Difference between revisions of "Aero Blasters"
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==Story== | ==Story== | ||
− | In the year 2030, Earth is suddenly attacked by the Mega Load Masters. Charles K. Takeda had foreseen this event and prepared for it by moving his family to an island in the Pacific and developing a futuristic weapon called the " | + | In the year 2030, Earth is suddenly attacked by the Mega Load Masters. Charles K. Takeda had foreseen this event and prepared for it by moving his family to an island in the Pacific and developing a futuristic weapon called the "Blaster System," which is capable of deconstructing matter by amplifying human mind waves. He created two aircraft armed with Blaster Systems, Blaster 1 and Blaster 2, and trained his children, Holly and Mike, to pilot them. |
==Gameplay== | ==Gameplay== | ||
{{ScreenThumb|Aero Blasters PCE, Item Spread.png|width=200|Item spread}} | {{ScreenThumb|Aero Blasters PCE, Item Spread.png|width=200|Item spread}} | ||
− | The game is a horizontally scrolling shoot-'em-up where players take control of | + | The game is a horizontally scrolling shoot-'em-up where players take control of Blaster Fighter starships in their efforts to destroy a mysterious mechanical fortress orbiting the planet. The fighters can equip one of seven supplementary weapons in addition to their normal shot. Two players can play cooperatively by choosing the Dual Scramble! option from the title screen. |
− | The ship moves in any direction with the D-Pad. In the outer space stages, the ship continues to drift in the direction it was last moved because of the lack of gravity. The ship fires its normal shot with {{II}}, which can be held for rapid-fire. The power of the normal shot can be upgraded multiple times by collecting power-ups. The ship is also equipped with a screen-clearing special weapon called the | + | The ship moves in any direction with the D-Pad. In the outer space stages, the ship continues to drift in the direction it was last moved because of the lack of gravity. The ship fires its normal shot with {{II}}, which can be held for rapid-fire. The power of the normal shot can be upgraded multiple times by collecting power-ups. The ship is also equipped with a screen-clearing special weapon called the Blaster Flash, which is used by holding {{I}} to charge the Blaster Meter, then releasing the button when the bar is full. The player must briefly wait for the weapon to cool down before it can be charged again. |
The ship is downed when it is hit by enemy fire or collides with an enemy or terrain. It respawns in place as long as the player has an extra life remaining, at baseline weapon strength and without any supplementary weapon. The game ends if the player runs out of lives but can be continued as long as there are credits remaining. In two-player games, both players have separate lives but share credits. After the game is completed, it loops again at a higher difficulty. | The ship is downed when it is hit by enemy fire or collides with an enemy or terrain. It respawns in place as long as the player has an extra life remaining, at baseline weapon strength and without any supplementary weapon. The game ends if the player runs out of lives but can be continued as long as there are credits remaining. In two-player games, both players have separate lives but share credits. After the game is completed, it loops again at a higher difficulty. | ||
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| title=Power-Up | | title=Power-Up | ||
| sprite={{sprite | Aero Blasters PCE, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}} | | sprite={{sprite | Aero Blasters PCE, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}} | ||
− | | desc=Upgrades the power of the | + | | desc=Upgrades the power of the Blaster's normal shot, up to 8 times. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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===Stages=== | ===Stages=== | ||
− | {{InfoTable|imagewidths= | + | {{InfoTable|imagewidths=256| |
{{InfoRow | {{InfoRow | ||
| title=Seaside Front | | title=Seaside Front |
Latest revision as of 21:53, 29 July 2024
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Aero Blasters | |||||||||||||||
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System(s): PC Engine, TurboGrafx-16 | |||||||||||||||
Publisher: Hudson Soft NEC Technologies | |||||||||||||||
Developer: Inter State | |||||||||||||||
Developer(s) of original games: Kaneko | |||||||||||||||
Original system(s): Arcade boards | |||||||||||||||
Genre: Shoot-'em-Up | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
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Aero Blasters (エアロブラスターズ) is a shoot-'em-up game for the PC Engine and TurboGrafx-16.
