Difference between revisions of "Pac-Man"
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{{Bob | {{Bob | ||
− | | bobscreen=PacMan PC6001mkII Title.png | + | | bobscreen=PacMan PC8801 Title.png |
− | | | + | | bobscreen2=PacMan PC8001mkII Title.png |
− | | tab1=PC-6001 mkII | + | | bobscreen3=PacMan PC6001mkII Title.png |
− | | | + | | bobscreen4=Notavailable.svg |
+ | | bobscreen5=Notavailable.svg | ||
+ | | bobscreen6=Pac-Man PC9801 Title.png | ||
+ | | tab1=PC-8801 | ||
+ | | tab2=PC-8001 mkII | ||
+ | | tab3=PC-6001 mkII | ||
+ | | tab4=PC-8001 mkII SR | ||
+ | | tab5=PC-8801 mkII SR | ||
+ | | tab6=PC-9801 VX | ||
| title= | | title= | ||
− | | publisher=[[Dempa]] {{company|[[Wiz]]|system=PC9801VX}} | + | | publisher=[[Dempa Micomsoft]] {{company|[[Wiz]]|system=PC9801VX}} |
− | | developer=[[Namco]] | + | | developer=[[Dempa Micomsoft]] {{company|[[Wiz]]|system=PC9801VX}} |
− | | system=[[PC-8001 mkII]], [[PC-6001 mkII]], [[PC-8801]], [[PC-9801 VX]] | + | | licensor=[[Namco]] |
− | | players=1 | + | | system=[[PC-8801]], [[PC-8001 mkII]], [[PC-6001 mkII]], [[PC-8001 mkII SR]], [[PC-8801 mkII SR]], [[PC-9801 VX]] |
+ | | players={{PC8801}}{{PC8001mkII}}{{PC6001mkII}} 1, {{PC9801VX}} 1-2 (alternating) | ||
| genre=Action | | genre=Action | ||
− | | releases={{releasesPC80 | + | | releases={{releasesPC88 |
− | | pc80mk2_date_jp= | + | | pc88_date_jp_cassette=1983 |
+ | | pc88_rrp_jp_cassette=3,500 | ||
+ | | pc88_code_jp_cassette=DP-3101055 | ||
+ | | pc88_date_jp_disk=1983 | ||
+ | | pc88_rrp_jp_disk=5,800 | ||
+ | | pc88_code_jp_disk= | ||
+ | | pc88mk2sr_date_jp=1985 | ||
+ | | pc88mk2sr_rrp_jp=5,800 | ||
+ | | pc88mk2sr_code_jp=DP-3101104 | ||
+ | }} | ||
+ | {{releasesPC80 | ||
+ | | pc80mk2_date_jp=1984-08 | ||
| pc80mk2_rrp_jp=3,500 | | pc80mk2_rrp_jp=3,500 | ||
− | | pc80mk2_code_jp= | + | | pc80mk2_code_jp=DP-3102-231 |
+ | | pc80mk2sr_date_jp=1985 | ||
+ | | pc80mk2sr_rrp_jp=6,800 | ||
+ | | pc80mk2sr_code_jp=DP-3101070 | ||
}} | }} | ||
{{releasesPC60 | {{releasesPC60 | ||
− | | pc60mk2_date_jp= | + | | pc60mk2_date_jp=1984 |
| pc60mk2_rrp_jp=3,000 | | pc60mk2_rrp_jp=3,000 | ||
− | | pc60mk2_code_jp= | + | | pc60mk2_code_jp=DP-1020 |
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
{{releasesPC98 | {{releasesPC98 | ||
| pc98vx_date_jp=1992-11-13 | | pc98vx_date_jp=1992-11-13 | ||
− | | pc98vx_rrp_jp= | + | | pc98vx_rrp_jp=7,200 |
− | | pc98vx_code_jp= | + | | pc98vx_code_jp=300121 |
+ | }} | ||
+ | | otherformats={{NonNEC|Arcade|APPLE2|2600|5200|A8B|C64|FM7|GB|GBA|GG|INTV|MSX|NGPC|NES|FDS|IBMPC|MZ|MZ1500|MZ2000|X1|TI99|VIC20|Spectrum}} | ||
+ | }} | ||
+ | '''''Pac-Man''''' (パックマン) is a 1980 arcade game developed by [[Namco]]. It became incredibly successful to the point that it saw ports to consoles of the time and continues to see ports — made in-house, officially licensed, and homebrew — to today's systems. Ports have been made to various [[NEC]] computer systems, with the [[PC-9801 VX]] port handled by [[Wiz]] and other ports handled by [[Dempa Micomsoft]]. | ||
+ | |||
+ | ==Gameplay== | ||
+ | {{ScreenThumb|PacMan PC9801VX Ready.png|The "Ready!" screen at the start of a new game in the PC-9801 VX version.|width=200}} | ||
