From NEC Retro


  • PC-6001 mkII
  • PC-6601
  • PC-8001 mkII
  • PC-8801
  • PC-9801



Flappy PC8001mkII Title.png

Flappy title.png


System(s): PC-6001 mkII, PC-6601, PC-8001 mkII, PC-8801, PC-9801
Publisher: dB-Soft
Genre: Puzzle

Number of players: 1
Release Date RRP Code
PC-6001 mkII
¥4,5004,500 N6-G0101

¥6,8006,800 N7-G5101

PC-6601 SR
¥6,8006,800 N09-G5101-L1

PC-8001 mkII
¥4,5004,500 N05-G0101

¥6,8006,800 N3-G9101

¥6,8006,800 N4-G9101
Non-NEC versions


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This short article is in need of work. You can help NEC Retro by adding to it.

Flappy (フラッピー) is a puzzle game originally developed for the Sharp X1 by dB-Soft in 1983. It was brought to other platforms in the years that followed, including the PC-6001 mkII, PC-6601, PC-8801.


The objective of Flappy is to move a blue stone to a highlighted "blue area", avoiding enemies and negotiating the level design, trying not to get stuck within a given time limit. The control scheme is similar to that of Boulder Dash and similar off-shoots, although there is no soil to remove and collecting items is not a priority.

Flappy sprites.png
The star of Flappy is this creature, a "small boy" known as Flappy. Flappy can move in four directions but can only be hit once before losing a life.
Flappy sprites.png
Unicorns (ユニコーン) (which do not resemble a traditional unicorn in any way) are simple creatures which can only move left or right. Their movements are quite sporadic, however - they will generally gravitate towards Flappy or the Blue Stone if either object is in range, but are otherwise unpredictable.
Flappy sprites.png
Ebira (エビーラ) (Ebi being the Japanese term for shrimp) are more aggressive enemies which will always target Flappy, though will often struggle to negotiate scenery.
Flappy sprites.png
The Blue Stone is what Flappy needs to move to the blue area (see below). Unlike almost everything else in this game, the blue stone is affected by gravity, but cannot be destroyed. I can be used, however, to flatten enemies should they be positioned underneath during a fall. Palette restrictions in the PC-6001 mkII version means this stone is "purple" rather than "blue" in that port.
Flappy sprites.png
Brown stones behave identically to the blue stone, but if pushed up against a solid surface by Flappy, can be destroyed. Typically levels in Flappy require the player to move brown stones to either clear a path, or fill in a gap so that the blue stone can get by.
Flappy sprites.png
Walls are solid obstructions which cannot be removed.
Flappy sprites.png
The blue area is where the blue stone needs to go. In these versions of Flappy, it is just a wall painted blue.
Flappy sprites.png
Mushrooms are projectiles which Flappy can throw (if he has picked some up). Their only use is to temporarily stun enemies by putting them briefly to sleep - Flappy will still be hurt on contact, however.

Flappy is a notoriously hard game, as puzzles typically only have one solution and often require a quick response from the player to avoid being killed. Most versions of the game have some unique level designs - the PC-8801 version, for example, opens with a level with the letters "NEC".



Flappy saw a small handful of sequels, starting with King Flappy in 1985, Flappy Limited '85 for the MSX line, Flappy 2: The Resurrection of Blue Star for the X68000 in 1989 and Flappy Special for the Game Boy in 1990. Another sequel, Ultra Flappy was planned for several systems in the mid-1990s but was cancelled for unknown reasons. No versions of Flappy have ever been released outside of Japan.

Physical scans

PC-6001 mkII version

PC-6001 mkII, JP
Flappy PC6001mkII JP Box.jpg

PC-6601 version

PC-6601, JP
Flappy PC6601 JP Box.jpg

PC-8001 mkII version

PC-8001 mkII, JP
Flappy PC8001mkII JP Box Front.jpg

PC-8801 version

PC-8801, JP (cassette)
Flappy PC8801 JP Box.jpg
PC-8801, JP (disk)

Flappy PC8801 JP Disk.jpg

PC-9801 version

PC-9801, JP
Flappy PC9801 JP Box.jpg