Difference between revisions of "Darkwing Duck"
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{{Bob | {{Bob | ||
− | | bobscreen= | + | | bobscreen=DarkwingDuck title.png |
− | |||
− | |||
| publisher=[[Turbo Technologies Inc.]] | | publisher=[[Turbo Technologies Inc.]] | ||
− | | developer=[[ | + | | developer=[[Interactive Designs]] |
+ | | support=[[Radiance Software]] | ||
+ | | licensor=[[The Walt Disney Company]] | ||
| system=[[TurboGrafx-16]] | | system=[[TurboGrafx-16]] | ||
| players=1 | | players=1 | ||
− | |||
| genre=Action | | genre=Action | ||
| releases={{releasesTG16 | | releases={{releasesTG16 | ||
− | | tg16_date_us=1992 | + | | tg16_date_us=1992-02{{fileref|EGM US 031.pdf|page=28}} |
| tg16_code_us=TGXCD1019 | | tg16_code_us=TGXCD1019 | ||
}} | }} | ||
}} | }} | ||
− | + | '''''{{PAGENAME}}''''' is an action game released only for the [[TurboGrafx-16]] in North America, based on the animated superhero cartoon series [[wikipedia:Darkwing Duck|of the same name]] by Disney Television Animation. It is often considered to be one of the worst games for the system due to awful hit detection and delayed controls. | |
− | ==Physical | + | The game is different from the game of the same name published by [[Capcom]] for the NES and Game Boy. |
+ | |||
+ | ==Story== | ||
+ | {{ScreenThumb|DarkwingDuck TG16 LevelSelect.png|width=200|The recovered photo of F.O.W.L.'s schemes, which serves as a level select.}} | ||
+ | Darkwing Duck is summoned to the office of J. Gander Hooter, the Chief of SHUSH, who reports that Steelbeak, leader of the evil organisation F.O.W.L., has united the most notorious criminals in St. Canard to create an ultimate crime weapon. A secret photo of one of the organisation's meetings shows them studying an oil painting, which after said meeting had been cut up into 36 pieces, divided between each member and taken to their territories. It is up to Darkwing Duck to track down the criminals, recover the missing pieces and reassemble the painting in hopes of finding a clue as to what kind of weapon F.O.W.L. might be planning. | ||
+ | |||
+ | ==Gameplay== | ||
+ | ''{{PAGENAME}}'' is a platformer in which the player controls the titular crimefighter as he searches various locations of St. Canard to track down the members of F.O.W.L. and recover the pieces of the stolen painting. The D-Pad is used to move Darkwing, {{I}} makes Darkwing jump, and {{II}} makes Darkwing fire his Gas Gun as a form of attack against enemies. The Gas Gun has three types of gas to use with different levels of strength, with red being the weakest, green being average and yellow being the strongest. | ||
+ | |||
+ | To complete levels, Darkwing must gather all of the missing pieces scattered throughout each level, then defeat the end boss. After each level, he must work with his niece Gosalyn and neighbourhood genius Honker Muddlefoot to arrange the recovered pieces. Once all of the pieces have been correctly assembled, F.O.W.L.'s plans will be revealed. If the player stands idle for too long during a level, a safe will be dropped on Darkwing, resulting in instant death. | ||
+ | |||
+ | The game offers two difficulty settings at the title screen. On "Easy", the player has four lives and one continue, there are more power-up items, end bosses can be harmed using the Gas Gun, and it is easier to assemble the painting. On "Normal", the player has three lives and no continues, there are less power-up items, the Gas Gun has less use, and the painting is harder to assemble. | ||
+ | |||
+ | ===Items=== | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=Red Bomb | ||
+ | | sprite= | ||
+ | | desc=Destroys all on-screen enemies. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Extra Darkwing | ||
+ | | sprite= | ||
+ | | desc=Awards an extra life. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Extra Continue | ||
+ | | sprite= | ||
+ | | desc=Awards an extra continue. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Invincibility | ||
+ | | sprite= | ||
+ | | desc=Makes Darkwing invincible for a short while. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Painting Piece | ||
+ | | sprite= | ||
+ | | desc=These must be collected and reassembled to form the stolen painting. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Health Egg | ||
+ | | sprite= | ||
+ | | desc=Restores Darkwing's health. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Levels=== | ||
+ | Before each level, the player chooses which member of F.O.W.L. to go after by moving a magnifying glass over the photo, then pressing {{Run}}. The first three levels in this list can be played in any order, while Steelbeak's level is always played after the other three have been cleared. | ||
+ | {{InfoTable|imagewidths=200| | ||
+ | {{InfoRow | ||
+ | | title=Moliarty's level (The Underworld of St. Canard) | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Tuskerninni's level (The Streets of St. Canard) | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Megavolt's level (The Roof Tops of St. Canard) | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Steelbeak's level (The F.O.W.L. Casino) | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Production credits== | ||
+ | {{creditstable| | ||
+ | *'''Presented by:''' [[Turbo Technologies, Inc.|Turbo Technologies Incorporated]] | ||
+ | {{Creditsheader|[[Interactive Designs]] Development Group}} | ||
+ | *'''Programmers:''' Robert Morgan, Christopher Warner, Tony Ikeda, John Kuwaye | ||
