||
At the very least, talks of better specifications and less restrictive development practises caught the eye of arcade developers such as [[Namco]], and the system was launched in late 1987. | At the very least, talks of better specifications and less restrictive development practises caught the eye of arcade developers such as [[Namco]], and the system was launched in late 1987. | ||
===Release=== | ===Release=== | ||
− | + | 500,000 PC Engines were sold within its first month of sale{{fileref|ACE UK 17.pdf|page=11}}. | |
− | NEC notoriously changed its mind several times over the idea of selling the PC Engine in Europe, but while the UK and Spain eventually saw the console in the form of the [[TurboGrafx]], France was given a supply of slightly modified PC Engine consoles through a locally-formed distributor, [[Sodipeng]]. | + | The PC Engine was a big success, and was the best selling console in 1988, dethroning Nintendo and fending off challenges from [[Sega]] in its [[sega:Sega Master System|Master System]] and Mega Drive consoles. Following this victory NEC looked to the future, releasing the [[CD-ROM²]] in December which in turn made the PC Engine the first console to support CD-ROM-based media. |
+ | |||
+ | By April 1989 the PC Engine had acquired 50% of new console sales in Japan, with 1.5 million units sold overall{{fileref|VG&CE US 06.pdf|page=19}}. | ||
+ | |||
+ | A hiccup came in the form of the [[SuperGrafx]] when details of a proposed Super Famicom began to emerge, but life continued to be kind to NEC through 1989, leading to the start of a wobbly relationship of a localised version of the console, the [[TurboGrafx-16]], for North America. | ||
+ | |||
+ | The launch and subsequent success of the Super Famicom led to NEC launching the [[PC Engine Duo]], and alongside the redesigned [[PC Engine CoreGrafx]] and later [[PC Engine CoreGrafx II]], the original model was discontinued. | ||
+ | |||
+ | NEC notoriously changed its mind several times over the idea of selling the PC Engine in Europe, but while the UK and Spain eventually saw the console in the form of the [[TurboGrafx]], France and Benelux was given a supply of slightly modified PC Engine consoles through a locally-formed distributor, [[Sodipeng]]. In Finland, the PC Engine was imported by [[Pure Byte Trading]] since 1989. In Greece, the console was imported and distributed by the [[Athens Club]] since 1990. | ||
+ | |||
+ | In the Czech Republic, this console was known for its [[Super Engine II]] clone. | ||
+ | |||
+ | The PC Engine could also be purchased from importers in South Africa. For the most part, it was the new [[PC Engine Shuttle]]. | ||
===Legacy=== | ===Legacy=== | ||
− | While never a market leader, the PC Engine was a huge success in Japan, comfortably fending off Sega and its challenger in the Sega Mega Drive (and later Sega Mega-CD), but being put under pressure with Nintendo's Super Famicom in the early 1990s. As well as being the logical home for games produced by Hudson Soft, it became the system of choice for other developers such as [[Namco]]. | + | While never a market leader, the PC Engine was a huge success in Japan, comfortably fending off Sega and its challenger in the Sega Mega Drive (and later [[sega:Sega Mega-CD|Sega Mega-CD]]), but being put under pressure with Nintendo's Super Famicom in the early 1990s. As well as being the logical home for games produced by Hudson Soft, it became the system of choice for other developers such as [[Namco]]. |
However, its Japanese success was never successfully emulated elsewhere, trailing a distant third behind Nintendo and Sega in the form of the [[TurboGrafx-16]] or [[TurboGrafx]]. As such, while its impact on the Japanese gaming market is significant, the console was largely unheard of in the Western world until the advent of easily accessible internet connections. | However, its Japanese success was never successfully emulated elsewhere, trailing a distant third behind Nintendo and Sega in the form of the [[TurboGrafx-16]] or [[TurboGrafx]]. As such, while its impact on the Japanese gaming market is significant, the console was largely unheard of in the Western world until the advent of easily accessible internet connections. | ||
