Difference between revisions of "Wolfenstein 3D"
From NEC Retro
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Ports of Wolfenstein to the NEC PC-98 architecture were programmed by Id Software (who handled the support for the Japanese language) and [http://www.mobygames.com/company/infinity-co-ltd Infinity Co., Ltd.] (who handled the NEC-specific programming). Though based on Intel processors like the IBM PC, the PC-98 series featured a custom bus and different video hardware which made it binary incompatible with most PC software. | Ports of Wolfenstein to the NEC PC-98 architecture were programmed by Id Software (who handled the support for the Japanese language) and [http://www.mobygames.com/company/infinity-co-ltd Infinity Co., Ltd.] (who handled the NEC-specific programming). Though based on Intel processors like the IBM PC, the PC-98 series featured a custom bus and different video hardware which made it binary incompatible with most PC software. | ||
− | ==Physical | + | ==Physical scans== |
{{Scanbox | {{Scanbox | ||
| console=PC-9801 RA | | console=PC-9801 RA |
Revision as of 19:01, 10 August 2016
Wolfenstein 3D | ||||||||||
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System(s): PC-9801 RA, PC-9821 | ||||||||||
Publisher: Imagineer, Softbank | ||||||||||
Developer: id Software, Infinity | ||||||||||
Genre: Action | ||||||||||
Number of players: 1 | ||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Wolfenstein 3D (ウルフェンシュタイン3D) is a first person shooter developed by id Software and released on May 5th, 1992 for DOS-based IBM PC compatibles. It was later ported to a variety of computers and consoles, typically with a lot of changes made during the development of the SNES version. It was a smash hit, and led directly to the development of Doom.
The player assumes the role of B.J. Blazkowicz, a US soldier turned POW during World War 2, who must shoot his way through a variety of Nazi bases while recovering stolen treasures.
PC-9801 Versions
Ports of Wolfenstein to the NEC PC-98 architecture were programmed by Id Software (who handled the support for the Japanese language) and Infinity Co., Ltd. (who handled the NEC-specific programming). Though based on Intel processors like the IBM PC, the PC-98 series featured a custom bus and different video hardware which made it binary incompatible with most PC software.