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{{ConsoleBob
| logos=[[File:TurboGrafx16 logo.svg|100px]]
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| logo=TurboGrafx16 logo.svg
 
| consoleimage=TurboGrafx16-Console-Set.png
 
| consoleimage=TurboGrafx16-Console-Set.png
| imgwidth=320
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| maker=[[NEC Home Electronics (USA)]]
| name=
 
| maker=[[NEC]]
 
 
| distributor=
 
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| releases={{releasesTG16
 
| releases={{releasesTG16
 
| tg16_date_us=1989-08-29
 
| tg16_date_us=1989-08-29
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| tg16_rrp_us=199.99{{fileref|VG&CE US 06.pdf|page=19}}
 
| tg16_date_eu=1990
 
| tg16_date_eu=1990
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| tg16_code_us=HES-TGX-01
 
}}
 
}}
 
}}
 
}}
The '''TurboGrafx-16''' is the Internacional variant of the [[PC Engine]], originally released in the territory in August 1989. [[Telegames]] released a unlicensed version of the system in Europe.
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<section begin=intro />The '''TurboGrafx-16 Entertainment SuperSystem''' is the North American version of the [[PC Engine]], originally released in August 1989.<section end=intro />
 
 
PUT STUFF HERE
 
  
 
==Hardware==
 
==Hardware==
From a technical point of view, the TurboGrafx-16 is largely identical to the PC Engine, however unlike many of its competitors (for example, the Sega Mega Drive or Super Nintendo), NEC radically overhauled the look of the console for its new target market. The TurboGrafx-16 was (perhaps artificially) physically lengthened, with a new black case and entirely different stylings. Its software and accessories use slightly different pin configurations, making them incompatible with their Japanese counterparts (likely as a form of regional lock-out, as opposed to technical benefits).
+
From a technical point of view, the TurboGrafx-16 is largely identical to the PC Engine, however unlike its contemporary, the [[sega:Sega Genesis|Sega Genesis]], NEC radically overhauled the look of the console for its new target market. The TurboGrafx-16 was physically lengthened (reportedly to meet FCC requirements{{fileref|PhoenixtheFallandRiseofVideoGames Book US 3rd.pdf|page=136}}), with a new black case and entirely different stylings. Its software and accessories use slightly different pin configurations, making them incompatible with their Japanese counterparts (likely as a form of regional lock-out, as opposed to technical benefits).
  
It was also marketed in an entirely different way, most notably its claim of being a 16-bit system in a market dominated by Nintendo and their 8-bit NES. This description is something of a misnomer, however, as the core CPU of the machine is 8-bit, offering only 16-bit advantages in terms of graphics.
+
It was also marketed in an entirely different way, most notably its claim of being a 16-bit system in a market dominated by the Nintendo Entertainment System (or NES). This description is something of a misnomer, however, as the core CPU of the machine is 8-bit, offering only 16-bit advantages in terms of graphics.
  
 
In select countries of Europe, the TurboGrafx-16 is the basis for the non-numbered [[TurboGrafx]] system. Save for some minor modifications for PAL televisions, the two machines are thought to be identical.
 
In select countries of Europe, the TurboGrafx-16 is the basis for the non-numbered [[TurboGrafx]] system. Save for some minor modifications for PAL televisions, the two machines are thought to be identical.
  