+ | The basic goal of ''Pac-Man'' is to eat all the dots (or pellets) in a maze, avoiding ghosts. Pac-Man will automatically move forward in the direction that the keys are pressed until he reaches a wall, but can freely change direction by pressing a different direction. By eating one of four Power Pellets in the corners of the maze, all of the ghosts will become frightened and turn blue, Pac-Man is able to eat the ghosts as well for a short period to earn bonus points. Ghosts start from a "ghost house" in the center of the maze and will respawn from the center of the screen after being eaten. | ||
+ | |||
+ | Levels are completed once all the dots are eaten, and extra points can be achieved by eating fruit that periodically appears beneath the ghost house. As the player progresses further through each level, the game's speed increases and the Power Pellets get less effective at making the ghosts vulnerable. Every few levels the game will display brief, comical cutscenes featuring Pac-Man and Blinky. The game ends when all lives are lost from being caught by the ghosts. | ||
+ | |||
+ | ===Ghosts=== | ||
+ | Each of the four ghosts have a specific quirk in their AI and will pursue Pac-Man differently from one another. As all NEC ports were only released in Japan, Japanese names are used here, with Western names in brackets where available. Sprites displayed are from the [[PC-9801 VX]] version: | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=Akabei (Blinky) | ||
+ | | sprite={{sprite|PacMan PC9801VX Sprite Ghosts.png|3|crop_x=0|crop_width=14}} | ||
+ | | bgcolor=#000000 | ||
+ | | info1name=Character | ||
+ | | info1=Oikake (Shadow) | ||
+ | | desc=Blinky is always the first ghost out and will chase Pac-Man directly. After a certain number of dots are eaten, he will receive a boost in speed. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Pinky | ||
+ | | sprite={{sprite|PacMan PC9801VX Sprite Ghosts.png|3|crop_x=14|crop_width=14}} | ||
+ | | bgcolor=#000000 | ||
+ | | info1name=Character | ||
+ | | info1=Machibuse (Speedy) | ||
+ | | desc=Pinky targets the four tiles in front of Pac-Man, attempting to ambush him. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Aosuke (Inky) | ||
+ | | sprite={{sprite|PacMan PC9801VX Sprite Ghosts.png|3|crop_x=28|crop_width=14}} | ||
+ | | bgcolor=#000000 | ||
+ | | info1name=Character | ||
+ | | info1=Kimagure (Bashful) | ||
+ | | desc=Inky's movement is relative to both Pac-Man and Blinky's. He will try to position himself in front of Pac-Man, but will give chase if Blinky is close to Pac-Man. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Guzuta (Clyde) | ||
+ | | sprite={{sprite|PacMan PC9801VX Sprite Ghosts.png|3|crop_x=42|crop_width=14}} | ||
+ | | bgcolor=#000000 | ||
+ | | info1name=Character | ||
+ | | info1=Otoboke (Pokey) | ||
+ | | desc=Clyde alternates between trying to chase Pac-Man when far away, and largely ignoring him if he is close to him. | ||
}} | }} | ||
− | |||
}} | }} | ||
− | {{ | + | |
+ | ===Scoring=== | ||
+ | {{multicol| | ||
+ | '''Dots:''' 10 points | ||
+ | |||
+ | '''Power Pellets:''' 50 points | ||
+ | |||
+ | '''Ghosts:''' Various points depending on how many are eaten with a single Power Pellet: | ||
+ | *'''1st ghost:''' 200 points | ||
+ | *'''2nd ghost:''' 400 points | ||
+ | *'''3rd ghost:''' 800 points | ||
+ | *'''4th ghost:''' 1,600 points | ||
+ | |||
+ | '''Fruit:''' Various points depending on the fruit: | ||
