Difference between revisions of "LaserActive"
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===Background=== | ===Background=== | ||
− | [[Pioneer]] had previously experimented with upgradable television sets with their SEED Television, which was sold alongside separate hardware expansion modules known as Packs. While most Packs offered additional audio and video functionality, Pioneer also released the [[sega:Pioneer TV Video Game Pack SD-G5|Pioneer TV Video Game Pack SD-G5]], which enabled play of [[ | + | [[Pioneer]] had previously experimented with upgradable television sets with their SEED Television, which was sold alongside separate hardware expansion modules known as Packs. While most Packs offered additional audio and video functionality, Pioneer also released the [[sega:Pioneer TV Video Game Pack SD-G5|Pioneer TV Video Game Pack SD-G5]], which enabled play of [[SG-1000|SG-1000]] and [[SC-3000|SC-3000]] game cartridges, and the [[sega:Pioneer TV Video Game Pack SD-R5|Pioneer TV Video Game Pack SD-R5]], which enabled play of [[MSX]] game cartridges. |
===Development=== | ===Development=== | ||
[[File:LAExpress Vol12.pdf|page=1|260px|thumb|right|The promotional publication ''[[LA Express]]''.]] | [[File:LAExpress Vol12.pdf|page=1|260px|thumb|right|The promotional publication ''[[LA Express]]''.]] | ||
− | Approached by [[Pioneer]] to assemble a varied team of media artists to produce software for their upcoming | + | Approached by [[Pioneer]] to assemble a varied team of media artists to produce software for their upcoming {{PAGENAME}} platform, Japanese [[wikipedia:Ambient music|ambient]] musician [[Jotaro Nonaka]] founded [[Multimedia Creators Network]], notably adapting his own home into a recording studio and game development office. The group would go on to release three titles for the system: 1994's ''[[3D Museum]]'' and ''[[Melon Brains: Exploring The Mind Of The Dolphin]]'', and 1995's ''[[Goku]]'', with a fourth title, ''[[UFO & ET]]'', planned but ultimately cancelled.{{ref|https://web.archive.org/web/20201111214049/https://laseractive.wordpress.com/interviews/}} |
===Release=== | ===Release=== | ||
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===Decline=== | ===Decline=== | ||
− | The | + | The {{PAGENAME}} was not particularly successful or fondly remembered, partly because of its high price point, but mostly due to the subsequent failure of [[LaserDisc]] as a home video format. Developers equipped to produce new LaserDisc software were few and far between, and with its market already so limited, many potential developers were turned off from investing in an already-failing platform. |
After the system's failure, [[Pioneer]] would reuse some of their LaserActive shell designs in future products; particularly, their standalone 3D headset adaptor was produced in a PAC shell, with its matching goggles designed as a spiritual successor to the system's [[3D Goggle]] peripheral.{{fileref|LaserActive PAC reusedshell.jpg}} | After the system's failure, [[Pioneer]] would reuse some of their LaserActive shell designs in future products; particularly, their standalone 3D headset adaptor was produced in a PAC shell, with its matching goggles designed as a spiritual successor to the system's [[3D Goggle]] peripheral.{{fileref|LaserActive PAC reusedshell.jpg}} |
Revision as of 19:38, 6 July 2024
LaserActive | |||||||||||||
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Manufacturer: Pioneer | |||||||||||||
Variants: CLD-A100 | |||||||||||||
Add-ons: Sega PAC, NEC PAC, Karaoke PAC, Computer Interface PAC, 3D Goggle | |||||||||||||
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The LaserActive (レーザーアクティブ) is a video game-compatible LaserDisc player designed and manufactured by Pioneer. Released in Japan and North America in late 1993, the system features interchangeable hardware expansions known as PACs, which enable compatibility with PC Engine and Super CD-ROM² games, Mega Drive and Mega-CD games, and a new type of LaserDisc-based format: NEC LD-ROM² and Sega Mega LD.
The system is a rebranded version of the more common CLD-A100, Sega's version of the hardware.[1][2]
Contents
Hardware
LaserDisc
The LaserActive plays all sizes of both standard compact disc and LaserDisc media, including CD Video and LaserKaraoke discs. Considered a mid-range player in terms of playback quality, inserting an NEC PAC or Sega PAC expands the hardware with advanced playback features like frame-by-frame view and multi-speed jogging.[3] The LaserActive cannot automatically switch between a disc's sides, and requires users to eject, flip, and re-insert discs halfway between most movies and software.
The system outputs in composite video (the format which all LaserDiscs are natively encoded in), and when playing video games, boasts superior video quality to both the Mega Drive and PC Engine's composite video output - particularly in regards to its comb filter. While the LaserActive supports DTS, it notably lacks the popular Dolby AC-3 surround sound capabilities found on later players, instead relying on software developers to encode spatial audio systems like RSS into their releases directly.