NEC tried to succeed the PC Engine with the [[PC Engine SuperGrafx]], and then again with the [[PC-FX]]. Neither system saw the same level of success. | NEC tried to succeed the PC Engine with the [[PC Engine SuperGrafx]], and then again with the [[PC-FX]]. Neither system saw the same level of success. | ||
+ | |||
+ | ===List of games=== | ||
+ | {{BulletPointGameList|PCE}} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==Physical scans== | ==Physical scans== | ||
Line 55: | Line 104: | ||
}} | }} | ||
+ | ==References== | ||
+ | <references/> | ||
{{clear}} | {{clear}} | ||
{{PCEngine}} | {{PCEngine}} | ||
[[Category:PC Engine| ]] | [[Category:PC Engine| ]] |
Latest revision as of 02:40, 8 December 2022
PC Engine | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Manufacturer: NEC Home Electronics | ||||||||||
|
The PC Engine (PCエンジン) is a video game console originally released by NEC Home Electronics in Japan in October 1987. It stands as NEC's first foray into the lucrative video games market, becoming a joint venture with Hudson Soft, creator of the system's primary form of media, the HuCard. It was designed primarily to compete with Nintendo and its immensely popular Famicom machine, though found itself up against more powerful systems such as the Sega Mega Drive and Super Famicom.
Prior to the PC Engine's launch, NEC had gained experience and a large market share in the home computer market primarily with its PC-8800 series and PC-9800 series. The PC Engine was released in North America as the TurboGrafx-16.
Contents
Hardware
For a while, the PC Engine held the record for the smallest video game console ever produced - a white box with a single controller port, power switch and HuCard slot for playing games.
Technical specifications
CPU
- CPU (Central Processing Unit) processor: 8-bit Hudson HuC6280A (based on MOS 6502) at 7.6 MHz
- Performance: 3.3 MIPS (Million Instructions Per Second)
Graphics
- GPU (Graphics Processing Unit) processors: Dual 16-bit Hudson GPU setup
- Video Display Controller (VDC) chip: HuC6270A
- Video Color Encoder (VCE) chip: HuC6260
- Color palette: 9-bit (512 colors)
- Maximum colors on screen: 482
- Maximum sprites on screen: 64
- Screen resolution: 256×224 to 512×242 (most commonly 256×239)
- Possible AV outputs: RF, Composite
Sound
- Sound CPU: HuC6280A also used to program/control sound
- 6 channel wavetable at 3.58 MHz, PSG (programmable sound generator)
- 5-10 bit stereo PCM
- LFO (low frequency oscillation), noise generation, DAC (digital-analog converter)
Memory
- RAM memory:
- Main RAM memory: 8 KB
- Video RAM (VRAM) memory: 64 KB
- Game storage:
- HuCard: Up to 2.5 MB
- Save data:
- Internal memory: 2 KB
History
Development
In the late 1970s and early 1980s, the Japanese electronics industry was experiencing rapid growth, and with it, an increased adoption of something once out of the price range of most ordinary people - the personal computer. It was a market that NEC, like many electronics giants, wished to capitalise on, and starting with the PC-8000 series in 1979, the company gained a foothold in both the consumer and commercial sectors when it came to computing.
Then, in 1983, toy manufacturer Nintendo launched its Family Computer, or "Famicom" - a dedicated video game console which would go on to dominate a newfound market for much of the 1980s. What was initially viewed as a novelty became a business of its own - consumers unable or unwilling to deal with expensive, "everyman" computers flocked to Nintendo's machine, particularly younger demographics who had no desire for the latest typewriter or spreadsheet packages.
Meanwhile Hudson Soft had been working on what it thought was groundbreaking technology - storing software not on expensive ROM cartridges or the unreliable nature of magnetic floppy disks or compact cassettes, but on a "card". Originally tested on the MSX range of computers as the "Bee Card", Hudson tried to sell the technology to Nintendo but were turned down. They then went to NEC, struck a deal, and work began on a rival console around 1985/1986.
