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(Created page with "I've been using Ootake as the emulator of choice: File:Shanghai title.png (366 x 224) File:Galaga88 title.png (224 x 224)")
 
 
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I've been using Ootake as the emulator of choice:
 
I've been using Ootake as the emulator of choice:
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[[File:Galaga88 title.png]]
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(224 x 224)
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what's your thoughts - if stretched to 4:3, Galaga 88 looks like garbage. I'm not sure what a real PC Engine does
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also
  
 
[[File:Shanghai title.png]]
 
[[File:Shanghai title.png]]
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(366 x 224)
 
(366 x 224)
  
[[File:Galaga88 title.png]]
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This is a wacky resolution that turns up from time to time (11:7?) - am I doing it wrong -[[User:Black Squirrel|Black Squirrel]] ([[User talk:Black Squirrel|talk]]) 14:32, 19 January 2016 (CST)
(224 x 224)
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: I had the same problem with Saturn screenshots. The best thing might be to play the games on real hardware (or find footage on Youtube), and try to figure out how the screen is stretched/cropped that way. - [[User:Hivebrain|Hivebrain]] ([[User talk:Hivebrain|talk]]) 17:57, 19 January 2016 (CST)
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::Shanghai gets knocked back to 4:3, i.e. it's squashed horizontally. That's an easy one to replicate.
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::Galaga 88 pads out the sides until it's at 256x224, then stretches to 4:3. Question is, do we want to physically pad out the image, or do some fancy magic to generate that gap, wiki-side. -[[User:Black Squirrel|Black Squirrel]] ([[User talk:Black Squirrel|talk]]) 12:24, 20 January 2016 (CST)

Latest revision as of 14:24, 20 January 2016

I've been using Ootake as the emulator of choice:

Galaga88 title.png

(224 x 224)

what's your thoughts - if stretched to 4:3, Galaga 88 looks like garbage. I'm not sure what a real PC Engine does

also

Shanghai title.png

(366 x 224)

This is a wacky resolution that turns up from time to time (11:7?) - am I doing it wrong -Black Squirrel (talk) 14:32, 19 January 2016 (CST)

I had the same problem with Saturn screenshots. The best thing might be to play the games on real hardware (or find footage on Youtube), and try to figure out how the screen is stretched/cropped that way. - Hivebrain (talk) 17:57, 19 January 2016 (CST)
Shanghai gets knocked back to 4:3, i.e. it's squashed horizontally. That's an easy one to replicate.
Galaga 88 pads out the sides until it's at 256x224, then stretches to 4:3. Question is, do we want to physically pad out the image, or do some fancy magic to generate that gap, wiki-side. -Black Squirrel (talk) 12:24, 20 January 2016 (CST)