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Difference between revisions of "Cyber Core"

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(Created page with "{{bob | bobscreen= | publisher={{PCE}} IGS {{TG16}} NEC | developer= | system=PC Engine, TurboGrafx-16 | genre=Action | releases={{releasesPCE | pce_date_jp=19...")
 
(story and stage names from the US manual)
 
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{{bob
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{{Bob
| bobscreen=
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| bobscreen=CyberCore title.png
| publisher={{PCE}} [[IGS]] {{TG16}} [[NEC]]
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| bobscreen2=CyberCore PCE JP Title.png
| developer=
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| tab1=TurboGrafx-16
 +
| tab2=PC Engine
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| publisher={{company|[[IGS]]|system=PCE}} {{company|[[NEC Technologies]]|system=TG16}}
 +
| developer=[[Alfa System]]
 
| system=[[PC Engine]], [[TurboGrafx-16]]
 
| system=[[PC Engine]], [[TurboGrafx-16]]
| genre=Action
+
| players=1
 +
| genre=Shoot-'em-Up
 
| releases={{releasesPCE
 
| releases={{releasesPCE
 
| pce_date_jp=1990-03-09
 
| pce_date_jp=1990-03-09
 
| pce_code_jp=AI-02001
 
| pce_code_jp=AI-02001
 +
| pce_rrp_jp=6,700
 
}}
 
}}
 
{{releasesTG16
 
{{releasesTG16
| tg16_date_us=1990
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| tg16_date_us=1990-05{{fileref|EGM US 011.pdf|page=18}}
 
| tg16_code_us=TGX030030
 
| tg16_code_us=TGX030030
 
}}
 
}}
 +
| otherformats={{NonNEC|X68}}
 
}}
 
}}
{{sub-stub}}'''''{{PAGENAME}}''''' is a shoot-'em-up game for the [[PC Engine]] and [[TurboGrafx-16]].
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{{stub}}'''''{{PAGENAME}}''''' (サイバーコア) is a shoot-'em-up game for the [[PC Engine]] and [[TurboGrafx-16]].
 +
 
 +
==Story==
 +
It is the year 2269 A.D. An expeditionary party returns to Earth from a hundred-year voyage in space to discover the planet has been overrun by giant "Hyper Insects". The United Force elects enforcer Rad Ralph (Mellange Kato in the PC Engine version) to deal with this threat and recapture Earth, however human strength alone is not enough - to stand a fighting chance, Rad Ralph must merge with the ultra-life form "Chimera", which turns him into a half-human half-insect creature capable of metamorphosing into more powerful forms capable of matching the insects themselves in power.
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 +
==Gameplay==
 +
===Stages===
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{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| screenshot=Notavailable.svg
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| title=Stage 1 - The Invasion
 +
| password=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| screenshot=Notavailable.svg
 +
| title=Stage 2 - The Ruined City
 +
| password=EMI
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| screenshot=Notavailable.svg
 +
| title=Stage 3 - The Forest
 +
| password=YUUMI
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| screenshot=Notavailable.svg
 +
| title=Stage 4 - The Desert
 +
| password=PERSIA
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| screenshot=Notavailable.svg
 +
| title=Stage 5 - The Insect City
 +
| password=YU
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| screenshot=Notavailable.svg
 +
| title=Stage 6 - The Ancient Shrine
 +
| password=MAMI
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| screenshot=Notavailable.svg
 +
| title=Stage 7 - Tunnels of Terror
 +
| password=MIHO
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| screenshot=Notavailable.svg
 +
| title=Stage 8 - The Final Showdown
 +
| password=LALAMOTO
 +
| desc=
 +
}}
 +
}}
 +
 
 +
==Production credits==
 +
{{multicol|
 +
{{creditstable|
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*'''Programmer:''' Mio.H
 +
*'''Co-Programmer:''' Bokegi!
 +
*'''Scenario Writer:''' Syuichi Kouyama
 +
*'''Game Designer:''' Kiyofumi Kato, Satoru Kubota
 +
*'''Illustrator:''' Masashige Yumoto
 +
*'''Graphic designer:''' Alexander-Mikawa, PARIS>DAKAR HIKO, ORE, MAK, Ayumi Nishizawa
 +
*'''Demonstration Player:''' Bush
 +
*'''Composer:''' Toshio Murai, Terra
 +
*'''Music/Sound Effects:''' Terra
 +
*'''Manager:''' Tomofumi Matsumoto
 +
*'''Planning Staff:''' Satoshi Masunaga, Shozou Tomitaka, Izumi Tomitaka, Shigeki Kondou, Satoru Kubota, Masayasu Sato, Ryosuke Kitamura, Akiko Imai
 +
*'''Adviser:''' Hiroshi Nagatsuka
 +
*'''Technical Adviser:''' Hahi
 +
*'''Supervisor:''' Toshihiko Horiguchi, Tetsuya Sasaki
 +
*'''Director:''' Kenji Hisatomi
 +
*'''Assistant Director:''' Satoshi Suzuki, Masato Umezu
 +
*'''Producer:''' Kotoshi Yokoyama
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:'''The End'''
 +
| source=In-game credits (JP)
 +
| console=PCE
 +
}}
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
 
