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Gomola Speed

From NEC Retro

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GomolaSpeed title.png

Gomola Speed
System(s): PC Engine
Publisher: UPL
Developer:
Genre: Action































Number of players: 1
Release Date RRP Code
PC Engine
JP
¥6,7006,700 UP02002

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Gomola Speed (ゴモラスピード) is a 1990 action game for the PC Engine by UPL.

Gameplay

GomolaSpeed PCE Gameplay.png

Gameplay screenshot.

The player controls the head of a snake like robotic being known as Gorm (ゴーム). They must gather all of the body parts in the level, then use that body to encircle all of the food in the level (often in the form of orange pellets), which opens up the Exit Hole. Once it has been opened, Gorm must enter it with all body parts in order to move on to the next level. Gorm can be moved in eight cardinal directions with the D-Pad, and holding will make Gorm move faster.

The player can drop a bomb out of the last body segment by pressing , which automatically draws nearby enemies toward it, but will hurt any part of the player that's within the range of the explosion. Bombs can destroy certain types of walls but can only stun enemies, though the player can then encircle them to temporarily eliminate them. In a few levels, the player is also given a laser that can be shot out of the head. Other levels feature bosses that must be defeated in order to reveal the Exit Hole using bombs or the laser. Body parts will be dropped if they touch enemies or bomb explosions, and Gorm will be killed if the head is attacked directly.

Encircling food and enemies will also award bonus points, with bonus multipliers added the more food/enemies that are encircled at one time and the fewer body parts the player has. Defeating all enemies in a level will award a bonus of 10,000 points. In some levels, such as Act 3, items and enemies may be hidden underneath the floor, which can be exposed by encircling the floor, and some levels have multiple Exit Holes that lead to different levels.

Items

Food
Encircle these to open the Exit Hole.
Treasure
Awards 500 points.
Key
Can be collected to unlock certain doors.
Lamp (ランプ)
Displays hints on how to clear certain levels.
Shield Ball (シールドボール)
Makes the player invincible and allow them to stun enemies on contact for 8 seconds.
Shibire
Stuns all on-screen enemies.
1UP
Awards an extra life. Dropping this item into an Exit Hole will award an extra credit.

Passwords

Main article: Gomola Speed/Passwords.

Production credits

  • Game Design: Tsutomu Fuzisawa
  • Software Design: Toshio Arai
  • Chracter Design: Tsutomu Fuzisawa, SIN
  • Background Design: Miho Urushibara
  • Sound Effect: Yoshio Nagashima
  • Special Thanks: Mutsuo Kaneko, Kinya Aoyama, Itsam Matarca, M・A・D Yuki, Ma-X Terui, Minoru Tomizawa, Nobuyuki Narita, Shiho Sasaki
Source:
In-game credits[1]

Magazine articles

Main article: Gomola Speed/Magazine articles.

Physical scans

PC Engine, JP
GomolaSpeed PCEHu JP Boxback.jpgGomolaSpeed PCEHu JP Boxspine.jpgGomolaSpeed PCEHu JP Boxfront.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
PC Engine
 ?
CRC32 9a353afd
MD5 1e0cad9f5a6633227225d885c09b5f43
SHA-1 38dd1bc9968d65119bfb638fb197ba45d7784cfc
384kB Card (JP)

References


Gomola Speed

GomolaSpeed title.png

Main page | Maps | Passwords | Hidden content | Magazine articles | Reception