|og:image=//retrocdn.net/images/d/dd/WB3ML_CDROM2_JP_Title.png
|og:site_name=NEC Retro
|title=Wonder Boy III: Monster Lair
|twitter:card=summary_large_image
|twitter:image:src=//retrocdn.net/images/d/dd/WB3ML_CDROM2_JP_Title.png
}}
This short article is in need of work. You can help NEC Retro by adding to it.
The game combines elements of a platformer and a shooter. It is unlike other games in the Wonder Boy series, though it resembles the original Wonder Boy game more than it does the Monster World games, and the screen automatically scrolls to the right. The game can be played with a single player or with two players simultaneously. Player one plays as a green-haired boy named Leo (Adam in the North American manual), who shoots from his sword, and player two plays as a pink-haired girl named Princess Purapril (Laura in the North American manual), who shoots from her staff.
Characters are moved with ← and →, jump with Ⅰ, and shoot with Ⅱ. While in the air, characters can slow their descent with ↑ or fall faster with ↓. The character's life bar steadily diminishes as time passes. Health is replenished by collecting food items or weapon icons. Some fruits, when shot, expand and burst into multiple items. Weapon icons change the character's weapon temporarily.
The second part of each round has the characters ride dragons and plays more like a conventional shoot-'em-up. In these segments, the character's health does not decrease over time, so food items are not present. Characters cannot jump or turn around in these segments.
Players are given extra lives at 50,000, 100,000, 180,000, and 300,000 points.
Weapons
Spirals
Surrounds the character in spirals that damage enemies they touch.
Missile
Fires missiles that explode in short range.
Wide Rings
Shoots rings that spread out into a large area.
Fire Ball
Shoots fireballs laterally in front of and behind the character.
Beam
Fires beams that penetrate through multiple targets.
Big Fire
Emanates large fireballs in a spiral out from the character.
Rounds
Round 1
Round 2
Round 3
Round 4
Round 5
Round 6
Round 7
Round 8
Round 9
Round 10
Round 11
Round 12
Round 13
Round 14
History
Legacy
The CD-ROM² and Mega Drive versions of the game were brought to the Wii's Virtual Console service.
Versions
On CD-ROM² hardware, Wonder Boy III is very close to its arcade counterpart, but does not feature any parallax scrolling. It does, however, include a CD audio soundtrack with higher quality versions of the music tracks heard in the arcade. The nature of the CD-ROM format means there are also loading times. However, these are small prices to pay for a near-perfect port of what was then a new arcade game, something that was typically impossible at the time.
Localised names
Also known as
Language
Localised Name
English Translation
English
Monster Lair
Monster Lair
Japanese
ワンダーボーイIII モンスターレア
Wonder Boy III: Monster Lair
Production credits
Staff
Programmer: Naoki Hoshizaki
Character Designer: Rie Ishizuka, Hiromi Suzuko
Music Composer, Effect Designer: Shinichi Sakamoto
Director: Ryuichi Nishizawa
Assistant: Takanori Kurihara, Yoshihito Saisho
Supervisor: Michishito Ishizuka
Special Thanks to: Tsutomu Watanabe, Masanori Yoshihara, Mina Morioka, Kohta Kikuchi, Anzu Oohori, Shooting no Kamisama
PC Engine Staff
Music Arranged by: A. Chikuma
Graphic Design: Tetsuya Sasaki
Programmer: Kouji Yamamoto, Takeshi Takamine
Assistant: Kenichi Sakai, Bokegi, Yoshinozui
Sound Effect: Masahiro Teramoto
Test Player: Mika Yamamoto
Manager: Tomofumi Matsumoto
Special Thanks: Toshinori Oyama, Toshiyuki Sasagawa