==Physical scans==
 
==Physical scans==
 
===PC Engine version===
 
===PC Engine version===
{{scanbox
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{{Scanbox
 
| console=PC Engine
 
| console=PC Engine
 
| region=JP
 
| region=JP
| front=
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| front=CyberCore PCE JP Box Front.jpg
| back=
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| back=CyberCore PCE JP Box Back.jpg
| spinemissing=
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| spine=CyberCore PCE JP Box Spine.jpg
| card=
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| card=CyberCore PCE JP Card.jpg
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| cardback=CyberCore PCE JP Card Back.jpg
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| manual=
 
| square=yes
 
| square=yes
 
}}
 
}}
 
 
===TurboGrafx-16 version===
 
===TurboGrafx-16 version===
{{scanbox
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{{Scanbox
 
| console=TurboGrafx-16
 
| console=TurboGrafx-16
 
| region=US
 
| region=US
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| back=
 
| back=
 
| spinemissing=
 
| spinemissing=
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| card=
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| cardback=
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| manual=
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| jewelcase=
 
| jewelcasefront=
 
| jewelcasefront=
 
}}
 
}}
 +
 +
==Technical information==
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===ROM dump status===
 +
{{romtable|
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{{rom|PCE|sha1=75BBD695E55A01A423A6C2404335D75F5BB65437|md5=A389BC9609008C30A1EB5C6EB983751C|crc32=A98D276A|size=384kB|date=1989-10-13{{fileref|CyberCore PCE JP MusicSETest.png}}|source=Card (JP)|comments=|quality=}}
 +
{{rom|PCE|sha1=D0765259B06B12DFDA66D8B861954EBC62022440|md5=C16B1AEE2D7023B410DD5E513C4AEC0B|crc32=4CFB6E3E|size=384kB|date=1990-01-12{{fileref|CyberCore TG16 US MusicSETest.png}}|source=Card (US)|comments=|quality=}}
 +
}}
 +
 +
==References==
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<references/>
 +
 +
{{CyberCoreOmni}}

Latest revision as of 15:15, 15 March 2024

n/a

  • TurboGrafx-16
  • PC Engine

CyberCore title.png

CyberCore PCE JP Title.png

Cyber Core
System(s): PC Engine, TurboGrafx-16
Publisher:
PC Engine
IGS
TurboGrafx-16
NEC Technologies
Developer:
Genre: Shoot-'em-Up






























Number of players: 1
Release Date RRP Code
PC Engine
JP
¥6,7006,700 AI-02001
TurboGrafx-16
US
TGX030030
Non-NEC versions
X68000
X68000

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|og:site_name=NEC Retro
|title=Cyber Core
|twitter:card=summary_large_image
|twitter:image:src=https://necretro.org/images/8/89/CyberCore_title.png
}}

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Cyber Core (サイバーコア) is a shoot-'em-up game for the PC Engine and TurboGrafx-16.

Story

It is the year 2269 A.D. An expeditionary party returns to Earth from a hundred-year voyage in space to discover the planet has been overrun by giant "Hyper Insects". The United Force elects enforcer Rad Ralph (Mellange Kato in the PC Engine version) to deal with this threat and recapture Earth, however human strength alone is not enough - to stand a fighting chance, Rad Ralph must merge with the ultra-life form "Chimera", which turns him into a half-human half-insect creature capable of metamorphosing into more powerful forms capable of matching the insects themselves in power.

Gameplay

Stages

Notavailable.svg

Stage 1 - The Invasion

Notavailable.svg

Stage 2 - The Ruined City
Password: EMI 

Notavailable.svg

Stage 3 - The Forest
Password: YUUMI 

Notavailable.svg

Stage 4 - The Desert
Password: PERSIA 

Notavailable.svg

Stage 5 - The Insect City
Password: YU 

Notavailable.svg

Stage 6 - The Ancient Shrine
Password: MAMI 

Notavailable.svg

Stage 7 - Tunnels of Terror
Password: MIHO 

Notavailable.svg

Stage 8 - The Final Showdown
Password: LALAMOTO 

Production credits

  • Programmer: Mio.H
  • Co-Programmer: Bokegi!
  • Scenario Writer: Syuichi Kouyama
  • Game Designer: Kiyofumi Kato, Satoru Kubota
  • Illustrator: Masashige Yumoto
  • Graphic designer: Alexander-Mikawa, PARIS>DAKAR HIKO, ORE, MAK, Ayumi Nishizawa
  • Demonstration Player: Bush
  • Composer: Toshio Murai, Terra
  • Music/Sound Effects: Terra
  • Manager: Tomofumi Matsumoto
  • Planning Staff: Satoshi Masunaga, Shozou Tomitaka, Izumi Tomitaka, Shigeki Kondou, Satoru Kubota, Masayasu Sato, Ryosuke Kitamura, Akiko Imai
  • Adviser: Hiroshi Nagatsuka
  • Technical Adviser: Hahi
  • Supervisor: Toshihiko Horiguchi, Tetsuya Sasaki
  • Director: Kenji Hisatomi
  • Assistant Director: Satoshi Suzuki, Masato Umezu
  • Producer: Kotoshi Yokoyama
The End
Source:
In-game credits (JP)

Magazine articles

Main article: Cyber Core/Magazine articles.

Physical scans

PC Engine version

PC Engine, JP
CyberCore PCE JP Box Back.jpgCyberCore PCE JP Box Spine.jpgCyberCore PCE JP Box Front.jpg
Cover
CyberCore PCE JP Card Back.jpgCyberCore PCE JP Card.jpg
Card

TurboGrafx-16 version

TurboGrafx-16, US

Technical information

ROM dump status

System Hash Size Build Date Source Comments
PC Engine
 ?
CRC32 a98d276a
MD5 a389bc9609008c30a1eb5c6eb983751c
SHA-1 75bbd695e55a01a423a6c2404335d75f5bb65437
384kB 1989-10-13[2] Card (JP)
PC Engine
 ?
CRC32 4cfb6e3e
MD5 c16b1aee2d7023b410dd5e513c4aec0b
SHA-1 d0765259b06b12dfda66d8b861954ebc62022440
384kB 1990-01-12[3] Card (US)

References


Cyber Core

CyberCore title.png

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