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===Title screen===
 
===Title screen===
 
{{Comparison
 
{{Comparison
| image1=Bomberman title.png
+
| image1=Bomberman PCE JP Title.png
| image2=Notavailable.svg
+
| image2=DynaBlaster Amiga Title.png
 +
| image3=Notavailable.svg
 +
| image4=DynaBlaster IBMPC Title.png
 +
| image5=Notavailable.svg
 +
| game1=PC Engine
 +
| game2=Amiga
 +
| game3=Atari ST
 +
| game4=IBM PC
 +
| game5=X68000
 +
| desc=Various home computer ports of the game were renamed to '''''Dyna Blaster''''', and all of them base their menu options and copyright text style on the PC Engine version's title screen, with the [[COM Cable]] Battle option removed for obvious reasons.
 +
 
 +
The IBM PC version's title screen has no clouds and adds a setup option to the menu that allows the user to configure controls for players 1 and 2 as well as use a VGA test which scrolls the screen back and forth so they can configure their display monitor.
 +
}}
 +
===1P mode===
 +
{{Comparison
 +
| image1=Bomberman TG16 RoundIntro.png
 +
| image2=DynaBlaster Amiga RoundIntro.png
 
| image3=Notavailable.svg
 
| image3=Notavailable.svg
| image4=Notavailable.svg
+
| image4=DynaBlaster IBMPC RoundIntro.png
 
| image5=Notavailable.svg
 
| image5=Notavailable.svg
| game1=TurboGrafx-16
+
| game1=PC Engine/TurboGrafx-16
 
| game2=Amiga
 
| game2=Amiga
 
| game3=Atari ST
 
| game3=Atari ST
 
| game4=IBM PC
 
| game4=IBM PC
 
| game5=X68000
 
| game5=X68000
| desc=Various home computer ports of the game were renamed to '''''Dyna Blaster''''' by publisher Ubisoft due to the European mainstream media associating the original name with terrorist bombings{{fileref|Generation4 FR 040.pdf|page=94}}{{fileref|SaturnPower UK 01.pdf|page=75}}.
+
| desc=
 +
}}
 +
{{Comparison
 +
| image1=Bomberman TG16 StageStart.png
 +
| image2=DynaBlaster Amiga StageStart.png
 +
| image3=Notavailable.svg
 +
| image4=DynaBlaster IBMPC StageStart.png
 +
| image5=Notavailable.svg
 +
| game1=PC Engine/TurboGrafx-16
 +
| game2=Amiga
 +
| game3=Atari ST
 +
| game4=IBM PC
 +
| game5=X68000
 +
| desc=The HUD is not displayed on title cards in the Amiga and IBM PC versions.
 +
}}
 +
{{Comparison
 +
| image1=Bomberman TG16 Round1.png
 +
| image2=DynaBlaster Amiga Round1.png
 +
| image3=Notavailable.svg
 +
| image4=DynaBlaster IBMPC Round1.png
 +
| image5=Notavailable.svg
 +
| game1=PC Engine/TurboGrafx-16
 +
| game2=Amiga
 +
| game3=Atari ST
 +
| game4=IBM PC
 +
| game5=X68000
 +
| desc=Because of the forced 320x200 resolution, the Atari ST version displays its HUD on the right side of the screen.
 +
}}
 +
===Battle mode===
 +
{{Comparison
 +
| image1=Bomberman TG16 Battle Setup2.png
 +
| image2=DynaBlaster Amiga Battle Setup2.png
 +
| image3=Notavailable.svg
 +
| image4=DynaBlaster IBMPC Battle Setup2.png
 +
| image5=Notavailable.svg
 +
| game1=PC Engine/TurboGrafx-16
 +
| game2=Amiga
 +
| game3=Atari ST
 +
| game4=IBM PC
 +
| game5=X68000
 +
| desc=The IBM PC and X68000 versions only support 4 players. A fifth player is still shown on the HUD during gameplay in the IBM PC version, however.
 
