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{{OtherPage|desc=the unreleased [[PC Engine]] version|page=Marble Madness (PC Engine)}}
 
{{Bob
 
{{Bob
| bobscreen=
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| bobscreen=MarbleMadness PC9801VM Title.png
| screenwidth=
 
 
| title=
 
| title=
 
| publisher=[[Home Data]]
 
| publisher=[[Home Data]]
| developer=[[Atari Games]] {{PC9801VM}} [[Home Data]]
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| developer={{company|[[Home Data]]|system=PC9801VM}}
| system=[[PC-9801 VM]]
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| support=[[Bandit]]
| players=1
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| licensor=[[Atari Games]], [[Tengen]]
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| originalsystem=Arcade boards
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| system=[[PC-9801 VM]], [[PC-9801 UV]]
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| players=1-2
 
| genre=Action
 
| genre=Action
 
| releases=
 
| releases=
 
{{releasesPC98
 
{{releasesPC98
 
| pc98vm_date_jp=1991
 
| pc98vm_date_jp=1991
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| pc98uv_date_jp=1991
 
}}
 
}}
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| otherformats={{NonNEC|Arcade|Amiga|APPLE2|APPLE2GS|ST|C64|FMTOWNS|GB|GBC|GG|SMS|MD|NES|X68}}
 
}}
 
}}
{{sub-stub}}'''''Marble Madness ''''' (マーブルマッドネス)
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{{stub}}'''''{{PAGENAME}}''''' (マーブルマッドネス) is an arcade game developed by [[Atari Games]] and released in 1984. Its popularity saw numerous ports to home platforms, including the [[PC-9801 VM]] for the Japanese market courtesy of [[Home Data]].
  
A [[PC Engine]] version was planned, but cancelled.
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==Gameplay==
 +
The object of the game is to move a marble down an isometric field from one point to another, making sure not to fall of ledges or be damaged in other ways. The original arcade release relied heavily on a trackball controller, but the console ports rely on directional pad or another peripheral, meaning the control is less accurate. On the PC-9801 VM, the mouse is used to simulate the trackball, though the arrow keys may also be used to move the ball in the on-screen direction of the key press. For example, {{Key|Up}} will move the marble vertically up on the screen, with the respective effect in the arena.
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==Production credits==
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{{multicol|
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{{creditstable|
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{{creditsheader|[[Atari Games]] Staff}}
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*'''Designer/Graphics Programmer:''' Mark Cerny
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*'''Game Programmer:''' Bob Flanagan
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*'''Animator:''' Sam Comstock
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*'''Sound Design:''' Hal Canon, Brad Fuller
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*'''Hardware Design:''' S Ly, J Margolin, D Paauw, D Snyder
 +
*'''System Support:''' C Downend, M Hoff, J Ritter
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*'''Software Support:'''  M Albaugh, M Mahar, R Moore
 +
*'''Hardware Support:''' J Castillo, E Durfey, P McCarthy, N Minh
 +
{{creditsheader|[[Home Data]] Staff}}
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*'''System & Enemy & Graphics Programmer:''' Ofu
 +
*'''User C-G & Text Programmer:'''  Powered by Honda
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*'''Game & Trap Programmer:''' Alice Kagamino
 +
*'''Sprite & Graphics Design:''' Nan Chan, Y.Zinnai, Q.Zenba
 +
*'''Sound Design:'''  Home Data Sound Team "Eurythm" Endodon, Junichi Ueda
 +
{{creditsheader|Special Thanks}}
 +
*'''[[Tengen]] Staff:''' Mr.Matsunaga, Mr.Amanai
 +
*'''[[Bandit]] Staff:''' Mr.Kurata
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:'''... And any others, and you'''
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:'''© 1991 Home Data
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| source=In-game credits
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| console=PC9801VM
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| pdf=MarbleMadness PC9801VM Credits.pdf
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}}
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
 
==Physical scans==
 
==Physical scans==
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===PC-9801 VM version===
 
{{Scanbox
 
{{Scanbox
 
| console=PC-9801 VM
 
| console=PC-9801 VM
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| disk=
 
| disk=
 
}}
 
}}
{{clear}}
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===PC-9801 UV version===
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{{Scanbox
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| console=PC-9801 UV
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| region=JP
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| cover=
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| disk=
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}}
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==References==
 
{{SegaRetro|italics=yes}}
 
{{SegaRetro|italics=yes}}
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<references/>
  
[[Category:Unreleased PC Engine games]]
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{{MarbleMadnessOmni}}

Latest revision as of 08:21, 13 May 2024

For the unreleased PC Engine version, see Marble Madness (PC Engine).

n/a

MarbleMadness PC9801VM Title.png

Marble Madness
System(s): PC-9801 VM, PC-9801 UV
Publisher: Home Data
Developer:
Supporting companies:
Licensor: Atari Games, Tengen
Original system(s): Arcade boards
Genre: Action































Number of players: 1-2
Release Date RRP Code
PC-9801 VM
JP
PC-9801 UV
JP
Non-NEC versions

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This short article is in need of work. You can help NEC Retro by adding to it.


Marble Madness (マーブルマッドネス) is an arcade game developed by Atari Games and released in 1984. Its popularity saw numerous ports to home platforms, including the PC-9801 VM for the Japanese market courtesy of Home Data.

Gameplay

The object of the game is to move a marble down an isometric field from one point to another, making sure not to fall of ledges or be damaged in other ways. The original arcade release relied heavily on a trackball controller, but the console ports rely on directional pad or another peripheral, meaning the control is less accurate. On the PC-9801 VM, the mouse is used to simulate the trackball, though the arrow keys may also be used to move the ball in the on-screen direction of the key press. For example,  🡩  will move the marble vertically up on the screen, with the respective effect in the arena.

Production credits

  • Designer/Graphics Programmer: Mark Cerny
  • Game Programmer: Bob Flanagan
  • Animator: Sam Comstock
  • Sound Design: Hal Canon, Brad Fuller
  • Hardware Design: S Ly, J Margolin, D Paauw, D Snyder
  • System Support: C Downend, M Hoff, J Ritter
  • Software Support: M Albaugh, M Mahar, R Moore
  • Hardware Support: J Castillo, E Durfey, P McCarthy, N Minh
Home Data Staff
  • System & Enemy & Graphics Programmer: Ofu
  • User C-G & Text Programmer: Powered by Honda
  • Game & Trap Programmer: Alice Kagamino
  • Sprite & Graphics Design: Nan Chan, Y.Zinnai, Q.Zenba
  • Sound Design: Home Data Sound Team "Eurythm" Endodon, Junichi Ueda
Special Thanks
  • Tengen Staff: Mr.Matsunaga, Mr.Amanai
  • Bandit Staff: Mr.Kurata
... And any others, and you
© 1991 Home Data
Source:
In-game credits[1]

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Magazine articles

Main article: Marble Madness/Magazine articles.

Physical scans

PC-9801 VM version

PC-9801 VM, JP
MarbleMadness PC9801VM JP Box.jpg
Cover

PC-9801 UV version

PC-9801 UV, JP

References

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Sega Retro has more information related to Marble Madness


Marble Madness

MarbleMadness PC9801VM Title.png

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