Difference between revisions of "Bomberman '94"
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− | {{ | + | '''''{{PAGENAME}}''''' (ボンバーマン '94) is an entry in the ''Bomberman'' series and the third to be released for the [[PC Engine]], following ''[[Bomberman]]'' and ''[[Bomberman '93]]''. Unlike the previous two entries, this game was not released for the [[TurboGrafx-16]] outside Japan, but was instead ported to the [[sega:Sega Mega Drive|Sega Mega Drive]] as ''[[sega:Mega Bomberman|Mega Bomberman]]'' for Western releases. |
+ | |||
+ | ==Story== | ||
+ | Planet Bomber was originally a peaceful planet, protected by five spirits. One day, the peace was disturbed by an invading army of robots led by Bagura, who shattered the Spirit Pictures across the planet. Without the power of the spirits, the planet is thrown off balance and split into five fragments. To restore peace to his home planet, Bomberman must fight back against Bagura and his army to reassemble the Spirit Pictures and bring the pieces of Planet Bomber back together again. | ||
+ | |||
+ | ==Gameplay== | ||
+ | ''Mega Bomberman'' is a typical ''Bomberman'' game with both single player and four-player multiplayer modes. In both modes, Bomberman can be moved with the D-Pad and place bombs that explode in a cross pattern with {{I}}. | ||
+ | |||
+ | ===Normal Game=== | ||
+ | Normal Game is a single player mode in which the player, as Bomberman, must strategically set bombs to clear through soft blocks and defeat enemies in order to recover the Spirit Picture fragment of each stage before time runs out. In order to proceed between each screen and open the capsule containing the fragment, the player must destroy all the keys with their bombs. Some keys are carried by enemies, in which case the enemy needs to be destroyed first. Once the Spirit Picture fragment has been collected in a stage, all remaining soft blocks will turn into coins rewarding 500 points each, and the player has 15 seconds to collect them all. | ||
+ | |||
+ | There are a total of six areas in a game, and each area has three or four stages to clear which can be cleared in any order. Cleared stages can be revisited and play exactly the same as usual, though all keys will remain destroyed and the exit will always be open. After all stages in an area have been cleared, a boss will appear, and the player must defeat it in order to progress to the next area. | ||
+ | |||
+ | ====Stages==== | ||
+ | {{InfoTable|imagewidths=200| | ||
+ | {{InfoRow | ||
+ | | title=Morimori no Mori (モリモリの森) | ||
+ | | screenshot=Notavailable.svg | ||
+ | | info1name=Stages | ||
+ | | info1=3 | ||
+ | | desc=A forest area with no notable gimmicks. | ||
+ | |||
+ | The boss is a robotic banana accompanied by a monkey with a remote control. The banana will move around aimlessly, but will chase after Bomberman if the monkey is attacked. The monkey will actively avoid Bomberman if he gets too close to it (within two tiles) but won't react to bombs. The banana takes 8 hits to defeat, though the monkey can be defeated in 4 hits which will also destroy the banana instantly. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Achiachi no Yama (アチアチの山) | ||
+ | | screenshot=Notavailable.svg | ||
+ | | info1name=Stages | ||
+ | | info1=4 | ||
+ | | desc=Some stages in this fiery area feature small volcanoes that will rain fireballs periodically, which can detonate bombs or stun Bomberman upon contact. Mine carts can also be used to travel from one location to another. | ||
+ | |||
+ | The boss is a pyramid golem who will slowly pursue Bomberman and attack by launching its fists that will follow him for a while, launch three fireballs into the air that will land in random locations with a three-tile blast radius, or stomp the ground to stun Bomberman for a second. Takes 6 hits to defeat. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Bukubuku no Umi (ブクブクの海) | ||
+ | | screenshot=Notavailable.svg | ||
+ | | info1name=Stages | ||
+ | | info1=4 | ||
+ | | desc=An undersea area with no notable gimmicks. | ||
+ | |||
+ | The boss is a giant crab who moves aimlessly around the arena, but will speed up and pursue Bomberman if he stands next to it. It will also spit four homing bubbles that will stun Bomberman and weaken the blast radius of any set bombs they smother, and its claw will extinguish bombs. 6 hits will destroy its shell, making its movement and attacks more aggressive, requiring 5 more hits to defeat. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Kurakura Shiro (クラクラ城) | ||
+ | | screenshot=Notavailable.svg | ||
+ | | info1name=Stages | ||
+ | | info1=4 | ||