}}
 
}}
  
Line 23: Line 79:
 
| game1=PC Engine
 
| game1=PC Engine
 
| game2=TurboGrafx-16
 
| game2=TurboGrafx-16
| desc=A ™ symbol was added to the title (shifting the "MAN" part to the left slightly to accommodate it), various menu options were renamed to become more clear with the supported number of players, and the copyright information was updated to mention [[NEC]] as a publisher.
+
| desc=A ™ symbol was added to the title (shifting the "MAN" part to the left slightly to accommodate it), various menu options were renamed to become more clear with the supported number of players, and the copyright information was updated to mention [[NEC Technologies]] as a publisher.
 +
}}
 +
{{Comparison
 +
| image1=Bomberman PCE JP MultiTap.png
 +
| image2=Bomberman TG16 US MultiTap.png
 +
| game1=PC Engine
 +
| game2=TurboGrafx-16
 +
| desc=The TurboGrafx-16 appropriately localises the [[PC Engine Senyou Multi Tap|Senyou Multi Tap]] displayed when setting up Battle mode into the [[TurboTap]].
 +
}}
 +
{{Comparison
 +
| image1=Bomberman PCE JP TapNotConnected.png
 +
| image2=Bomberman TG16 US TapNotConnected.png
 +
| game1=PC Engine
 +
| game2=TurboGrafx-16
 +
| desc=The error screen displayed if the player tries to start Battle mode without a Multi Tap connected also has the PC Engine redrawn into a TurboGrafx-16.
 
}}
 
}}
  

Latest revision as of 16:12, 11 July 2023

Back to: Bomberman.

Version comparisons

Title screen

Bomberman PCE JP Title.png

PC Engine

DynaBlaster Amiga Title.png

Amiga

Notavailable.svg

Atari ST

DynaBlaster IBMPC Title.png

IBM PC

Notavailable.svg

X68000

Various home computer ports of the game were renamed to Dyna Blaster, and all of them base their menu options and copyright text style on the PC Engine version's title screen, with the COM Cable Battle option removed for obvious reasons.

The IBM PC version's title screen has no clouds and adds a setup option to the menu that allows the user to configure controls for players 1 and 2 as well as use a VGA test which scrolls the screen back and forth so they can configure their display monitor.

1P mode

Bomberman TG16 RoundIntro.png

PC Engine/TurboGrafx-16

DynaBlaster Amiga RoundIntro.png

Amiga

Notavailable.svg

Atari ST

DynaBlaster IBMPC RoundIntro.png

IBM PC

Notavailable.svg

X68000

Bomberman TG16 StageStart.png

PC Engine/TurboGrafx-16

DynaBlaster Amiga StageStart.png

Amiga

Notavailable.svg

Atari ST

DynaBlaster IBMPC StageStart.png

IBM PC

Notavailable.svg

X68000

The HUD is not displayed on title cards in the Amiga and IBM PC versions.

Bomberman TG16 Round1.png

PC Engine/TurboGrafx-16

DynaBlaster Amiga Round1.png

Amiga

Notavailable.svg

Atari ST

DynaBlaster IBMPC Round1.png

IBM PC

Notavailable.svg

X68000

Because of the forced 320x200 resolution, the Atari ST version displays its HUD on the right side of the screen.

Battle mode

Bomberman TG16 Battle Setup2.png

PC Engine/TurboGrafx-16

DynaBlaster Amiga Battle Setup2.png

Amiga

Notavailable.svg

Atari ST

DynaBlaster IBMPC Battle Setup2.png

IBM PC

Notavailable.svg

X68000

The IBM PC and X68000 versions only support 4 players. A fifth player is still shown on the HUD during gameplay in the IBM PC version, however.

Localisation comparisons

Bomberman PCE JP Title.png

PC Engine

Bomberman title.png

TurboGrafx-16

A ™ symbol was added to the title (shifting the "MAN" part to the left slightly to accommodate it), various menu options were renamed to become more clear with the supported number of players, and the copyright information was updated to mention NEC Technologies as a publisher.

Bomberman PCE JP MultiTap.png

PC Engine

Bomberman TG16 US MultiTap.png

TurboGrafx-16

The TurboGrafx-16 appropriately localises the Senyou Multi Tap displayed when setting up Battle mode into the TurboTap.

Bomberman PCE JP TapNotConnected.png

PC Engine

Bomberman TG16 US TapNotConnected.png

TurboGrafx-16

The error screen displayed if the player tries to start Battle mode without a Multi Tap connected also has the PC Engine redrawn into a TurboGrafx-16.

References


Bomberman

Bomberman title.png

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Prereleases: Bomberman Users Battle (1990)