The so-called PC Engine, whose name was derived from NEC's successful PC-xx range, was developed as a more powerful alternative to the Famicom (and Sega Mark III, the Famicom's closest contender released in 1985). NEC would make the hardware, Hudson Soft would make the software, and as Nintendo were yet to announce a successor to its aging console, the plan was to take the lion's share of the video game market.
The NEC/Hudson plan was to create a console that was sleek and compact, as opposed to looking like a "toy". To this day the PC Engine stands as the smallest console ever released.
At the very least, talks of better specifications and less restrictive development practises caught the eye of arcade developers such as Namco, and the system was launched in late 1987.
Release
500,000 PC Engines were sold within its first month of sale[1].
The PC Engine was a big success, and was the best selling console in 1988, dethroning Nintendo and fending off challenges from Sega in its Master System and Mega Drive consoles. Following this victory NEC looked to the future, releasing the CD-ROM² in December which in turn made the PC Engine the first console to support CD-ROM-based media.
By April 1989 the PC Engine had acquired 50% of new console sales in Japan, with 1.5 million units sold overall[2].
A hiccup came in the form of the SuperGrafx when details of a proposed Super Famicom began to emerge, but life continued to be kind to NEC through 1989, leading to the start of a wobbly relationship of a localised version of the console, the TurboGrafx-16, for North America.
The launch and subsequent success of the Super Famicom led to NEC launching the PC Engine Duo, and alongside the redesigned PC Engine CoreGrafx and later PC Engine CoreGrafx II, the original model was discontinued.
NEC notoriously changed its mind several times over the idea of selling the PC Engine in Europe, but while the UK and Spain eventually saw the console in the form of the TurboGrafx, France and Benelux was given a supply of slightly modified PC Engine consoles through a locally-formed distributor, Sodipeng. In Finland, the PC Engine was imported by Pure Byte Trading since 1989. In Greece, the console was imported and distributed by the Athens Club since 1990.
In the Czech Republic, this console was known for its Super Engine II clone.
The PC Engine could also be purchased from importers in South Africa. For the most part, it was the new PC Engine Shuttle.
Legacy
While never a market leader, the PC Engine was a huge success in Japan, comfortably fending off Sega and its challenger in the Sega Mega Drive (and later Sega Mega-CD), but being put under pressure with Nintendo's Super Famicom in the early 1990s. As well as being the logical home for games produced by Hudson Soft, it became the system of choice for other developers such as Namco.
However, its Japanese success was never successfully emulated elsewhere, trailing a distant third behind Nintendo and Sega in the form of the TurboGrafx-16 or TurboGrafx. As such, while its impact on the Japanese gaming market is significant, the console was largely unheard of in the Western world until the advent of easily accessible internet connections.
NEC tried to succeed the PC Engine with the PC Engine SuperGrafx, and then again with the PC-FX. Neither system saw the same level of success.
List of games
- 15-in-1 Mega Collection - Backtracking Ten Years
- 1943 Kai
- 21 Emon: Mezase! Hotel Ou
- Aero Blasters
- After Burner II
- Air Zonk
- Alien Crush
- All Star Power League
- Aoi Blink
- Appare! Gateball
- Armed F
- Artist Tool
- Atlantean
- Atomic Robo-Kid Special
- AV Poker: World Gambler
- Ballistix
- Bari Bari Densetsu
- Barunba
- Batman
- Battle Lode Runner
- Benkei Gaiden
- Bikkuriman World
- Blazing Lazers
- Bloody Wolf
- Bodycon Quest II
- Bomberman
- Bomberman '93
- Bomberman '93 Special Version
- Bomberman '94
- Bomberman Users Battle
- Bonk 3: Bonk's Big Adventure
- Bonk's Adventure
- Bonk's Revenge
- Bouken Danshaku Don: The Lost Sunheart
- Boxy Boy
- Bravoman
- Break In
- Bubblegum Crash!
- Bullfight: Ring no Hasha
- Burning Angels
- Cadash
- Champion Wrestler
- Chase H.Q.