+ | | desc=Some stages in this spooky area are shrouded in darkness, meaning only Bomberman and the whites of enemies' eyes can be seen. Some rooms also have large barrels which can stun enemies if the player destroys the posts holding them up, so long as the player is out of the barrel's way. | ||
+ | |||
+ | The boss is a vampire bat who will land near Bomberman and shoot three fast-moving projectiles from one of its wings (or six projectiles if it opens both wings) or push Bomberman back before flying elsewhere. It will occasionally split into four smaller bats, with the real bat having angry eyes. Takes 6 hits to defeat. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Yuki Yuki Land (ユキユキランド) | ||
+ | | screenshot=Notavailable.svg | ||
+ | | info1name=Stages | ||
+ | | info1=4 | ||
+ | | desc=The stages in this snowy area are lined up with penguins. Some of these penguins can fire rockets at random tiles in a stage, which can detonate bombs, destroy soft blocks and stun Bomberman. | ||
+ | |||
+ | The boss is a witch who will move in Bomberman's general direction and attacks by either hurling her crown like a boomerang or shooting eight snowflakes that will home in on Bomberman and freeze him for a few seconds on contact. Takes 6 hits to defeat. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Final Area | ||
+ | | screenshot=Notavailable.svg | ||
+ | | info1name=Stages | ||
+ | | info1=1 | ||
+ | | desc=Taking place on Bagura's ship, this unnamed final area is a single long stage spanning multiple screens and the final battle. Brown hard blocks will periodically spray steam in two directions that will stun Bomberman. Soft blocks with skulls on them will detonate with a long blast radius when bombed. | ||
+ | |||
+ | The final battle with Bagura spans three phases: | ||
+ | *In the first phase, he will float in Bomberman's general direction and periodically stop to fire four lasers straight and diagonally from his pods that can detonate bombs. Each pod takes 3 hits to destroy. | ||
+ | *In the second phase, Bagura will ride a dragon mech that moves left and right in an aimless manner and extend its head to breathe fire. It will occasionally stop so the hands can shoot electricity forward and diagonally. The head must be attacked 6 times to destroy the mech. | ||
+ | *In the final phase, Bagura will start attacking with bombs that have an 8-tile blast radius, and can also throw and kick bombs that detonate upon impact, jumping out of the way of the explosion. He will also periodically float into the air and drop four short-fused bombs on random tiles. Takes 5 hits to defeat. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Battle Game=== | ||
+ | Battle Game is the series-staple multiplayer mode for up to four players, in which the objective is to defeat the other players with bombs (all players start each round with one bomb and a two-tile blast radius) and be the last player standing, winning a set number of victories to win the match. In addition to free-for-alls, players can play a Tag match in which players can split into teams and compete to eliminate the opposing team. | ||
+ | |||
+ | Each round has a time limit of 3 minutes, with sudden death starting during the final minute in which hard blocks will rain down clockwise from the top-left corner until there is only a 9x7 patch in the middle of the stage, squashing any players caught underneath. If time runs out completely, the round is declared a draw. | ||
+ | |||
+ | ====Characters==== | ||
+ | ''{{PAGENAME}}'' allows players to choose a different character during setup. These characters are purely cosmetic for human players, though have different personalities and fighting styles when controlled by computer players. | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | sprite={{sprite|Bomberman94 PCE Sprite Portraits.png|2|crop_x=0|crop_width=34}} | ||
+ | | title=Bomberman (ボンバーマン) | ||
+ | | desc=Balanced offense and defense. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite={{sprite|Bomberman94 PCE Sprite Portraits.png|2|crop_x=34|crop_width=34}} | ||
+ | | title=Bomber Lady (ボンバーレデイー) | ||
+ | | desc=Holds back on offense, but don't underestimate her. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite={{sprite|Bomberman94 PCE Sprite Portraits.png|2|crop_x=68|crop_width=34}} | ||
+ | | title=Bonkii (ボンキー) | ||
+ | | desc=Sets bombs everywhere he can without regard to his own life. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite={{sprite|Bomberman94 PCE Sprite Portraits.png|2|crop_x=102|crop_width=34}} | ||
+ | | title=Bonji (ボンジー) | ||
+ | | desc=Weak offense, but strong and stubborn defense. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite={{sprite|Bomberman94 PCE Sprite Portraits.png|2|crop_x=136|crop_width=34}} | ||
