Actions

Difference between revisions of "Wolfenstein 3D"

From NEC Retro

m (Text replacement - "==Physical Scans==" to "==Physical scans==")
Line 19: Line 19:
 
Ports of Wolfenstein to the NEC PC-98 architecture were programmed by Id Software (who handled the support for the Japanese language) and [http://www.mobygames.com/company/infinity-co-ltd Infinity Co., Ltd.] (who handled the NEC-specific programming). Though based on Intel processors like the IBM PC, the PC-98 series featured a custom bus and different video hardware which made it binary incompatible with most PC software.
 
Ports of Wolfenstein to the NEC PC-98 architecture were programmed by Id Software (who handled the support for the Japanese language) and [http://www.mobygames.com/company/infinity-co-ltd Infinity Co., Ltd.] (who handled the NEC-specific programming). Though based on Intel processors like the IBM PC, the PC-98 series featured a custom bus and different video hardware which made it binary incompatible with most PC software.
  
==Physical Scans==
+
==Physical scans==
 
{{Scanbox
 
{{Scanbox
 
| console=PC-9801 RA
 
| console=PC-9801 RA

Revision as of 19:01, 10 August 2016

n/a

Pc98-wolfenstein3d bootup.png

Wolfenstein 3D
System(s): PC-9801 RA, PC-9821
Publisher: Imagineer, Softbank
Developer:
Genre: Action































Number of players: 1
Release Date RRP Code
PC-9801 RA
JP

{{#seo:

|og:image=https://necretro.org/images/0/0a/Pc98-wolfenstein3d_bootup.png
|og:site_name=NEC Retro
|title=Wolfenstein 3D
|twitter:card=summary_large_image
|twitter:image:src=https://necretro.org/images/0/0a/Pc98-wolfenstein3d_bootup.png
}}

This teeny-tiny article needs some work. You can help us by expanding it.


Wolfenstein 3D (ウルフェンシュタイン3D) is a first person shooter developed by id Software and released on May 5th, 1992 for DOS-based IBM PC compatibles. It was later ported to a variety of computers and consoles, typically with a lot of changes made during the development of the SNES version. It was a smash hit, and led directly to the development of Doom.

The player assumes the role of B.J. Blazkowicz, a US soldier turned POW during World War 2, who must shoot his way through a variety of Nazi bases while recovering stolen treasures.

PC-9801 Versions

Ports of Wolfenstein to the NEC PC-98 architecture were programmed by Id Software (who handled the support for the Japanese language) and Infinity Co., Ltd. (who handled the NEC-specific programming). Though based on Intel processors like the IBM PC, the PC-98 series featured a custom bus and different video hardware which made it binary incompatible with most PC software.

Physical scans

PC-9801 RA, JP
Wolfenstein3D PC98 JP Box.jpg
Cover