- Chew-Man-Fu
- Chibi Maruko-chan: Quiz de Piihira
- Chikudenya Toubei: Kubikiri Yakata Yori
- China Warrior
- Circus Lido
- City Hunter
- Columns
- Coryoon
- Cratermaze
- Cross Wiber: Cyber Combat Police
- Cyber Core
- Cyber Cross
- Cyber Dodge
- Cyber Knight
- Daichi-kun Crisis: Do Natural
- Daisenpuu
- Darius Alpha
- Darius Plus
- Dead Moon
- Deep Blue
- Detana!! TwinBee
- Devil's Crush
- Die Hard
- Digital Champ Battle Boxing
- Don Doko Don
- Doraemon: Nobita no Dorabian Night
- Double Dungeons
- Download
- Dragon Egg!
- Dragon Saber
- Dragon Spirit
- Dragon's Curse
- Drop Off
- Dungeon Explorer
- Energy
- F-1 Dream
- F-1 Pilot
- F1 Circus
- F1 Circus '91
- F1 Circus '92
- F1 Triple Battle
- Fantasy Zone
- Fighting Run
- Final Blaster
- Final Lap Twin
- Final Match Tennis
- Final Soldier
- Final Soldier Special Version
- Fire Pro Wrestling 2nd Bout
- Fire Pro Wrestling 3: Legend Bout
- Fire Pro Wrestling: Combination Tag
- Formation Soccer on J.League
- Formation Soccer: Human Cup '90
- Fushigi no Yume no Alice
- Gai Flame
- Gaia no Monshou
- Galaga '88
- Ganbare! Golf Boys
- Gekisha Boy
- Genji Tsuushin Agedama
- Genpei Toumaden
- Gokuraku! Chuuka Taisen
- Gomola Speed
- Gradius
- Gunhed Special Version
- Hana Taaka Daka!?
- Hatris
- Heavy Unit
- Hisou Kihei X-Serd
- Hit the Ice
- Honey in the Sky
- Honey on the Road
- Honoo no Toukyuuji: Dodge Danpei
- Idol Hanafuda Fan Club
- Image Fight
- J.League Greatest Eleven
- Jack Nicklaus' Greatest 18 Holes of Major Championship Golf
- Jackie Chan's Action Kung Fu
- Jaseiken Necromancer
- Jigoku Meguri
- Jinmu Denshou
- Juuouki
- Kaizou Choujin Shubibinman
- Kato-chan & Ken-chan
- Kattobi! Takuhai-kun
- Keith Courage in Alpha Zones
- KickBall
- Kiki Kai Kai
- King of Casino
- Klax
- Knight Rider Special
- Kore ga Pro Yakyuu '89
- Kore ga Pro Yakyuu '90
- Kyuukyoku Mahjong Idol Graphics
- Kyuukyoku Mahjong II: Super Idol Graphics
- Kyuukyoku Tiger
- Lady Sword: Ryakudatsu Sareta 10-nin no Otome
- Legend of Hero Tonma
- The Legendary Axe II
- The Legendary Axe
- Lode Runner: Lost Labyrinth
- Magical Chase
- Mahjong Gakuen Mild: Touma Soushirou Toujou
- Mahjong Gakuen: Touma Soushirou Toujou
- Mahjong Gokuu Special
- Mahjong Haouden: Kaiser's Quest
- Mahjong Shikaku Retsuden: Mahjong Wars
- Maison Ikkoku
- Makai Hakkenden Shada
- Makai Prince Dorabocchan
- Maniac Pro Wres: Asu e no Tatakai
- Metal Stoker
- Military Madness
- Mizubaku Daibouken
- Momotarou Densetsu Gaiden Dai 1 shuu
- Momotarou Densetsu II
- Momotarou Densetsu Turbo
- Momotarou Katsugeki
- Monster Pro Wrestling
- Morita Shougi PC
- Moto Roader
- Moto Roader II
- Mr. Heli no Daibouken
- Märchen Maze
- Naxat Open
- Naxat Stadium
- Nazo no Mascarade
- Necros no Yousai
- Nekketsu Koukou Dodgeball Bu: PC Bangai Hen
- Nekketsu Koukou Dodgeball Bu: PC Soccer Hen