+ | | title=Debon (デボン) | ||
+ | | desc=Rushes to find and grab all the items he can. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite={{sprite|Bomberman94 PCE Sprite Portraits.png|2|crop_x=170|crop_width=34}} | ||
+ | | title=Chobibon (チョビボン) | ||
+ | | desc=Moves rapidly and likes sudden ambushes. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite={{sprite|Bomberman94 PCE Sprite Portraits.png|2|crop_x=204|crop_width=34}} | ||
+ | | title=Gakubon (ガクボン) | ||
+ | | desc=A cunning strategist with strong offense and defense. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite={{sprite|Bomberman94 PCE Sprite Portraits.png|2|crop_x=238|crop_width=34}} | ||
+ | | title=Bonsaber (ボンセイバー) | ||
+ | | desc=A very aggressive character. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite={{sprite|Bomberman94 PCE Sprite Portraits.png|2|crop_x=272|crop_width=34}} | ||
+ | | title=Genbaman (ゲンバーマン) | ||
+ | | desc=Ignores opponents and concentrates on destroying blocks. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ====Stages==== | ||
+ | {{InfoTable|imagewidths=200| | ||
+ | {{InfoRow | ||
+ | | title=Standard (スタンダード) | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=A basic stage with no gimmicks. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Kaitei (海底) | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=Based on Bukubuku no Umi and features no gimmicks. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Belcon (ベルコン) | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=Features conveyor belts that will carry players and bombs. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Shinrin (森林) | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=Based on Morimori no Mori and features walls that form a maze, encouraging close-quarters combat. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Nankyoku (南極) | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=Based on Yuki Yuki Land and features rocket-launching penguins. Placing a bomb inside an igloo will extend its blast radius and blow the igloo's top off. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Europe (ヨーロッパ) | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=Features arrows that will redirect any bomb that is kicked onto them. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Kojou (古城) | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=Based on Kurakura Shiro and features trapdoors that will teleport players in a clockwise fashion. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Magma (マグマ) | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=Based on Achiachi no Yama, this stage has no soft blocks. Players instead start with 5 bombs and an 8-tile blast radius. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Idaten (いだてん) | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=All players move at maximum speed in this stage. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Bush (ブッシュ) | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=This stage has four canopies that cover portions of the arena, making it harder to see bombs beneath them. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Items=== | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | sprite= | ||
+ | | title=Bakudan (爆弾) | ||
+ | | desc=Increases the number of bombs Bomberman can place by one, up to a maximum of 10. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite= | ||
+ | | title=Fire (ファイヤー) | ||
+ | | desc=Increases the blast radius of bombs by one tile. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite= | ||
+ | | title=Kaisoku Shoes (快速シューズ) | ||
+ | | desc=Increases Bomberman's walking speed slightly. Exclusive to Normal Game. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite= | ||
+ | | title=Down Shoes (ダウンシューズ) | ||
+ | | desc=Decreases Bomberman's walking speed slightly. Exclusive to Normal Game. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite= | ||
+ | | title=Bomb Kick (ボムキック) | ||
+ | | desc=Allows Bomberman to kick bombs. Kicked bombs will continue moving until they hit an object or the player presses {{II}}. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite= | ||
+ | | title=Line Bomb (ラインボム) | ||
+ | | desc=Allows Bomberman to place all the bombs he has in a line in the direction he is facing by pressing {{I}} twice. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite= | ||
+ | | title=Remocon (リモコン) | ||
+ | | desc=Allows Bomberman to manually detonate his bombs using {{II}}. Exclusive to Normal Game. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite= | ||
+ | | title=Bakudan Tsuuka (爆弾通過) | ||