LaserActive games were specifically developed to take advantage of the video storage potential of LaserDisc media. Similar to how the popular LaserDisc-based arcade game Dragon's Lair used special technology to add an interactive layer to the video, LD-ROM² and Mega LD could do the same. These two formats were rebranded versions of Philips' LD-ROM format, adapted for each company's respective PAC. However, the format's generally 480i content had to be downsampled to 240p whenever developers wished to display additional on-screen graphics with their games (to match the resolution of the 16-bit hardware the format works with.)
PACs
The LaserActive is designed to be an expandable and widely-compatible system. In addition to its existing ability to play LaserDisc and LD-G formats, the system can be expanded with plug-in hardware modules called PACs (sometimes stylized as Packs.) PACs expand the system's capabilities, such as the Sega PAC giving the system the capabilities of a Mega Drive and Mega-CD combined, allowing for playback of additional formats such as CD-G. While PACs are region locked, Mega LD and LD-ROM² games are region free and will play on any NTSC system.
The PACs listed below are suffixed by (American model number/Japanese model number):
NEC PAC (PAC-N10/PAC-N1)
- Main article: NEC PAC.
The NEC PAC allows the system to play PC Engine, Super CD-ROM², and LD-ROM² games, in addition to CD-G media. Like it's counterpart, the Sega PAC, it also expands the LaserDisc functionality of the system by adding advanced playback features like frame-by-frame view and multi-speed jogging.[3]
Sega PAC (PAC-S10/PAC-S1)
- Main article: Sega PAC.
The Sega PAC allows the system to play Sega Mega Drive, Sega Mega-CD, and Sega Mega LD games, in addition to CD-G media. Like it's counterpart, the NEC PAC, it also expands the LaserDisc functionality of the system by adding advanced playback features like frame-by-frame view and multi-speed jogging.[3]
While also fully compatible with the Power Base Converter, the accessory's plastic shell is too wide, resulting in it physically being unable to be inserted into the LaserActive. However, by positioning the system on the edge of a shelf or table, or by disassembling the Converter entirely, players can enjoy Master System games through the Sega PAC as well.[4] Unfortunately, the Sega 32X lacks compatibility with the PAC altogether.[5]
Karaoke PAC (PAC-K10/PAC-K1)
- Main article: Karaoke PAC.
The Karaoke PAC allows the system to play LaserKaraoke media, and features karaoke-oriented inputs and controls.
Computer Interface PAC (PAC-PC1)
- Main article: Computer Interface PAC.
The Computer Interface PAC allows the system to be controlled by an PC-9801, IBM PC DOS, or Apple Macintosh personal computer[6], by way of a custom program authored to communicate via the PAC's 25-pin serial port. The PAC is the only Japan-exclusive peripheral for the system.
History
Released in Japan and the United States in late 1993, the LaserActive and its exclusive video game formats, Mega LD and LD-ROM², saw less than a few dozen releases, with limited support from developers and a software library of mixed quality.
Background
Pioneer had previously experimented with upgradable television sets with their SEED Television, which was sold alongside separate hardware expansion modules known as Packs. While most Packs offered additional audio and video functionality, Pioneer also released the Pioneer TV Video Game Pack SD-G5, which enabled play of SG-1000 and SC-3000 game cartridges, and the Pioneer TV Video Game Pack SD-R5, which enabled play of MSX game cartridges.
Development
Approached by Pioneer to assemble a varied team of media artists to produce software for their upcoming LaserActive platform, Japanese ambient musician Jotaro Nonaka founded Multimedia Creators Network, notably adapting his own home into a recording studio and game development office. The group would go on to release three titles for the system: 1994's 3D Museum and Melon Brains: Exploring The Mind Of The Dolphin, and 1995's Goku, with a fourth title, UFO & ET, planned but ultimately cancelled.[7]
Release
The LaserActive was supported by LA Express, a promotional publication released by Pioneer which generated hype for the system and announced upcoming titles.
While seemingly exclusive to Japan and the United States, it appears the LaserActive and its games were officially imported to Canadian buyers through Pioneer Electronics of Canada, Inc.
Decline
The LaserActive was not particularly successful or fondly remembered, partly because of its high price point, but mostly due to the subsequent failure of LaserDisc as a home video format. Developers equipped to produce new LaserDisc software were few and far between, and with its market already so limited, many potential developers were turned off from investing in an already-failing platform.
After the system's failure, Pioneer would reuse some of their LaserActive shell designs in future products; particularly, their standalone 3D headset adaptor was produced in a PAC shell, with its matching goggles designed as a spiritual successor to the system's 3D Goggle peripheral.[8]
Localised names
Language | Localised Name | English Translation |
---|---|---|
English (US) | LaserActive | LaserActive |
Japanese | パイオニアレーザーアクティブ | LaserActive |
List of games
- Main article: List of LaserActive games.
The following is a list of LaserActive games. 34 games were published for the system, produced on LD-ROM² or Mega LD formats, and released in Japan or the United States.
