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Victory Run

From NEC Retro

n/a

  • TurboGrafx-16
  • PC Engine

VictoryRun title.png

VictoryRun PCE JP Title.png

Victory Run
System(s): PC Engine, TurboGrafx-16, Virtual Console (Wii, Wii U)
Publisher:
PC Engine
Wii Virtual Console
Hudson Soft
TurboGrafx-16
NEC Home Electronics (USA)
Wii U Virtual Console
Konami
Developer:
Genre: Racing































Number of players: 1
Release Date RRP Code
PC Engine
JP
¥4,5004,500 HC62003
TurboGrafx-16
US
TGX020002
Wii Virtual Console
JP
600pts600
CERO: A
Wii Virtual Console
US
600pts600
ESRB: Everyone
Wii Virtual Console
EU
600pts600
PEGI: 3+
Wii Virtual Console
AU
600pts600
OFLC: General (G)
Wii U Virtual Console
JP
¥581 (628)628i[3]
CERO: A
Wii U Virtual Console
US
$5.995.99[4]
ESRB: Everyone
Wii U Virtual Console
EU
€5.995.99[2]
PEGI: 3+
Wii U Virtual Console
DE
€5.995.99[5]
USK: 0
Wii U Virtual Console
UK
£5.395.39[6]
PEGI: 3+
Sony PlayStation 3
JP
Sony PlayStation 3
US

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Victory Run, known as Victory Run: Eikou no 13,000km (ビクトリーラン 栄光の13,000キロ) in Japan, is a racing game released for the PC Engine and TurboGrafx-16 in late 1987 and 1989, respectively.

The game is based on the Paris-Dakar Rally that ran from 1979 to 2007, and uses a third-person perspective derived from the likes of OutRun. As the hardware behind the PC Engine and TurboGrafx-16 cannot scale sprites in real time (unlike OutRun), objects appear "choppy" when moving closer to the player.

Gameplay

VictoryRun TG16 Stage1.png

Gameplay screenshot.

The objective of Victory Run is to complete the full 13,000km (8,073 miles) course of the Paris-Dakar Rally in the best time possible, spanning across a total of eight stages. and are used to steer the car, and are used to shift gears, is used for acceleration, and is used for the brakes. Throughout the game the player will need to avoid oncoming traffic and going offroad to avoid losing speed, and drive on different surfaces that affect the car's performance.

Upon starting the game, the player is instructed to enter a three-letter name, then select which replacement parts they would like to use throughout the game. They can select up to a maximum of 20 replacement parts, so deciding which parts are necessary is up to the player's decision. These will be used to replace parts inbetween stages as they degrade over the course of the game as indicated by their colours on the HUD - blue means the part is in good condition, green means the part has some minor wear, yellow means the part has degraded further, and red means the part has broken down. Various factors can result in the premature deterioration of parts, such as making the car jump from going too fast up a sloped road or repeatedly shifting gears or braking too frequently. The player must also be careful when shifting gears as using the incorrect gear can lead to the car getting stuck or slowing down.

In addition to keeping the car in good condition, the player must also finish each stage within an alotted time. Finishing a stage within the time limit will add the remaining time to the player's reserve time. If the player takes too long to reach the end of a stage, the game will begin deducting from the reserve time. If the reserve time runs out entirely, the game ends.

Parts

VictoryRun TG16 Sprite Parts.png
Tires
These break down over time, reducing their grip on the road and making the car more likely to slip on corners.
VictoryRun TG16 Sprite Parts.png
Gears
Repeatedly shifting gears will wear down this part, potentially making it impossible to shift into a higher or lower gear.
VictoryRun TG16 Sprite Parts.png
Engine
Breaks down when continually driving at high speeds.
VictoryRun TG16 Sprite Parts.png
Suspension
Jumping off steep hills and going offroad will wear down this part, resulting in loss of speed over sand or rocks.
VictoryRun TG16 Sprite Parts.png
Brakes
Repeatedly using the brakes quickly will wear down this part.

Stages

VictoryRun TG16 Stage1.png

Stage 1
Road type:
Normal

Notavailable.svg

Stage 2
Road type:
Normal

Notavailable.svg

Stage 3
Road type:
Sand

Notavailable.svg

Stage 4
Road type:
Normal

Notavailable.svg

Stage 5
Road type:
Sand

Notavailable.svg

Stage 6
Road type:
Grass

Notavailable.svg

Stage 7
Road type:
Normal

Notavailable.svg

Stage 8
Road type:
Sand

History

Legacy

Victory Run has been re-released multiple times, including releases on the Wii and Wii U Virtual Console services as well as a re-release on the PlayStation 3. The North American TurboGrafx-16 version is also featured on all regional variants of the PC Engine mini.

Versions

Localised names

Also known as
Language Localised Name English Translation
English Victory Run Victory Run
Japanese ビクトリーラン 栄光の13,000キロ Victory Run: Eikou no 13,000km

Comparisons

Main article: Victory Run/Comparisons.

Digital manuals

Magazine articles

Main article: Victory Run/Magazine articles.

Physical scans

NEC Retro Average 
Publication Score Source
80 №1, p75[7]
75 №8.06, p9[8]
PC Engine
78
Based on
2 reviews

PC Engine version

PC Engine, JP
VictoryRun PCE JP Box Front.jpg
Cover

TurboGrafx-16 version

TurboGrafx-16, US
VictoryRun TG16 US Box Back.jpgNospine.pngVictoryRun TG16 US Box Front.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
PC Engine
CRC32 03e28cff
MD5 1a09d66caead5bc0f7669dc1af346d9c
SHA-1 68044c5fb23f27697ff88657a22ef60ff6d61396
256kB Card (JP)
PC Engine
CRC32 2cebdbd5
MD5 fd8310e74d8d038f445c77344aa3668d
SHA-1 704a5d81259e3539a69261583c57127d4616df2b
256kB Wii U Virtual Console (JP)
TurboGrafx-16
 ?
CRC32 85cbd045
MD5 bc4361c967514ef29293778ad748a6b7
SHA-1 bab16031a16490415cedd5ba47cbe4cadc3d8727
256kB Card (US)
TurboGrafx-16
CRC32 aac2876f
MD5 3cce47219328affaf32282ec7b897011
SHA-1 e7d5aa410119874a6854d768429c18f387fda225
256kB Wii U Virtual Console (US/EU)

External links

  • Victory Run on Nintendo eShop (Wii U): JP

References


Victory Run

VictoryRun title.png

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