===Technical Specifications===
+
===Technical specifications===
  
 
==History==
 
==History==
 
===Development===
 
===Development===
 
===Release===
 
===Release===
 +
While the PC Engine was able to beat [[Sega]]'s Mega Drive to market by several months in Japan (and thus build up a significant install base who had migrated from the aging Family Computer), the same cannot be said for the TurboGrafx-16. It was initially sold in the test markets of New York City and Los Angeles in late August 1989, however Sega's North American equivalent, the Genesis reached these test markets two weeks prior, effectively becoming the first 16-bit console to officially reach United States soil.
 +
 +
This untimely release schedule meant that the TurboGrafx-16 was always on the back foot. While NEC had planned to position itself favourably against the NES, it was forced from the outset to challenge the technically superior Genesis. Moreover the Genesis launch title and pack-in, ''[[Altered Beast]]'' was considered to be a far better example of the potential of 16-bit systems than NEC's ''[[Keith Courage in Alpha Zones]]'', the pack-in choice for the TurboGrafx-16.
 +
 +
Nevertheless NEC were serious about the TurboGrafx-16, pledging to stop its television, video recorders and other electronics produce from being sold in the US so that it could focus solely on its new console{{fileref|PhoenixtheFallandRiseofVideoGames Book US 3rd.pdf|page=142}}.
 +
 +
February 1990 saw the TurboGrafx-16's price be lowered to $159{{fileref|VG&CE US 16.pdf|page=22}}. On May 20th, 1991 it was reduced to $99.99 with a Bonk SuperSet for $149.99{{fileref|EGM US 024.pdf|page=36}}{{fileref|VG&CE US 30.pdf|page=26}}.
 +
 +
The Genesis' success in these initial months led to a string of high quality arcade ports and big name sports titles across 1990, and when ''Sonic the Hedgehog'' debuted in June 1991, the market became a two horse race between the Genesis and the newly launched Super Nintendo Entertainment System.
 +
 +
Until around mid-1992, all TurboGrafx-16 marketing had been handled by NEC's subsidiary, NEC Home Electronics USA, however failure to get to grips with the market and declining sales led to the establishment of [[Turbo Technologies, Inc]] (TTI), a joint venture between NEC and [[Hudson Soft]] to market the line going forward. This coincided with the release of the [[TurboDuo]] in October, which became the model of choice and the effective replacement of both the TurboGrafx-16 and [[TurboGrafx-CD]] units.
 +
 +
NEC claimed 750,000 TurboGrafx-16s had been sold by March 1991, with a suspected 1-2 million in total. Meanwhile the original PC Engine amassed roughly 8 million unit sales in Japan alone, eclipsing Mega Drive sales in the territory.
 +
 +
With the announcement of the TurboDuo, the price of the system was cut to $69.99 in 1992{{fileref|ElectronicGames2 US 01.pdf|page=10}}. This actually put the system at a lower price point than the NES, then at $79.
 +
 
===Legacy===
 
===Legacy===
  
 +
==List of games==
 +
{{BulletPointGameList|TG16}}
 +
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 +
==Promotional material==
 +
<gallery>
 +
TurboGrafx US TVAdvert 69.99.mp4|US TV advert
 +
</gallery>
 +
 +
==Physical scans==
 +
{{Scanbox
 +
| console=TurboGrafx-16
 +
| region=US
 +
| front=TG16 US Box Front.jpg
 +
| back=TG16 US Box Back.jpg
 +
| spinemissing=yes
 +
| square=yes
 +
}}
 +
{{Scanbox
 +
| console=TurboGrafx-16
 +
| region=US<br/>(with ''[[Bonk's Revenge]]'')
 +
| front=
 +
| back=
 +
| square=yes
 +
}}
 +
 +
==References==
 +
<references />
  
 
{{TurboGrafx16}}
 
{{TurboGrafx16}}
  
 
[[Category:TurboGrafx-16| ]]
 
[[Category:TurboGrafx-16| ]]

Latest revision as of 18:58, 2 July 2024

TurboGrafx16 logo.svg
TurboGrafx16-Console-Set.png
TurboGrafx-16
Manufacturer: NEC Home Electronics (USA)
Release Date RRP Code
TurboGrafx-16
US
$199.99199.99[1] HES-TGX-01
TurboGrafx-16
EU

{{#seo:

|image=https://necretro.org/images/a/a1/TurboGrafx16-Console-Set.png
|site_name=NEC Retro
|locale=en_GB
}}

The TurboGrafx-16 Entertainment SuperSystem is the North American version of the PC Engine, originally released in August 1989.