Contents
Story
In the year 2030, Earth is suddenly attacked by the Mega Load Masters. Charles K. Takeda had foreseen this event and prepared for it by moving his family to an island in the Pacific and developing a futuristic weapon called the "Blaster System," which is capable of deconstructing matter by amplifying human mind waves. He created two aircraft armed with Blaster Systems, Blaster 1 and Blaster 2, and trained his children, Holly and Mike, to pilot them.
Gameplay
The game is a horizontally scrolling shoot-'em-up where players take control of Blaster Fighter starships in their efforts to destroy a mysterious mechanical fortress orbiting the planet. The fighters can equip one of seven supplementary weapons in addition to their normal shot. Two players can play cooperatively by choosing the Dual Scramble! option from the title screen.
The ship moves in any direction with the D-Pad. In the outer space stages, the ship continues to drift in the direction it was last moved because of the lack of gravity. The ship fires its normal shot with Ⅱ, which can be held for rapid-fire. The power of the normal shot can be upgraded multiple times by collecting power-ups. The ship is also equipped with a screen-clearing special weapon called the Blaster Flash, which is used by holding Ⅰ to charge the Blaster Meter, then releasing the button when the bar is full. The player must briefly wait for the weapon to cool down before it can be charged again.
The ship is downed when it is hit by enemy fire or collides with an enemy or terrain. It respawns in place as long as the player has an extra life remaining, at baseline weapon strength and without any supplementary weapon. The game ends if the player runs out of lives but can be continued as long as there are credits remaining. In two-player games, both players have separate lives but share credits. After the game is completed, it loops again at a higher difficulty.
Items
Gun Diche (ガンデッチー) | |
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Destroy to release a cache of items, which spread out in a fan. | |
Power-Up | |
Upgrades the power of the Blaster's normal shot, up to 8 times. | |
Side Swiper | |
Equips the Side Swiper weapon, which furnishes the ship with two options that follow it and provide support fire. | |
Bumpers | |
Equips the Bumpers weapon, which is a pair of shields above and below the ship that protect it from damage from both enemies and colliding with terrain. Bumpers can destroy enemies on contact. | |
6-Way Shooter | |
Equips the 6-Way Shooter weapon, which fires in six directions in a circle out from the ship. | |
Red Missile | |
Equips the Red Missile weapon, which shoots red homing missiles straight ahead. | |
Green Missile | |
Equips the Green Missile weapon, which shoots green homing missiles that scatter. | |
Rear Gun | |
Equips the Rear Gun weapon, which fires two diagonal shots from behind the ship. | |
Heli-Pod | |
Equips the Heli-Pod weapon, which is a drone that trails the ship and rotates counterclockwise while firing. | |
Bonus | |
Awards bonus points. |
Stages
Seaside Front | |
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Mechanized Cave | |
Scramble | |
Zero Gravity | |
The Borderline | |
Death Circus | |
Production credits
- Program: Tsuyoshi Koyama
- Design: Keisuke Matsuoka, Saeki Kenichi, Naoto Obana, Hiroshi Yokoyama, Masako Yukumoto
- Sound: Tatsuya Watanabe, Tsutomu Ookuma
- Management: Akihiko Utou
- Arcade Advisor: Satoshi Igarashi, Hisanori Takeuchi
- Technical Advisor: Ueyamasan, Kadowakisan
- Special Thanks: Osaaki Satou, Kunio Komatsu, Takashi Yamashita, Takashi Sugimoto, Minoru Yoshida
- Presented by: Hudson Soft, Inter State, Kaneko
Magazine articles
- Main article: Aero Blasters/Magazine articles.
Physical scans
NEC Retro Average | ||||||
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70 | |
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Based on 1 review |
PC Engine version
TurboGrafx-16 version
TurboGrafx-16, US |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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512kB | Card (JP) | |||||||||||
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512kB | Card (US) |
References
Sega Retro has more information related to Air Buster: Trouble Specialty Raid Unit
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Aero Blasters | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception
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