LD-ROM²
- 3D Museum (1994)
- Akuma no Shinpan: Konseiki Saigo no Shinri Game (1993)
- Angel Mate (1993)
- Bi Ryojon Collection: Minayo Watanabe (1994)
- Bi Ryojon Collection Vol. 2: Yuko Sakaki (1995)
- Dora Dora Paradise (1994)
- Goku (1995)
- J.B. Harold Blue Chicago Blues (1994)
- Manhattan Requiem (1993)
- Melon Brains: Exploring The Mind Of The Dolphin (1994)
- Quiz Econosaurus (1993)
- Vajra (1993)
- Vajra Ni (1994)
- Zapping "Satsui" (1994)
- Bi Ryojon Collection Vol. 3 (unreleased)[9]
- NHK Conversational Chinese (unreleased)[9][10]
- Ozone (I Will: The Story of London) (unreleased)[9]
- UFO & ET (unreleased)[9][11]
Mega LD
- 3D Museum (1994)
- 3D Virtual Australia (1995)
- Back to the Edo (1994)
- Bi Ryojon Collection: Minayo Watanabe (1994)
- Bi Ryojon Collection Vol. 2: Yuko Sakaki (1995)
- Don Quixote: A Dream in Seven Crystals (1994)
- Dr. Paolo no Totteoki Video (1994)
- Ghost Rush! (1994)
- Goku (1995)
- The Great Pyramid (1993)
- Hi-Roller Battle (1993)
- Hyperion (1994)
- I Will: The Story of London (1993)
- J.B. Harold Blue Chicago Blues (1994)
- Melon Brains: Exploring The Mind Of The Dolphin (1994)
- Pyramid Patrol (1993)
- Road Blaster (1995)
- Rocket Coaster (1993)
- Space Berserker (1993)
- Time Gal (1995)
- Triad Stone (1994)
- Virtual Cameraman (1993)
- Virtual Cameraman 2 (1994)
- Zapping "Satsui" (1994)
- Bi Ryojon Collection Vol. 3 (unreleased)[9]
- Legacy (unreleased)[9][12]
- Myst (unreleased)[9][10]
- Steel Driver (unreleased)[9][10]
- UFO & ET (unreleased)[9][11]
Magazine articles
- Main article: LaserActive/Magazine articles.
Promotional material
- Main article: LaserActive/Promotional material.
Physical scans
PAC-N1, JP |
---|
|
Technical specifications
- Main article: LaserActive/Technical specifications.
External links
- Laseractive Preservation Project fansite
- The Virtual LaserActive Museum fansite at CYBERROACH.COM
References
- ↑ http://www.laserdiscarchive.co.uk/laserdisc_archive/nec/nec_pce-ld1/nec_pce-ld1.htm
- ↑ http://www.rfgeneration.com/PHP/gethwinfo.php?ID=J-053-H-00070-A
- ↑ 3.0 3.1 3.2 https://laseractive.wordpress.com/about-the-laseractive/
- ↑ LaserActive PowerBaseConverter.jpg
- ↑ https://www.youtube.com/watch?v=lap39N4YrN4
- ↑ https://laseractive.wordpress.com/image-gallery/#jp-carousel-338
- ↑ https://laseractive.wordpress.com/interviews/ (Wayback Machine: 2020-11-11 21:40)
- ↑ LaserActive PAC reusedshell.jpg
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 https://laseractive.wordpress.com/laseractive-release-database/
- ↑ 10.0 10.1 10.2 https://www.queenmeka.com/laseractive-les-prototypes/
- ↑ 11.0 11.1 https://laseractive.wordpress.com/interviews/
- ↑ https://laseractive.wordpress.com/2012/10/26/cancelled-laseractive-game-legacy/ (Wayback Machine: 2019-01-04 21:37)
Sega Retro has more information related to LaserActive
|
PC Engine |
---|
PC Engine (1987) | CoreGrafx (1989) | CoreGrafx II (1991) X1 Twin (1987) | PC-KD863G (1988) | Shuttle (1989) | GT (1990) | LT (1991) |
Add-Ons |
AV Booster (1988) | Interface Unit (1988) | Ten no Koe 2 (1989) | Backup Booster (1989) | Backup Booster II (1989) | Ten no Koe Bank (1991) | Memory Base 128 (1993) |
CD-ROM² systems |
---|
CD-ROM² (1988) | Super CD-ROM² (1991) | Arcade CD-ROM² (1994) |
Hardware |
CD-ROM² (Interface Unit | RAU-30) (1988) | TurboGrafx-CD (1989) | PC Engine Duo (1991) | Super CD-ROM² (Super CD-ROM² Adaptor) (1991) | TurboDuo (1992) | PC Engine Duo-R (1993) | LaserActive (1993) |
System Cards |
System Card | Super System Card | Arcade Card Pro/Duo |
Games Express CD Card |