+ | | desc=Allows Bomberman to walk through bombs. Exclusive to Normal Game. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite= | ||
+ | | title=Kabe Tsuuka (壁通過) | ||
+ | | desc=Allows Bomberman to walk through soft blocks. Exclusive to Normal Game. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite= | ||
+ | | title=Fukkatsu (復活) | ||
+ | | desc=Allows Bomberman to take damage without losing a life. Exclusive to Normal Game. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite= | ||
+ | | title=Taika Suit (耐火スーツ) | ||
+ | | desc=Makes Bomberman invincible to bomb blasts for 20 seconds. Exclusive to Normal Game. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite= | ||
+ | | title=1UP | ||
+ | | desc=Awards an extra life. Exclusive to Normal Game. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite= | ||
+ | | title=Tokei (時計) | ||
+ | | desc=Freezes all enemies for 10 seconds. Exclusive to Normal Game. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite= | ||
+ | | title=Skull Item (ドクロアイテム) | ||
+ | | desc=Exclusive to Battle Game. Infects a player with a random ailment, which can be passed on to other players by contact and will wear off after a while. The possible ailments are: | ||
+ | *'''Slow Sickness:''' Sluggish movement speed. | ||
+ | *'''High Speed Sickness:''' Uncontrollably fast movement speed. | ||
+ | *'''Reverse Direction Disease:''' Reverses the player's movements with the D-Pad. | ||
+ | *'''Bomb Set Disease:''' Bombs cannot be placed. | ||
+ | *'''Bomb Diarrhea:''' Bombs are uncontrollably placed every step. | ||
+ | *'''Minimum Firepower Disease:''' Blast radius is reduced to one tile. | ||
+ | *'''Premature Detonation Disease:''' Bombs have short fuses. | ||
+ | *'''Delayed Detonation Disease:''' Bombs have long fuses. | ||
+ | *'''Perpetual Motion Sickness:''' The player will keep moving forward and cannot stop. | ||
+ | *'''Change Locations:''' The player instantaneously swaps places with another player. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite= | ||
+ | | title=Egg (タマゴ) | ||
+ | | desc=Hatches into a random Louie (see below). | ||
+ | }} | ||
+ | }} | ||
+ | ===Louies=== | ||
+ | Louies are rideable companions that are introduced to the series in this game. After hatching a Louie from an egg, a player can press the {{II}} button to use the Louie's unique ability depending on its colour. If the player is hit by an enemy or bomb blast, the Louie will die, but the player will survive. | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | sprite= | ||
+ | | title=Green Louie (グリーンルーイ) | ||
+ | | desc=Can dash forward at an incredible speed, but will not stop until it hits an obstacle. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite= | ||
+ | | title=Purple Louie (パープルルーイ) | ||
+ | | desc=Can jump. Press {{II}} on its own to jump straight up, or while holding a direction on the D-Pad to jump two tiles forward, over soft blocks and bombs. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite= | ||
+ | | title=Blue Louie (ブルールーイ) | ||
+ | | desc=Can kick bombs into the air three tiles ahead, over soft blocks. If it lands on an obstacle, it will keep bouncing until it finds a place to land. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite= | ||
+ | | title=Yellow Louie (イエロールーイ) | ||
+ | | desc=Can kick soft blocks forward. If the kicked block hits a line of blocks, the last block of that line will be launched forward. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | sprite= | ||
+ | | title=Pink Louie (ピンクルーイ) | ||
+ | | desc=Can perform a dance, which has no effect. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==History== | ||
+ | ===Legacy=== | ||
+ | Though localised as ''Mega Bomberman'', ''Bomberman '94'' would see releases in Western territories for digital rereleases of the game, starting with the Wii [[Virtual Console]] and later the Wii U Virtual Console, Windows Store and all versions of the [[PC Engine mini]]. | ||
==Production credits== | ==Production credits== |
Revision as of 15:07, 25 July 2022
Bomberman '94 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): PC Engine, Virtual Console (Wii, Wii U), Windows 8 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Hudson Soft Konami | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Hudson Soft | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: GT Com Cable | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Bomberman '94 (ボンバーマン '94) is an entry in the Bomberman series and the third to be released for the PC Engine, following Bomberman and Bomberman '93. Unlike the previous two entries, this game was not released for the TurboGrafx-16 outside Japan, but was instead ported to the Sega Mega Drive as Mega Bomberman for Western releases.