- Neutopia
- Neutopia II
- New Adventure Island
- The NewZealand Story
- NHK Okaasan to Issho Niko Niko Pun
- NHK Taiga Drama Taiheiki
- Ninja Ryuukenden
- Ninja Spirit
- The Ninja Warriors
- Obocchama-kun
- Operation Wolf
- Ordyne
- Out Live
- OutRun
- Override
- P-47: The Freedom Fighter
- Pac-Land
- Pachio-kun Juuban Shoubu
- Parasol Stars
- Parodius Da! Shinwa kara Owarai e
- PC Pachi-Slot: Idol Gambler
- Populous
- Power Drift
- Power Eleven
- Power Gate
- Power Golf
- Power League '93
- Power League 4
- Power League 5
- Power League II
- Power League III
- Power Tennis
- Pro Yakyuu World Stadium
- Pro Yakyuu World Stadium '91
- Psycho Chaser
- Psychosis
- Puzzle Boy
- Puzznic
- Quiz Toukou Shashin
- R-Type I
- R-Type II
- Rabio Lepus Special
- Racing Damashii
- Raiden
- Rastan Saga II
- Rock-On
- Ryuu Kyuu
- Sadakichi Seven: Hideyoshi no Ougon
- Saint Dragon
- Salamander
- Samurai-Ghost
- Sekigahara
- Sengoku Mahjong
- Shanghai
- Shinobi
- Shiryou Sensen: War of the Dead
- Shockman
- Shougi Shodan Icchokusen
- Side Arms
- Silent Debuggers
- Sindibad: Chitei no Daimakyuu
- Sinistron
- Skweek
- Soldier Blade
- Soldier Blade Special Version
- Somer Assault
- Son Son II
- Sonic Spike
- Space Harrier
- Space Invaders: Fukkatsu no Hi
- Special Criminal Investigation
- Spin Pair
- Spiral Wave
- Splatterhouse
- Stratego
- Street Fighter II': Champion Edition
- Strip Fighter II
- Super Metal Crusher
- Super Momotarou Dentetsu
- Super Momotarou Dentetsu II
- Super Star Soldier
- Super Volleyball
- Susano-ou Densetsu
- Takeda Shingen
- Takin' it to the Hoop
- Tatsujin
- Tatsunoko Fighter
- Terra Cresta II: Mandler no Gyakushuu
- The Tower of Druaga
- TV Sports Basketball
- TV Sports Football
- TV Sports Hockey
- Thunder Blade
- Tiger Road
- Time Cruise II
- Timeball
- Titan
- Toilet Kids
- Toshi Tensou Keikaku: Eternal City
- Toy Shop Boys
- Tricky Kick
- Tsuppari Oozumou: Heisei Ban
- Tsuru Teruhito no Jissen Kabushiki Bai Bai Game
- Valkyrie no Densetsu
- Veigues Tactical Gladiator
- Victory Run
- Vigilante
- Volfied
- W Ring: The Double Rings
- Wai Wai Mahjong: Yukai na Janyuu-tachi
- Wallaby!!: Usagi no Kuni no Kangaroo Race
- Winning Shot
- Wonder Momo
- World Circuit
- World Class Baseball
- World Court Tennis
- World Jockey
- World Sports Competition
- Xevious: Fardraut Densetsu
- Youkai Douchuuki
- Yuu Yuu Jinsei
- Zero4 Champ
- Zipang
Magazine articles
- Main article: PC Engine/Magazine articles.
Physical scans
References
PC Engine |
---|
PC Engine (1987) | CoreGrafx (1989) | CoreGrafx II (1991) X1 Twin (1987) | PC-KD863G (1988) | Shuttle (1989) | GT (1990) | LT (1991) |
Add-Ons |
AV Booster (1988) | Interface Unit (1988) | Ten no Koe 2 (1989) | Backup Booster (1989) | Backup Booster II (1989) | Ten no Koe Bank (1991) | Memory Base 128 (1993) |