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Difference between revisions of "Street Fighter II': Champion Edition"

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====Bonus stages====
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===Bonus stages===
 
A bonus stage appears in the single-player game after every three matches won. Characters destroy inanimate objects within a time limit by attacking them for bonus points.
 
A bonus stage appears in the single-player game after every three matches won. Characters destroy inanimate objects within a time limit by attacking them for bonus points.
 
<!--{{gallery|widths=200|screens=yes|-->
 
<!--{{gallery|widths=200|screens=yes|-->
{{ginfo|width=200|screen=yes|Notavailable.svg|Bonus stage 1|Characters destroy a car, similar to the first bonus stage of ''{{SegaLink|Final Fight}}''.}}
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{{ginfo|width=200|screen=yes|Street Fighter II PCE, Bonus Stage 1.png|Bonus stage 1|Characters destroy a car, similar to the first bonus stage of ''{{SegaLink|Final Fight}}''.}}
{{ginfo|width=200|screen=yes|Notavailable.svg|Bonus stage 2|Characters destroy rolling barrels as they fall from a conveyor belt.}}
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{{ginfo|width=200|screen=yes|Street Fighter II PCE, Bonus Stage 2.png|Bonus stage 2|Characters destroy rolling barrels as they fall from a conveyor belt.}}
 
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*'''Presented by:''' [[sega:NEC|NEC Home Electronics,Ltd.]]
 
*'''Presented by:''' [[sega:NEC|NEC Home Electronics,Ltd.]]
 
| source=In-game credits (JP)
 
| source=In-game credits (JP)
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| pdf=StreetFighterII PCE Credits.pdf
 
| console=PCE
 
| console=PCE
 
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| manual=StreetFighter II'CE_PCE_HuCard_JP_Manual.pdf
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| manual=StreetFighter II'CE PCE HuCard JP Manual.pdf
 
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===ROM dump status===
 
===ROM dump status===
 
{{romtable|
 
{{romtable|
{{rom|PCE|sha1=E757ECDF857803CB46CDF37ECF4596F6EACCDD76|md5=0D9135BE3267876BFEC7F588ABEDA5BB|crc32=D15CB6BB|size=2.5MB|date= |source=Card (JP)|comments=|quality=good|prototype=no}}
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{{rom|PCE|sha1=E757ECDF857803CB46CDF37ECF4596F6EACCDD76|md5=0D9135BE3267876BFEC7F588ABEDA5BB|crc32=D15CB6BB|size=2.5MB|date= |source=Card (JP)|comments=|quality=good}}
 
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{{StreetFighter}}

Latest revision as of 01:59, 19 June 2024

n/a

SF2CE PCE Title.png

Street Fighter II': Champion Edition
System(s): PC Engine, Virtual Console (Wii)
Publisher: NEC Home Electronics
Wii Virtual Console
Capcom
Developer:
Original system(s): Arcade (Capcom CPS-1)
Peripherals supported:


Arcade Pad 6
Genre: Fighting































Number of players: 1-2
Release Date RRP Code
PC Engine
JP
¥9,8009,800 HE93002
Wii Virtual Console
JP
600pts600
CERO: B
Wii Virtual Console
US
ESRB: Teen
Wii Virtual Console
EU
700pts700
PEGI: 12+
Wii Virtual Console
AU
700pts700
OFLC: Parental Guidance (PG)
Non-NEC versions
Arcade
Arcade
Sega Mega Drive
Mega Drive

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|og:site_name=NEC Retro
|title=Street Fighter II': Champion Edition
|twitter:card=summary_large_image
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Street Fighter II': Champion Edition, or Street Fighter II Dash (ストリートファイターⅡダッシュ) as it is officially pronounced in Japan, is a port of the 1992 arcade game of the same title released for the PC Engine. It was the second and last Street Fighter game released for the platform, following Fighting Street (a retitled port of the original Street Fighter).

Unlike its predecessor, which was one of the first PCE games released in CD-ROM² format, the PCE version of Champion Edition was a 20-Megabit HuCard, which was the largest ROM size that the format was ever available in. As a result, the Champion Edition HuCard is a bit thicker than other releases.

Gameplay

SF2CE PCE Select.png

Character select

Street Fighter II has a long (and often complex) lineage dating back to the 1991 release of Street Fighter II: The World Warrior, a sequel to the 1987 arcade game Street Fighter. Two updates to the game were released as Street Fighter II': Champion Edition and Street Fighter II' Turbo: Hyper Fighting in March and December 1992, respectively. Each of the updates attempted to further balance gameplay as well as offering new features such as faster gameplay and more moves.