Hardware

From a technical point of view, the TurboGrafx-16 is largely identical to the PC Engine, however unlike its contemporary, the Sega Genesis, NEC radically overhauled the look of the console for its new target market. The TurboGrafx-16 was physically lengthened (reportedly to meet FCC requirements[2]), with a new black case and entirely different stylings. Its software and accessories use slightly different pin configurations, making them incompatible with their Japanese counterparts (likely as a form of regional lock-out, as opposed to technical benefits).

It was also marketed in an entirely different way, most notably its claim of being a 16-bit system in a market dominated by the Nintendo Entertainment System (or NES). This description is something of a misnomer, however, as the core CPU of the machine is 8-bit, offering only 16-bit advantages in terms of graphics.

In select countries of Europe, the TurboGrafx-16 is the basis for the non-numbered TurboGrafx system. Save for some minor modifications for PAL televisions, the two machines are thought to be identical.

Technical specifications

History

Development

Release

While the PC Engine was able to beat Sega's Mega Drive to market by several months in Japan (and thus build up a significant install base who had migrated from the aging Family Computer), the same cannot be said for the TurboGrafx-16. It was initially sold in the test markets of New York City and Los Angeles in late August 1989, however Sega's North American equivalent, the Genesis reached these test markets two weeks prior, effectively becoming the first 16-bit console to officially reach United States soil.

This untimely release schedule meant that the TurboGrafx-16 was always on the back foot. While NEC had planned to position itself favourably against the NES, it was forced from the outset to challenge the technically superior Genesis. Moreover the Genesis launch title and pack-in, Altered Beast was considered to be a far better example of the potential of 16-bit systems than NEC's Keith Courage in Alpha Zones, the pack-in choice for the TurboGrafx-16.

Nevertheless NEC were serious about the TurboGrafx-16, pledging to stop its television, video recorders and other electronics produce from being sold in the US so that it could focus solely on its new console[3].

February 1990 saw the TurboGrafx-16's price be lowered to $159[4]. On May 20th, 1991 it was reduced to $99.99 with a Bonk SuperSet for $149.99[5][6].

The Genesis' success in these initial months led to a string of high quality arcade ports and big name sports titles across 1990, and when Sonic the Hedgehog debuted in June 1991, the market became a two horse race between the Genesis and the newly launched Super Nintendo Entertainment System.

Until around mid-1992, all TurboGrafx-16 marketing had been handled by NEC's subsidiary, NEC Home Electronics USA, however failure to get to grips with the market and declining sales led to the establishment of Turbo Technologies, Inc (TTI), a joint venture between NEC and Hudson Soft to market the line going forward. This coincided with the release of the TurboDuo in October, which became the model of choice and the effective replacement of both the TurboGrafx-16 and TurboGrafx-CD units.

NEC claimed 750,000 TurboGrafx-16s had been sold by March 1991, with a suspected 1-2 million in total. Meanwhile the original PC Engine amassed roughly 8 million unit sales in Japan alone, eclipsing Mega Drive sales in the territory.

With the announcement of the TurboDuo, the price of the system was cut to $69.99 in 1992[7]. This actually put the system at a lower price point than the NES, then at $79.

Legacy

List of games

Magazine articles

Main article: TurboGrafx-16/Magazine articles.

Promotional material

Physical scans

TurboGrafx-16, US
TG16 US Box Back.jpgNospine-small.pngTG16 US Box Front.jpg
Cover
TurboGrafx-16, US
(with Bonk's Revenge)

References


TurboGrafx-16
TurboGrafx-16 (TurboGrafx) (1989) | TurboExpress (1990)
TurboGrafx-16 Add-Ons
TurboBooster | TurboBooster-Plus | TurboCable | TurboPad | TurboStick | TurboTap
TurboExpress Add-Ons
AC Adapter | Car Adapter | TurboLink | TurboVision