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Difference between revisions of "Aero Blasters"

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==Story==
 
==Story==
In the year 2030, Earth is suddenly attacked by the Mega Load Masters. Charles K. Takeda had foreseen this event and prepared for it by moving his family to an island in the Pacific and developing a futuristic weapon called the "Buster System," which is capable of deconstructing matter by amplifying human mind waves. He created two aircraft armed with Buster Systems, Buster 1 and Buster 2, and trained his children, Holly and Mike, to pilot them.
+
In the year 2030, Earth is suddenly attacked by the Mega Load Masters. Charles K. Takeda had foreseen this event and prepared for it by moving his family to an island in the Pacific and developing a futuristic weapon called the "Blaster System," which is capable of deconstructing matter by amplifying human mind waves. He created two aircraft armed with Blaster Systems, Blaster 1 and Blaster 2, and trained his children, Holly and Mike, to pilot them.
  
 
==Gameplay==
 
==Gameplay==
 
{{ScreenThumb|Aero Blasters PCE, Item Spread.png|width=200|Item spread}}
 
{{ScreenThumb|Aero Blasters PCE, Item Spread.png|width=200|Item spread}}
The game is a horizontally scrolling shoot-'em-up where players take control of Buster Fighter starships in their efforts to destroy a mysterious mechanical fortress orbiting the planet. The fighters can equip one of seven supplementary weapons in addition to their normal shot. Two players can play cooperatively by choosing the Dual Scramble! option from the title screen.
+
The game is a horizontally scrolling shoot-'em-up where players take control of Blaster Fighter starships in their efforts to destroy a mysterious mechanical fortress orbiting the planet. The fighters can equip one of seven supplementary weapons in addition to their normal shot. Two players can play cooperatively by choosing the Dual Scramble! option from the title screen.
  
The ship moves in any direction with the D-Pad. In the outer space stages, the ship continues to drift in the direction it was last moved because of the lack of gravity. The ship fires its normal shot with {{II}}, which can be held for rapid-fire. The power of the normal shot can be upgraded multiple times by collecting power-ups. The ship is also equipped with a screen-clearing special weapon called the Buster Flash, which is used by holding {{I}} to charge the Blaster Meter, then releasing the button when the bar is full. The player must briefly wait for the weapon to cool down before it can be charged again.
+
The ship moves in any direction with the D-Pad. In the outer space stages, the ship continues to drift in the direction it was last moved because of the lack of gravity. The ship fires its normal shot with {{II}}, which can be held for rapid-fire. The power of the normal shot can be upgraded multiple times by collecting power-ups. The ship is also equipped with a screen-clearing special weapon called the Blaster Flash, which is used by holding {{I}} to charge the Blaster Meter, then releasing the button when the bar is full. The player must briefly wait for the weapon to cool down before it can be charged again.
  
 
The ship is downed when it is hit by enemy fire or collides with an enemy or terrain. It respawns in place as long as the player has an extra life remaining, at baseline weapon strength and without any supplementary weapon. The game ends if the player runs out of lives but can be continued as long as there are credits remaining. In two-player games, both players have separate lives but share credits. After the game is completed, it loops again at a higher difficulty.
 
The ship is downed when it is hit by enemy fire or collides with an enemy or terrain. It respawns in place as long as the player has an extra life remaining, at baseline weapon strength and without any supplementary weapon. The game ends if the player runs out of lives but can be continued as long as there are credits remaining. In two-player games, both players have separate lives but share credits. After the game is completed, it loops again at a higher difficulty.
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| title=Power-Up
 
| title=Power-Up
 
| sprite={{sprite | Aero Blasters PCE, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 
| sprite={{sprite | Aero Blasters PCE, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
| desc=Upgrades the power of the Buster's normal shot, up to 8 times.
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| desc=Upgrades the power of the Blaster's normal shot, up to 8 times.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow

Revision as of 22:14, 28 July 2024

n/a

  • TurboGrafx-16
  • PC Engine

AeroBlasters TG16 Title.png

AeroBlasters PCE JP Title.png

Aero Blasters
System(s): PC Engine, TurboGrafx-16
Publisher:
PC Engine
Hudson Soft
TurboGrafx-16
NEC Technologies
Developer:
Developer(s) of original games: Kaneko
Original system(s): Arcade boards
Genre: Shoot-'em-Up






























Number of players: 1-2
Release Date RRP Code
PC Engine
JP
¥6,5006,500 HC90038
TurboGrafx-16
US
TGX040051
Non-NEC versions
Arcade
Arcade
Sega Mega Drive
Mega Drive

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Aero Blasters (エアロブラスターズ) is a shoot-'em-up game for the PC Engine and TurboGrafx-16.

Story

In the year 2030, Earth is suddenly attacked by the Mega Load Masters. Charles K. Takeda had foreseen this event and prepared for it by moving his family to an island in the Pacific and developing a futuristic weapon called the "Blaster System," which is capable of deconstructing matter by amplifying human mind waves. He created two aircraft armed with Blaster Systems, Blaster 1 and Blaster 2, and trained his children, Holly and Mike, to pilot them.

Gameplay

Aero Blasters PCE, Item Spread.png

Item spread

The game is a horizontally scrolling shoot-'em-up where players take control of Blaster Fighter starships in their efforts to destroy a mysterious mechanical fortress orbiting the planet. The fighters can equip one of seven supplementary weapons in addition to their normal shot. Two players can play cooperatively by choosing the Dual Scramble! option from the title screen.

The ship moves in any direction with the D-Pad. In the outer space stages, the ship continues to drift in the direction it was last moved because of the lack of gravity. The ship fires its normal shot with , which can be held for rapid-fire. The power of the normal shot can be upgraded multiple times by collecting power-ups. The ship is also equipped with a screen-clearing special weapon called the Blaster Flash, which is used by holding to charge the Blaster Meter, then releasing the button when the bar is full. The player must briefly wait for the weapon to cool down before it can be charged again.

The ship is downed when it is hit by enemy fire or collides with an enemy or terrain. It respawns in place as long as the player has an extra life remaining, at baseline weapon strength and without any supplementary weapon. The game ends if the player runs out of lives but can be continued as long as there are credits remaining. In two-player games, both players have separate lives but share credits. After the game is completed, it loops again at a higher difficulty.

Items

Aero Blasters PCE, Items.png
Gun Diche (ガンデッチー)
Destroy to release a cache of items, which spread out in a fan.
Aero Blasters PCE, Items.png
Power-Up
Upgrades the power of the Blaster's normal shot, up to 8 times.
Aero Blasters PCE, Items.png
Side Swiper
Equips the Side Swiper weapon, which furnishes the ship with two options that follow it and provide support fire.
Aero Blasters PCE, Items.png
Bumpers
Equips the Bumpers weapon, which is a pair of shields above and below the ship that protect it from damage from both enemies and colliding with terrain. Bumpers can destroy enemies on contact.
Aero Blasters PCE, Items.png
6-Way Shooter
Equips the 6-Way Shooter weapon, which fires in six directions in a circle out from the ship.
Aero Blasters PCE, Items.png
Red Missile
Equips the Red Missile weapon, which shoots red homing missiles straight ahead.
Aero Blasters PCE, Items.png
Green Missile
Equips the Green Missile weapon, which shoots green homing missiles that scatter.
Aero Blasters PCE, Items.png
Rear Gun
Equips the Rear Gun weapon, which fires two diagonal shots from behind the ship.
Aero Blasters PCE, Items.png
Heli-Pod
Equips the Heli-Pod weapon, which is a drone that trails the ship and rotates counterclockwise while firing.
Aero Blasters PCE, Items.png
Bonus
Awards bonus points.