The PCE version of Champion Edition was the second console release in the Street Fighter II series, following the Super NES version of Street Fighter II: The World Warrior released the previous year. The PCE Champion Edition was considerably more accurate to the arcade version compared to the SNES World Warrior, as it has more accurately drawn ending sequences and retains all of the announcer's voice clips (such as when counting down during the continue screen or when mentioning a country's name before a match), and it even restores the barrel-breaking minigame that was missing in the first SNES game. However, it lacks the Turbo mode that was later added in Street Fighter II Turbo: Hyper Fighting for the SNES, as well as in Street Fighter II′: Special Champion Edition for the Mega Drive.

The single-player mode consists of twelve matches against computer-controlled opponents, always concluding with the four Shadaloo bosses M. Bison, Balrog, Sagat, and Vega. A second player can enter at any time to challenge the first by pressing  RUN , with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. After every three matches, the player plays a bonus stage. Beating the game on the highest difficulty level unlocks a special ending sequence. There is a dedicated two-player V.S. Battle mode where players can choose a handicap and pick any stage to play.

Because the standard PC Engine Pad at the time only featured two action buttons ( and ), NEC Avenue produced the Avenue Pad 6 specifically for Street Fighter II′, which adds four more action buttons (, , and ). With this controller, punches are done with (jab), (medium) and (fierce), and kicks are done with (short), (medium) and (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. When played on a standard controller,  RUN , and are used as general attack buttons, while  SELECT  toggles between punches and kicks.

Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them. Throws cannot be blocked. Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.

Characters

Champion Edition contains the eight original cast members of Street Fighter II, plus the four originally unplayable "Grand Masters". Every character has two selectable color schemes, one chosen by pressing any attack button and a secondary color scheme chosen with  RUN  (and also used for mirror matches).

