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Difference between revisions of "Karateka"

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| title=
 
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| publisher=[[Brøderbund Software]]
 
| publisher=[[Brøderbund Software]]
| developer=
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| developer=[[Masternet]]
 
| system=[[PC-9801 VX]]
 
| system=[[PC-9801 VX]]
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| originalsystem=Apple II
 
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{{sub-stub}}'''''{{PAGENAME}}''''' (カラテカ) is a martial arts game originally developed for the Apple II by Jordan Mechner in 1984 as his first published game. The game saw various ports to consoles and home computers in the years that followed, including a [[PC-9801 VX]] port in 1988.
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==Story==
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High atop a craggy cliff, guarded by an army of fierce warriors, stands the castle of Akuma, an evil warlord who has captured the princess Mariko and is keeping her in the darkest dungeon of the castle. A Karateka, a nameless warrior trained in the way of karate, must infiltrate the castle, defeat Akuma and save Mariko.
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==Gameplay==
  
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==Production credits==
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{{multicol|
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{{creditstable|
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*'''Team Leader:''' Katsuhiko Kubota
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*'''Project Manager:''' Jun'ichi Ohta
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*'''Supervisor:''' Yoga Tanaka
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*'''Technical Engineer:''' Tatsuya Aoyama, Itaru Naruumi, Hideto Nakamura, Masahiro Shiboya, Takashi Kan, Ken'ichi Yokoyama, Akihiko Hariki, Shin'ya Ikeuchi
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*'''Art Director:''' Shingo Ozaki
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*'''Art Engineer:''' Yoga Tanaka, Mitsuyo Matsumoto, Maki Suminaka
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*'''Music Director:''' Ichiro Okuyama
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*'''Music Composer:''' Sanae Okuyama
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*'''Sound Engineer:''' Hiroshi Yoshida, Naoyuki Minorikawa, Yoshinari Fujimoto
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*'''and also special thanks:''' Steven Dunphy, Tatsuro Ishikawa, Kyo Saito, Mitsuru Hamaji
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*'''Director & Producer:''' Tatsuya Aoyama
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:'''© 1988 [[Masternet|MASTERNET INC.]]'''
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:'''Licensed by [[Brøderbund Software]]'''
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:'''© 1984-88 Jordan Mechner'''
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| source=In-game credits
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| console=PC9801VX
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}}
 
}}
 
}}
{{sub-stub}}'''''{{PAGENAME}}''''' (カラテカ)
 
  
 
==Physical scans==
 
==Physical scans==
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==References==
 
==References==
<references />
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<references/>
  
 
{{KaratekaOmni}}
 
{{KaratekaOmni}}

Latest revision as of 15:24, 1 June 2023

n/a

Karateka PC9801VX Title.png

Karateka
System(s): PC-9801 VX
Publisher: Brøderbund Software
Developer:
Original system(s): Apple II
Genre: Action































Number of players: 1
Release Date RRP Code
PC-9801 VX
JP
¥6,5006,500
Non-NEC versions

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Karateka (カラテカ) is a martial arts game originally developed for the Apple II by Jordan Mechner in 1984 as his first published game. The game saw various ports to consoles and home computers in the years that followed, including a PC-9801 VX port in 1988.

Story

High atop a craggy cliff, guarded by an army of fierce warriors, stands the castle of Akuma, an evil warlord who has captured the princess Mariko and is keeping her in the darkest dungeon of the castle. A Karateka, a nameless warrior trained in the way of karate, must infiltrate the castle, defeat Akuma and save Mariko.

Gameplay

Production credits

  • Team Leader: Katsuhiko Kubota
  • Project Manager: Jun'ichi Ohta
  • Supervisor: Yoga Tanaka
  • Technical Engineer: Tatsuya Aoyama, Itaru Naruumi, Hideto Nakamura, Masahiro Shiboya, Takashi Kan, Ken'ichi Yokoyama, Akihiko Hariki, Shin'ya Ikeuchi
  • Art Director: Shingo Ozaki
  • Art Engineer: Yoga Tanaka, Mitsuyo Matsumoto, Maki Suminaka
  • Music Director: Ichiro Okuyama
  • Music Composer: Sanae Okuyama
  • Sound Engineer: Hiroshi Yoshida, Naoyuki Minorikawa, Yoshinari Fujimoto
  • and also special thanks: Steven Dunphy, Tatsuro Ishikawa, Kyo Saito, Mitsuru Hamaji
  • Director & Producer: Tatsuya Aoyama
© 1988 MASTERNET INC.
Licensed by Brøderbund Software
© 1984-88 Jordan Mechner
Source:
In-game credits

Physical scans

PC-9801 VX, JP (2DD)

PC-9801 VX, JP (2HD)

References


Karateka

Karateka PC9801VX Title.png

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