Stages

Aero Blasters PCE, Stage 1-1.png

Aero Blasters PCE, Stage 1-2.png

Aero Blasters PCE, Stage 1-3.png

  • Aero Blasters PCE, Stage 1-1.png

  • Aero Blasters PCE, Stage 1-2.png

  • Aero Blasters PCE, Stage 1-3.png

Seaside Front

Aero Blasters PCE, Stage 2-1.png

Aero Blasters PCE, Stage 2-2.png

Aero Blasters PCE, Stage 2-3.png

Aero Blasters PCE, Stage 2-4.png

  • Aero Blasters PCE, Stage 2-1.png

  • Aero Blasters PCE, Stage 2-2.png

  • Aero Blasters PCE, Stage 2-3.png

  • Aero Blasters PCE, Stage 2-4.png

Mechanized Cave

Aero Blasters PCE, Stage 3-1.png

Aero Blasters PCE, Stage 3-2.png

Aero Blasters PCE, Stage 3-3.png

  • Aero Blasters PCE, Stage 3-1.png

  • Aero Blasters PCE, Stage 3-2.png

  • Aero Blasters PCE, Stage 3-3.png

Scramble

Aero Blasters PCE, Stage 4-1.png

Aero Blasters PCE, Stage 4-2.png

Aero Blasters PCE, Stage 4-3.png

  • Aero Blasters PCE, Stage 4-1.png

  • Aero Blasters PCE, Stage 4-2.png

  • Aero Blasters PCE, Stage 4-3.png

Zero Gravity

Aero Blasters PCE, Stage 5-1.png

Aero Blasters PCE, Stage 5-2.png

Aero Blasters PCE, Stage 5-3.png

Aero Blasters PCE, Stage 5-4.png

  • Aero Blasters PCE, Stage 5-1.png

  • Aero Blasters PCE, Stage 5-2.png

  • Aero Blasters PCE, Stage 5-3.png

  • Aero Blasters PCE, Stage 5-4.png

The Borderline

Aero Blasters PCE, Stage 6-1.png

Aero Blasters PCE, Stage 6-2.png

Aero Blasters PCE, Stage 6-3.png

Aero Blasters PCE, Stage 6-4.png

  • Aero Blasters PCE, Stage 6-1.png

  • Aero Blasters PCE, Stage 6-2.png

  • Aero Blasters PCE, Stage 6-3.png

  • Aero Blasters PCE, Stage 6-4.png

Death Circus

Production credits

  • Program: Tsuyoshi Koyama
  • Design: Keisuke Matsuoka, Saeki Kenichi, Naoto Obana, Hiroshi Yokoyama, Masako Yukumoto
  • Sound: Tatsuya Watanabe, Tsutomu Ookuma
  • Management: Akihiko Utou
  • Arcade Advisor: Satoshi Igarashi, Hisanori Takeuchi
  • Technical Advisor: Ueyamasan, Kadowakisan
  • Special Thanks: Osaaki Satou, Kunio Komatsu, Takashi Yamashita, Takashi Sugimoto, Minoru Yoshida
  • Presented by: Hudson Soft, Inter State, Kaneko
Source:
In-game credits (JP)[2]


Magazine articles

Main article: Aero Blasters/Magazine articles.

Physical scans

NEC Retro Average 
Publication Score Source
70 №20, p14[3]
PC Engine
70
Based on
1 review

PC Engine version

PC Engine, JP
AeroBlasters PCE JP Box Back.jpgNospine-small.pngAeroBlasters PCE JP Box Front.jpg
Cover

TurboGrafx-16 version

TurboGrafx-16, US

Technical information

ROM dump status

System Hash Size Build Date Source Comments
PC Engine
 ?
CRC32 25be2b81
MD5 3d3b872d9031fa3227d68f2239b00b82
SHA-1 748ec92246140565d95f6fb727de6167227b85d3
512kB Card (JP)
TurboGrafx-16
 ?
CRC32 b03e0b32
MD5 b2b62baab5fefafc5db6538720b503c3
SHA-1 23b7da6a6067563af5fdf303d83adeae818cdcdf
512kB Card (US)

References

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Sega Retro has more information related to Air Buster: Trouble Specialty Raid Unit


Aero Blasters

AeroBlasters TG16 Title.png

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