Note: Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons. For moves that require pressing all three P or K buttons, pressing any two buttons will also work.
SF2CE PCE Sprite Portraits.png
Japan Ryu
Date of Birth:
1964-07-21
Height:
5'10"
Weight:
150lbs.
Blood Type:
O
A pure warrior who trained at the Shotokan school of karate, Ryu has no home, friends or family, and tirelessly travels the globe seeking a challenge.
Move list
Name Command Description
Fireball P Ryu famously shouts "Hadouken!" and shoots a ball of energy from his hands.
Dragon Punch P Ryu shouts "Shoryuken!" and delivers a powerful uppercut.
Hurricane Kick K Ryu shouts "Tatsumaki Senpukyaku!" and spins his leg like a hurricane. Can also be used in mid-air.
SF2CE PCE Sprite Portraits.png
Japan E.Honda
Date of Birth:
1960-11-03
Height:
6'02"
Weight:
304lbs.
Blood Type:
A
A sumo wrestler who has earned the title of "Yokozuna". He has entered the World Warrior tournament to prove that sumo wrestling is a true sport.
Move list
Name Command Description
Hundred Hand Slap PPPPP E. Honda unleashes a flurry of hand slaps. He can move forward while doing this.
Sumo Head Butt Hold for 2 seconds, then +P Using his leg strength, E. Honda propels himself forward head first.
Sumo Smash Hold for 2 seconds, then +K E. Honda leaps high into the air and uses his weight to flatten an opponent.
SF2CE PCE Sprite Portraits.png
Brazil Blanka
Date of Birth:
1966-02-12
Height:
6'05"
Weight:
218lbs.
Blood Type:
B
A bizarre beast-like fighter who suddenly showed up from the rainforests of Brazil to challenge anyone who dares oppose him.
Move list
Name Command Description
Electricity PPPPP Blanka charges himself with electricity, zapping anyone who touches him.
Rolling Attack Hold for 2 seconds, then +P Blanka curls into a ball and rolls straight into his opponent.
Vertical Rolling Attack Hold for 2 seconds, then +K Same as above, but Blanka launches upwards to hit an airborne opponent or drop on them from above.
SF2CE PCE Sprite Portraits.png
United States of America Guile
Date of Birth:
1960-12-13
Height:
6'01"
Weight:
191lbs.
Blood Type:
O
An ex-member of an elite Special Forces team who has entered the tournament to avenge the death of his co-pilot Charlie at the hands of Vega (M. Bison).
Move list
Name Command Description
Sonic Boom Hold for 2 seconds, then +P Guile fires an energy burst by whipping his arms in the air.
Flash Kick Hold for 2 seconds, then +K Guile performs a backflip kick, causing a damaging vacuum.
SF2CE PCE Sprite Portraits.png
United States of America Ken
Date of Birth:
1965-02-14
Height:
5'10"
Weight:
169lbs.
Blood Type:
B
A martial artist who received the same training as Ryu, though is brash and arrogant. A challenge from his old partner rekindled his fighting spirit.
Move list
Name Command Description
Fireball P Ken shouts "Hadouken!" and shoots a ball of energy from his hands.
Dragon Punch P Ken shouts "Shoryuken!" and delivers a powerful uppercut.
Hurricane Kick K Ken shouts "Tatsumaki Senpukyaku!" and spins his leg like a hurricane. Can also be used in mid-air.
SF2CE PCE Sprite Portraits.png
China Chun-Li
Date of Birth:
1968-03-01
Height:
5'08"
Weight:
She won't tell
Blood Type:
A
Unlike the other contestants, Chun-Li has joined the tournament to investigate the crime syndicate Shadaloo, believing that the "Grand Masters" are responsible for her father's murder.
Move list
Name Command Description
Lightning Kick KKKKK Chun-Li unleashes a flurry of rapid kicks.
Whirlwind Kick Hold for 1 second, then +K Chun-Li flips upside down and spins like a top. Can also be used in mid-air.
Fireball P Chun-Li shoots a fireball from her hands.
SF2CE PCE Sprite Portraits.png
Soviet Union Zangief
Date of Birth:
1956-06-01
Height:
7'00"
Weight:
256lbs.
Blood Type:
A
A good-natured Russian wrestler who joined the tournament to seek greater competition, and is believed to have entered out of fierce respect for his country.
Move list
Name Command Description
Spinning Clothesline All P buttons simultaneously Zangief spins around with his arms outstretched, knocking anyone who wanders into him.
Turbo Spinning Clothesline All K buttons simultaneously Same as above, but is faster and has a shorter duration.
Spinning Pile Driver D-Pad in a 360° rotation, then P Zangief grapples his opponent and drives them head first into the ground like a drill.
SF2CE PCE Sprite Portraits.png
India Dhalsim
Date of Birth:
1952-11-22
Height:
5'10"
Weight:
107lbs.
Blood Type:
O
Dhalsim sought to unify his mind, body and soul through Yoga, and has entered the tournament to test his skills. He stretches his limbs to attack from afar.
Move list
Name Command Description
Yoga Fire P Dhalsim spits out a fireball that scorches whoever it touches.
Yoga Flame P Dhalsim spews forth a close-ranged cloud of flame.
Yoga Teleport (in front of opponent) and all three P/K buttons Dhalsim teleports himself in front of his opponent, with his distance depending on which buttons were pressed - pressing the punch buttons teleports him close to his opponent, while the kick buttons teleport him further away.
Yoga Teleport (behind opponent) and all three P/K buttons Same as above, except Dhalsim appears behind his opponent.
SF2CE PCE Sprite Portraits.png
United States of America M. Bison (Balrog)
Date of Birth:
1968-09-04
Height:
6'05"
Weight:
252lbs.
Blood Type:
A
A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring, and is now hired by Vega (M. Bison).
Move list
Name Command Description
Turn Punch Hold all three P/K buttons, then release Turning his back to his opponent, Balrog delivers a powerful punch. The longer the punch or kick buttons are held down, the greater the punch's power.
Dash Punch Hold for 2 seconds, then +P/K Balrog sprints forward and smashes his opponent. Pressing a punch button will cause a straight punch, while the kick buttons will cause an uppercut.
SF2CE PCE Sprite Portraits.png
Spain Balrog (Vega)
Date of Birth:
1967-01-27
Height:
6'00"
Weight:
208lbs.
Blood Type:
O
A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja".
Move list
Name Command Description
Claw Dive Hold for 2 seconds, then +K, then P Vega climbs to the ceiling and then drops on his opponent.
Wall Leap Hold for 2 seconds, then +K, then D-Pad towards opponent + P Vega drops on his opponent and quickly does an air suplex.
Claw Roll Hold for 2 seconds, then +P Vega executes a quick forward roll and quickly stabs his opponent.
SF2CE PCE Sprite Portraits.png
Thailand Sagat
Date of Birth:
1955-07-02
Height:
7'04"
Weight:
283lbs.
Blood Type:
B
Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title.
Move list
Name Command Description
Tiger Uppercut P Sagat delivers an uppercut intended to counter Ryu's Shoryuken.
Tiger Knee K Sagat leaps forward over an opponent's low attack and delivers a knee strike.
Tiger Shot P/K Sagat shoots a projectile that can damage opponents or negate other projectiles. Pressing a punch button will throw a high shot, while pressing a kick button will throw a low shot.
SF2CE PCE Sprite Portraits.png
Thailand Vega (M. Bison)
Date of Birth:
Unknown
Height:
5'11"
Weight:
254lbs.
Blood Type:
A
The leader of the crime syndicate Shadaloo and one of the primary antagonists of the series. Vega rules over his empire with an iron fist, and only uses his psychic ability when necessary.
Move list
Name Command Description
Psycho Crusher Hold for 2 seconds, then +P Bison channels his psychic energy and flies into his opponent head first, igniting them in psychic flame.
Scissor Kick Hold for 2 seconds, then +K Bison sails over low attacks with two devastating kicks.
Head Stomp Hold for 2 seconds, then +K, then P after the stomp Bison stomps on his opponent's head, then dives towards them with a crushing blow.

