Prince of Persia
From NEC Retro
Prince of Persia | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): PC-9801 VX, Super CD-ROM² | ||||||||||||||||||||
Publisher: Riverhill Soft, Hudson Soft (US) | ||||||||||||||||||||
Developer: Brøderbund Software, Arsys Software | ||||||||||||||||||||
Original system(s): Apple II | ||||||||||||||||||||
Genre: Action | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
| ||||||||||||||||||||
|
Prince of Persia (プリンス・オブ・ペルシャ) is a cinematic platform game originally developed in 1989 by Brøderbund Software and designed by Jordan Mechner. The game saw many ports, including a version released for the PC-9801 VX in 1990, and a Super CD-ROM² version in 1991.
Contents
Story
The game is set in medieval Persia. While the good sultan is fighting a war in a foreign land, his vizier Jaffar, a wizard, seizes power. His only obstacle to the throne is the Sultan's daughter. Jaffar locks her in a tower and orders her to become his wife, or she would die within an hour. The game's unnamed protagonist, whom the Princess loves, is taken prisoner and thrown into the palace dungeons. In order to free her, he must escape the dungeons, get to the palace tower and defeat Jaffar before time runs out. In addition to guards, various traps and dungeons, the protagonist is further hindered by his own doppelgänger, conjured out of a magic mirror.
Gameplay
The game is a cinematic platformer, distinguished by the fluid, lifelike movements and relatively realistic physical limitations of its protagonist, the eponymous prince. Levels are composed of multiple screens with no scrolling in which the prince can move both horizontally and vertically. Gameplay requires problem solving and trial and error to overcome each obstacle. The objective is to lead the prince out of the dungeons and into a tower before time runs out. To do this, the prince must bypass many traps and fight hostile swordsmen. The game consists of twelve levels, which the player has 60 minutes to complete. In each level, the prince must find the door that leads to the next level and figure out how to open it.
The prince walks or turns around with 🡨 or 🡪 . He can tiptoe to step more carefully or position himself more precisely by holding Space while moving. He can tiptoe safely through spike traps. He crouches with 🡫 and jumps with 🡩 . He leaps across a wide area if he jumps while running, which can be used to traverse gaps. The player must press 🡩 a couple of steps before the edge to make the leap without running off the platform. When standing next to a ledge above him, he can jump and grab onto the ledge by holding 🡩 . If the ledge is below him, he can hang off of it by holding 🡫 when facing away from it. He can also grab ledges that he leaps onto from a running start by holding Space . He picks up items with Space and enters doorways with 🡩 . In the Super CD-ROM² version, ← and → are used for movement, Ⅰ and ↑ are used for jumping and climbing ledges, and Ⅱ is used for tiptoeing, grabbing ledges and picking up items.
The prince finds a scimitar in the dungeon, which he pulls out automatically when he encounters a swordsman. The player can manually retract his sword with 🡫 and pull it back out with Space . While fighting, the prince attacks with Space and parries enemy attacks with 🡩 . The health points of enemy swordsmen are depicted by potions. They lose a health point when they are attacked and die when they lose all of their health or if they are pushed into traps. The prince cannot proceed past a swordsman until he is defeated. If a swordsman parries an attack, he is knocked back slightly, which can be used to push enemies off a ledge or into a trap (but an enemy swordsman can likewise do the same to the prince). In the Super CD-ROM² version, Ⅱ pulls out the sword and attacks, ↑ parries attacks and ↓ puts the sword away.
The prince likewise has his health points indicated by potions, initially three. Each time he is damaged (being cut by a sword, falling from farther than one floor, or being hit by falling debris), he loses a health point. The prince can find potions in the dungeon that restore or cost health. There are also special potions that permanently increase his maximum health. The prince dies if he loses all of his health points, restarting from the beginning of the current level. The prince is killed instantly by some traps (spike traps and guillotines), by high falls, and by being attacked by a swordsman before he has his weapon out. While the prince has unlimited lives, the time limit continues to tick down for failed attempts, so the player eventually runs out of time to save the princess if not successful. The player is reminded of the time remaining at the start of each level and every five minutes.
Some floor tiles act as switches and open or close gates or toggle traps. Standing on the tile activates the switch. Some ceiling tiles are loose and can be knocked down by jumping at them.
In the Super CD-ROM² version, the player can open a menu by pausing the game with SELECT to save the game at any screen, change the speed of the prince's movement or attack, restart the level (without gaining any time back), or end the game. The game also saves the fastest times for completing each level. The player can enter a name, which is used for saving the game and storing the fastest times.
Levels
Level 1 | |
---|---|
Level 2 | |
Level 3 | |
Level 4 | |
Level 5 | |
Level 6 | |
Level 7 | |
Level 8 | |
Level 9 | |
Level 10 | |
Level 11 | |
Level 12 | |
Level 13 | |
Magazine articles
- Main article: Prince of Persia/Magazine articles.
Physical scans
PC-9801 VX version
Super CD-ROM² version
NEC Retro Average | ||||||
---|---|---|---|---|---|---|
|
93 | |
---|---|
Based on 1 review |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
CD-ROM (JP) | ||||||||||||
? |
|
CD-ROM (US) |
References
Sega Retro has more information related to Prince of Persia
|
Sega Retro has more information related to Prince of Persia (Mega-CD)
|
Prince of Persia | |
---|---|
Main page | Comparisons | Maps | Bugs | Magazine articles | Reception | Compatibility
|
- 1 player games
- JP PC-9801 VX games
- PC-9801 VX games
- 1990 PC-9801 VX games
- All 1990 games
- PC-9800 series games
- PC-9800 series action games
- JP Super CD-ROM² games
- Use magref
- US Super CD-ROM² games
- Super CD-ROM² games
- 1991 Super CD-ROM² games
- All 1991 games
- Super CD-ROM² action games
- All games
- Missing ROM hashes
- Prince of Persia