+ | *'''Computer Artists:''' Joan Igawa, Maureen Kringen, Nancy Nakamoto, Doug Nishimura, Steve Ross | ||
+ | *'''Music:''' Rodney Nakamoto | ||
+ | *'''Game Concept:''' Christopher Riggs | ||
+ | | source=In-game credits | ||
+ | | console=TG16 | ||
+ | | pdf=DarkwingDuck TG16 Credits.pdf | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Physical scans== | ||
{{Scanbox | {{Scanbox | ||
− | | console= | + | | console=TurboGrafx-16 |
− | | region= | + | | region=US |
| front=DarkwingDuck TG16 US Box Front.jpg | | front=DarkwingDuck TG16 US Box Front.jpg | ||
| back=DarkwingDuck TG16 US Box Back.jpg | | back=DarkwingDuck TG16 US Box Back.jpg | ||
Line 26: | Line 113: | ||
| card=DarkwingDuck TG16 US Card.jpg | | card=DarkwingDuck TG16 US Card.jpg | ||
| cardback=DarkwingDuck TG16 US Card Back.jpg | | cardback=DarkwingDuck TG16 US Card Back.jpg | ||
+ | | manual=DarkwingDuck TG16 US Manual.pdf | ||
+ | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|TG16|sha1=8C0CF2B058DAEF3FF5438808BFD48B9393C23B58|md5=D2A603FAD8DF15B3C617B7E8B24E8606|crc32=4AC97606|size=512kB|date= |source=Card (US)|comments=|quality=}} | ||
}} | }} | ||
− | {{ | + | ==References== |
+ | <references/> | ||
+ | |||
+ | {{DarkwingDuckOmni}} | ||
+ | {{Disney}} |
Latest revision as of 13:08, 13 June 2024
Darkwing Duck | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): TurboGrafx-16 | ||||||||||
Publisher: Turbo Technologies Inc. | ||||||||||
Developer: Interactive Designs | ||||||||||
Supporting companies: Radiance Software | ||||||||||
Licensor: The Walt Disney Company | ||||||||||
Genre: Action | ||||||||||
Number of players: 1 | ||||||||||
|
Darkwing Duck is an action game released only for the TurboGrafx-16 in North America, based on the animated superhero cartoon series of the same name by Disney Television Animation. It is often considered to be one of the worst games for the system due to awful hit detection and delayed controls.
The game is different from the game of the same name published by Capcom for the NES and Game Boy.
Contents
Story
Darkwing Duck is summoned to the office of J. Gander Hooter, the Chief of SHUSH, who reports that Steelbeak, leader of the evil organisation F.O.W.L., has united the most notorious criminals in St. Canard to create an ultimate crime weapon. A secret photo of one of the organisation's meetings shows them studying an oil painting, which after said meeting had been cut up into 36 pieces, divided between each member and taken to their territories. It is up to Darkwing Duck to track down the criminals, recover the missing pieces and reassemble the painting in hopes of finding a clue as to what kind of weapon F.O.W.L. might be planning.
Gameplay
Darkwing Duck is a platformer in which the player controls the titular crimefighter as he searches various locations of St. Canard to track down the members of F.O.W.L. and recover the pieces of the stolen painting. The D-Pad is used to move Darkwing, Ⅰ makes Darkwing jump, and Ⅱ makes Darkwing fire his Gas Gun as a form of attack against enemies. The Gas Gun has three types of gas to use with different levels of strength, with red being the weakest, green being average and yellow being the strongest.
To complete levels, Darkwing must gather all of the missing pieces scattered throughout each level, then defeat the end boss. After each level, he must work with his niece Gosalyn and neighbourhood genius Honker Muddlefoot to arrange the recovered pieces. Once all of the pieces have been correctly assembled, F.O.W.L.'s plans will be revealed. If the player stands idle for too long during a level, a safe will be dropped on Darkwing, resulting in instant death.
The game offers two difficulty settings at the title screen. On "Easy", the player has four lives and one continue, there are more power-up items, end bosses can be harmed using the Gas Gun, and it is easier to assemble the painting. On "Normal", the player has three lives and no continues, there are less power-up items, the Gas Gun has less use, and the painting is harder to assemble.
Items
Red Bomb | |
---|---|
Destroys all on-screen enemies. | |
Extra Darkwing | |
Awards an extra life. | |
Extra Continue | |
Awards an extra continue. | |
Invincibility | |
Makes Darkwing invincible for a short while. | |
Painting Piece | |
These must be collected and reassembled to form the stolen painting. | |
Health Egg | |
Restores Darkwing's health. |
Levels
Before each level, the player chooses which member of F.O.W.L. to go after by moving a magnifying glass over the photo, then pressing RUN . The first three levels in this list can be played in any order, while Steelbeak's level is always played after the other three have been cleared.
Moliarty's level (The Underworld of St. Canard) | |
---|---|
Tuskerninni's level (The Streets of St. Canard) | |
Megavolt's level (The Roof Tops of St. Canard) | |
Steelbeak's level (The F.O.W.L. Casino) | |
Production credits
- Presented by: Turbo Technologies Incorporated
- Programmers: Robert Morgan, Christopher Warner, Tony Ikeda, John Kuwaye
- Computer Artists: Joan Igawa, Maureen Kringen, Nancy Nakamoto, Doug Nishimura, Steve Ross
- Music: Rodney Nakamoto
- Game Concept: Christopher Riggs
Magazine articles
- Main article: Darkwing Duck/Magazine articles.
Physical scans
TurboGrafx-16, US |
---|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
512kB | Card (US) |
References
Darkwing Duck | |
---|---|
Main page | Maps | Bugs | Magazine articles | Reception
|
Games based on Disney animated television series for NEC systems | |
---|---|
TaleSpin (1991) | Darkwing Duck (1992) |