+ | *'''Cherry:''' 100 points | ||
+ | *'''Strawberry:''' 300 points | ||
+ | *'''Orange:''' 500 points | ||
+ | *'''Apple:''' 700 points | ||
+ | *'''Melon:''' 1,000 points | ||
+ | *'''[[Galaxian]]:''' 2,000 points | ||
+ | *'''Bell:''' 3,000 points | ||
+ | *'''Key:''' 5,000 points | ||
+ | |||
+ | An extra life is awarded at 10,000 points. | ||
+ | }} | ||
+ | |||
+ | ==Versions== | ||
+ | Due to the limited colours available, some of the ghosts use different colours across the various NEC ports as opposed to the arcade version and other ports - Clyde is green in most of the ports, while Pinky is sea green in the [[PC-8001 mkII]] version and magenta in other versions. The [[PC-9801 VX]] version is the only NEC version where all four ghosts' colours are accurate to the arcade version. | ||
==Physical scans== | ==Physical scans== | ||
+ | ===PC-8801 version=== | ||
+ | {{Scanbox | ||
+ | | console=PC-8801 | ||
+ | | region=JP (cassette) | ||
+ | | cover=PacMan PC8801 JP Box Cassette.jpg | ||
+ | | cassette= | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=PC-8801 | ||
+ | | region=JP (disk) | ||
+ | | cover=PacMan PC8801 JP Box.jpg | ||
+ | | disk= | ||
+ | | square=yes | ||
+ | }} | ||
+ | |||
+ | ===PC-8801 mkII SR version=== | ||
+ | {{Scanbox | ||
+ | | console=PC-8801 mkII SR | ||
+ | | region=JP | ||
+ | | cover=Pac-Man PC8801mkIISR JP Box.jpg | ||
+ | | disk= | ||
+ | }} | ||
===PC-8001 mkII version=== | ===PC-8001 mkII version=== | ||
{{Scanbox | {{Scanbox | ||
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| cover=PacMan PC8001mkII JP Box.jpg | | cover=PacMan PC8001mkII JP Box.jpg | ||
| disk= | | disk= | ||
+ | }} | ||
+ | |||
+ | ===PC-8001 mkII SR version=== | ||
+ | {{Scanbox | ||
+ | | console=PC-8001 mkII SR | ||
+ | | region=JP | ||
+ | | cover= | ||
+ | | cassette= | ||
}} | }} | ||
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}} | }} | ||
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===PC-9801 VX version=== | ===PC-9801 VX version=== | ||
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==References== | ==References== | ||
{{SegaRetro|italics=yes}} | {{SegaRetro|italics=yes}} | ||
− | <references /> | + | <references/> |
− | + | [[Category:Pac-Man]] | |
{{PacManOmni}} | {{PacManOmni}} | ||
+ | {{PacMan}} |
Latest revision as of 14:42, 5 July 2024
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Pac-Man | ||||||||||||||||||||||||||||||||||||||||
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System(s): PC-8801, PC-8001 mkII, PC-6001 mkII, PC-8001 mkII SR, PC-8801 mkII SR, PC-9801 VX | ||||||||||||||||||||||||||||||||||||||||
Publisher: Dempa Micomsoft Wiz | ||||||||||||||||||||||||||||||||||||||||
Developer: Dempa Micomsoft Wiz | ||||||||||||||||||||||||||||||||||||||||
Licensor: Namco | ||||||||||||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1, 1-2 (alternating) | ||||||||||||||||||||||||||||||||||||||||
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|
Pac-Man (パックマン) is a 1980 arcade game developed by Namco. It became incredibly successful to the point that it saw ports to consoles of the time and continues to see ports — made in-house, officially licensed, and homebrew — to today's systems. Ports have been made to various NEC computer systems, with the PC-9801 VX port handled by Wiz and other ports handled by Dempa Micomsoft.
