Revision as of 04:55, 5 May 2023 by SorachiJirachi(talk | contribs)(Text replacement - "|source=CD (US)|comments=|icon=|quality=|prototype=|protoname=}}" to "|source=CD-ROM (US)|comments=|quality=}}")
|og:image=//retrocdn.net/images/d/dd/WB3ML_CDROM2_JP_Title.png
|og:site_name=NEC Retro
|title=Wonder Boy III: Monster Lair
|twitter:card=summary_large_image
|twitter:image:src=//retrocdn.net/images/d/dd/WB3ML_CDROM2_JP_Title.png
}}
This short article is in need of work. You can help NEC Retro by adding to it.
The CD-ROM² and Mega Drive versions of the game were brought to the Wii's Virtual Console service.
Versions
On CD-ROM² hardware, Wonder Boy III is very close to its arcade counterpart, but does not feature any parallax scrolling. It does, however, include a CD audio soundtrack with higher quality versions of the music tracks heard in the arcade. The nature of the CD-ROM format means there are also loading times. However, these are small prices to pay for a near-perfect port of what was then a new arcade game, something that was typically impossible at the time.
Production credits
Staff
Programmer: Naoki Hoshizaki
Character Designer: Rie Ishizuka, Hiromi Suzuko
Music Composer, Effect Designer: Shinichi Sakamoto
Director: Ryuichi Nishizawa
Assistant: Takanori Kurihara, Yoshihito Saisho
Supervisor: Michishito Ishizuka
Special Thanks to: Tsutomu Watanabe, Masanori Yoshihara, Mina Morioka, Kohta Kikuchi, Anzu Oohori, Shooting no Kamisama
PC Engine Staff
Music Arranged by: A. Chikuma
Graphic Design: Tetsuya Sasaki
Programmer: Kouji Yamamoto, Takeshi Takamine
Assistant: Kenichi Sakai, Bokegi, Yoshinozui
Sound Effect: Masahiro Teramoto
Test Player: Mika Yamamoto
Manager: Tomofumi Matsumoto
Special Thanks: Toshinori Oyama, Toshiyuki Sasagawa