Stages

Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode.

SF2CE PCE Stage Ryu.png

Japan Ryu

SF2CE PCE Stage EHonda.png

Japan E. Honda

SF2CE PCE Stage Blanka.png

Brazil Blanka

SF2CE PCE Stage Guile.png

United States of America Guile

SF2CE PCE Stage Ken.png

United States of America Ken

SF2CE PCE Stage ChunLi.png

China Chun-Li

SF2CE PCE Stage Zangief.png

Soviet Union Zangief

SF2CE PCE Stage Dhalsim.png

India Dhalsim

SF2CE PCE Stage Balrog.png

United States of America M. Bison

SF2CE PCE Stage Vega.png

Spain Balrog

SF2CE PCE Stage Sagat.png

Thailand Sagat

SF2CE PCE Stage MBison.png

Thailand Vega


Bonus stages

A bonus stage appears in the single-player game after every three matches won. Characters destroy inanimate objects within a time limit by attacking them for bonus points.

Street Fighter II PCE, Bonus Stage 1.png

Bonus stage 1
Characters destroy a car, similar to the first bonus stage of Final Fight.

Street Fighter II PCE, Bonus Stage 2.png

Bonus stage 2
Characters destroy rolling barrels as they fall from a conveyor belt.

Production credits

  • Planner: Hyper Mickey
  • Software Design: Koji "Yoshilim" Yoshida, Koji "Cuty" Ueyama, Harunobu "Img" Imagawa, Hisashi "Kurarin" Kuramoto, Hiroki "Chun" Bandoh, Mitsutoshi "Mit" Gotoh
  • Sound Software Design: Yoshihiro "Oyabun" Sakaguchi, Yasushi "Ikebomb" Ikeda
  • Music Design: Mari Yamaguchi, Isao "Oyaji" Abe
  • Sound Effect Design: Tatsuya "Amie" Nishimura, Tadashi "Elf" Joukagi
  • Object Design: Masao "Sakusan" Sakurai, Kaijin Pe・Pe・Pe
  • Scroll Design: Shizuyo "Izzy" Ukai, Chie "Tanoq" Nishida
  • Technical Design: Nobuhiro "Nob" Takagaki, Yasunobu "Planet" Kasuya, Takato Matsumura
  • Market Design: Masao "Tekesan" Takeuchi, Yoshiro "Single" Suzuki, Nobuyuki "Kon" Kondoh, Hideaki Azima, Meg, Hirotada "Baco" Hashimoto
  • Very Special Thanks: Tadashi "Breath" Sanzen, Manashi, Masayuki "Imo" Akahori, Professor F, Mizushima Ya.
  • Special Thanks: Shin, Ryo Miyazaki, Noriko "Cozy" Aiba, Pukuch, Pc Tompon, Hyper Bengie, Hanaten "Uckey" Sarujima, Key Mountain
  • Produced by: CAPCOM CO.,LTD.
  • Presented by: NEC Home Electronics,Ltd.
Source:
In-game credits (JP)[1]

Error: String exceeds 1,000 character limit.

Magazine articles

Main article: Street Fighter II': Champion Edition/Magazine articles.

Physical scans

NEC Retro Average 
Publication Score Source
92 №142, p30-32[2]
PC Engine
92
Based on
1 review

Technical information

ROM dump status

System Hash Size Build Date Source Comments
PC Engine
CRC32 d15cb6bb
MD5 0d9135be3267876bfec7f588abeda5bb
SHA-1 e757ecdf857803cb46cdf37ecf4596f6eaccdd76
2.5MB Card (JP)

References

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Sega Retro has more information related to Street Fighter II': Special Champion Edition
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Sega Retro has more information related to Street Fighter II': Champion Edition
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Sega Retro has more information related to Street Fighter II'


Street Fighter II': Champion Edition

SF2CE PCE Title.png

Main page | Comparisons | Bugs | Magazine articles


Street Fighter games for NEC systems
Fighting Street (1988) | Street Fighter II': Champion Edition (1993)