Contents
Gameplay
The basic goal of Pac-Man is to eat all the dots (or pellets) in a maze, avoiding ghosts. Pac-Man will automatically move forward in the direction that the keys are pressed until he reaches a wall, but can freely change direction by pressing a different direction. By eating one of four Power Pellets in the corners of the maze, all of the ghosts will become frightened and turn blue, Pac-Man is able to eat the ghosts as well for a short period to earn bonus points. Ghosts start from a "ghost house" in the center of the maze and will respawn from the center of the screen after being eaten.
Levels are completed once all the dots are eaten, and extra points can be achieved by eating fruit that periodically appears beneath the ghost house. As the player progresses further through each level, the game's speed increases and the Power Pellets get less effective at making the ghosts vulnerable. Every few levels the game will display brief, comical cutscenes featuring Pac-Man and Blinky. The game ends when all lives are lost from being caught by the ghosts.
Ghosts
Each of the four ghosts have a specific quirk in their AI and will pursue Pac-Man differently from one another. As all NEC ports were only released in Japan, Japanese names are used here, with Western names in brackets where available. Sprites displayed are from the PC-9801 VX version:
Akabei (Blinky) | |
---|---|
Character: Oikake (Shadow) | |
Blinky is always the first ghost out and will chase Pac-Man directly. After a certain number of dots are eaten, he will receive a boost in speed. | |
Pinky | |
Character: Machibuse (Speedy) | |
Pinky targets the four tiles in front of Pac-Man, attempting to ambush him. | |
Aosuke (Inky) | |
Character: Kimagure (Bashful) | |
Inky's movement is relative to both Pac-Man and Blinky's. He will try to position himself in front of Pac-Man, but will give chase if Blinky is close to Pac-Man. | |
Guzuta (Clyde) | |
Character: Otoboke (Pokey) | |
Clyde alternates between trying to chase Pac-Man when far away, and largely ignoring him if he is close to him. |
Scoring
Dots: 10 points
Power Pellets: 50 points
Ghosts: Various points depending on how many are eaten with a single Power Pellet:
- 1st ghost: 200 points
- 2nd ghost: 400 points
- 3rd ghost: 800 points
- 4th ghost: 1,600 points
Fruit: Various points depending on the fruit:
- Cherry: 100 points
- Strawberry: 300 points
- Orange: 500 points
- Apple: 700 points
- Melon: 1,000 points
- Galaxian: 2,000 points
- Bell: 3,000 points
- Key: 5,000 points
An extra life is awarded at 10,000 points.
Versions
Due to the limited colours available, some of the ghosts use different colours across the various NEC ports as opposed to the arcade version and other ports - Clyde is green in most of the ports, while Pinky is sea green in the PC-8001 mkII version and magenta in other versions. The PC-9801 VX version is the only NEC version where all four ghosts' colours are accurate to the arcade version.
Physical scans
PC-8801 version
PC-8801 mkII SR version
PC-8001 mkII version
PC-8001 mkII SR version
PC-8001 mkII SR, JP |
---|
|
PC-6001 mkII version
PC-9801 VX version
References
Sega Retro has more information related to Pac-Man
|
Pac-Man | |
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|
Pac-Man games for NEC systems |
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Pac-Man (1983) | Pac-Land (1985) |
- 1-2 player games
- JP PC-8801 games
- PC-8800 series games
- PC-8800 series action games
- PC-8801 mkII SR games
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- 1985 PC-8801 mkII SR games
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- PC-8001 mkII action games
- 1984 PC-8001 mkII games
- All 1984 games
- PC-8001 mkII SR games
- PC-8001 mkII SR action games
- 1985 PC-8001 mkII SR games
- PC-6000 series games
- PC-6000 series action games
- PC-6001 mkII games
- PC-6001 mkII action games
- 1984 PC-6001 mkII games
- JP PC-9801 VX games
- PC-9801 VX games
- 1992 PC-9801 VX games
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- PC-9800 series action games
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- Pac-Man
- Pac-Man (franchise)