Actions

Darkwing Duck

From NEC Retro

n/a

DarkwingDuck title.png

Darkwing Duck
System(s): TurboGrafx-16
Publisher: Turbo Technologies Inc.
Developer:
Supporting companies:
Licensor: The Walt Disney Company
Genre: Action































Number of players: 1
Release Date RRP Code
TurboGrafx-16
US
TGXCD1019

{{#seo:

|og:image=https://necretro.org/images/6/66/DarkwingDuck_title.png
|og:site_name=NEC Retro
|title=Darkwing Duck
|twitter:card=summary_large_image
|twitter:image:src=https://necretro.org/images/6/66/DarkwingDuck_title.png
}}

Darkwing Duck is an action game released only for the TurboGrafx-16 in North America, based on the animated superhero cartoon series of the same name by Disney Television Animation. It is often considered to be one of the worst games for the system due to awful hit detection and delayed controls.

The game is different from the game of the same name published by Capcom for the NES and Game Boy.

Story

DarkwingDuck TG16 LevelSelect.png

The recovered photo of F.O.W.L.'s schemes, which serves as a level select.

Darkwing Duck is summoned to the office of J. Gander Hooter, the Chief of SHUSH, who reports that Steelbeak, leader of the evil organisation F.O.W.L., has united the most notorious criminals in St. Canard to create an ultimate crime weapon. A secret photo of one of the organisation's meetings shows them studying an oil painting, which after said meeting had been cut up into 36 pieces, divided between each member and taken to their territories. It is up to Darkwing Duck to track down the criminals, recover the missing pieces and reassemble the painting in hopes of finding a clue as to what kind of weapon F.O.W.L. might be planning.

Gameplay

Darkwing Duck is a platformer in which the player controls the titular crimefighter as he searches various locations of St. Canard to track down the members of F.O.W.L. and recover the pieces of the stolen painting. The D-Pad is used to move Darkwing, makes Darkwing jump, and makes Darkwing fire his Gas Gun as a form of attack against enemies. The Gas Gun has three types of gas to use with different levels of strength, with red being the weakest, green being average and yellow being the strongest.

To complete levels, Darkwing must gather all of the missing pieces scattered throughout each level, then defeat the end boss. After each level, he must work with his niece Gosalyn and neighbourhood genius Honker Muddlefoot to arrange the recovered pieces. Once all of the pieces have been correctly assembled, F.O.W.L.'s plans will be revealed. If the player stands idle for too long during a level, a safe will be dropped on Darkwing, resulting in instant death.

The game offers two difficulty settings at the title screen. On "Easy", the player has four lives and one continue, there are more power-up items, end bosses can be harmed using the Gas Gun, and it is easier to assemble the painting. On "Normal", the player has three lives and no continues, there are less power-up items, the Gas Gun has less use, and the painting is harder to assemble.

Items

Red Bomb
Destroys all on-screen enemies.
Extra Darkwing
Awards an extra life.
Extra Continue
Awards an extra continue.
Invincibility
Makes Darkwing invincible for a short while.
Painting Piece
These must be collected and reassembled to form the stolen painting.
Health Egg
Restores Darkwing's health.

Levels

Before each level, the player chooses which member of F.O.W.L. to go after by moving a magnifying glass over the photo, then pressing  RUN . The first three levels in this list can be played in any order, while Steelbeak's level is always played after the other three have been cleared.

Notavailable.svg

Moliarty's level (The Underworld of St. Canard)

Notavailable.svg

Tuskerninni's level (The Streets of St. Canard)

Notavailable.svg

Megavolt's level (The Roof Tops of St. Canard)

Notavailable.svg

Steelbeak's level (The F.O.W.L. Casino)

Production credits

Interactive Designs Development Group
  • Programmers: Robert Morgan, Christopher Warner, Tony Ikeda, John Kuwaye
  • Computer Artists: Joan Igawa, Maureen Kringen, Nancy Nakamoto, Doug Nishimura, Steve Ross
  • Music: Rodney Nakamoto
  • Game Concept: Christopher Riggs
Source:
In-game credits[2]


Magazine articles

Main article: Darkwing Duck/Magazine articles.

Physical scans

TurboGrafx-16, US
DarkwingDuck TG16 US Box Back.jpgNospine.pngDarkwingDuck TG16 US Box Front.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
TurboGrafx-16
 ?
CRC32 4ac97606
MD5 d2a603fad8df15b3c617b7e8b24e8606
SHA-1 8c0cf2b058daef3ff5438808bfd48b9393c23b58
512kB Card (US)

References


Darkwing Duck

DarkwingDuck title.png

Main page | Maps | Bugs | Magazine articles | Reception


Games based on Disney animated television series for NEC systems
TurboGrafx-16
TaleSpin (1991) | Darkwing Duck (1992)