Contents
Story
Planet Bomber was originally a peaceful planet, protected by five spirits. One day, the peace was disturbed by an invading army of robots led by Bagura, who shattered the Spirit Pictures across the planet. Without the power of the spirits, the planet is thrown off balance and split into five fragments. To restore peace to his home planet, Bomberman must fight back against Bagura and his army to reassemble the Spirit Pictures and bring the pieces of Planet Bomber back together again.
Gameplay
Mega Bomberman is a typical Bomberman game with both single player and four-player multiplayer modes. In both modes, Bomberman can be moved with the D-Pad and place bombs that explode in a cross pattern with Ⅰ.
Normal Game
Normal Game is a single player mode in which the player, as Bomberman, must strategically set bombs to clear through soft blocks and defeat enemies in order to recover the Spirit Picture fragment of each stage before time runs out. In order to proceed between each screen and open the capsule containing the fragment, the player must destroy all the keys with their bombs. Some keys are carried by enemies, in which case the enemy needs to be destroyed first. Once the Spirit Picture fragment has been collected in a stage, all remaining soft blocks will turn into coins rewarding 500 points each, and the player has 15 seconds to collect them all.
There are a total of six areas in a game, and each area has three or four stages to clear which can be cleared in any order. Cleared stages can be revisited and play exactly the same as usual, though all keys will remain destroyed and the exit will always be open. After all stages in an area have been cleared, a boss will appear, and the player must defeat it in order to progress to the next area.
Stages
Morimori no Mori (モリモリの森) | |
---|---|
Stages: 3 | |
A forest area with no notable gimmicks.
The boss is a robotic banana accompanied by a monkey with a remote control. The banana will move around aimlessly, but will chase after Bomberman if the monkey is attacked. The monkey will actively avoid Bomberman if he gets too close to it (within two tiles) but won't react to bombs. The banana takes 8 hits to defeat, though the monkey can be defeated in 4 hits which will also destroy the banana instantly. | |
Achiachi no Yama (アチアチの山) | |
Stages: 4 | |
Some stages in this fiery area feature small volcanoes that will rain fireballs periodically, which can detonate bombs or stun Bomberman upon contact. Mine carts can also be used to travel from one location to another.
The boss is a pyramid golem who will slowly pursue Bomberman and attack by launching its fists that will follow him for a while, launch three fireballs into the air that will land in random locations with a three-tile blast radius, or stomp the ground to stun Bomberman for a second. Takes 6 hits to defeat. | |
Bukubuku no Umi (ブクブクの海) | |
Stages: 4 | |
An undersea area with no notable gimmicks.
The boss is a giant crab who moves aimlessly around the arena, but will speed up and pursue Bomberman if he stands next to it. It will also spit four homing bubbles that will stun Bomberman and weaken the blast radius of any set bombs they smother, and its claw will extinguish bombs. 6 hits will destroy its shell, making its movement and attacks more aggressive, requiring 5 more hits to defeat. | |
Kurakura Shiro (クラクラ城) | |
Stages: 4 | |
Some stages in this spooky area are shrouded in darkness, meaning only Bomberman and the whites of enemies' eyes can be seen. Some rooms also have large barrels which can stun enemies if the player destroys the posts holding them up, so long as the player is out of the barrel's way.
The boss is a vampire bat who will land near Bomberman and shoot three fast-moving projectiles from one of its wings (or six projectiles if it opens both wings) or push Bomberman back before flying elsewhere. It will occasionally split into four smaller bats, with the real bat having angry eyes. Takes 6 hits to defeat. | |
Yuki Yuki Land (ユキユキランド) | |
Stages: 4 | |
The stages in this snowy area are lined up with penguins. Some of these penguins can fire rockets at random tiles in a stage, which can detonate bombs, destroy soft blocks and stun Bomberman.
The boss is a witch who will move in Bomberman's general direction and attacks by either hurling her crown like a boomerang or shooting eight snowflakes that will home in on Bomberman and freeze him for a few seconds on contact. Takes 6 hits to defeat. | |
Final Area | |
Stages: 1 | |
Taking place on Bagura's ship, this unnamed final area is a single long stage spanning multiple screens and the final battle. Brown hard blocks will periodically spray steam in two directions that will stun Bomberman. Soft blocks with skulls on them will detonate with a long blast radius when bombed.
The final battle with Bagura spans three phases:
|
Battle Game
Battle Game is the series-staple multiplayer mode for up to four players, in which the objective is to defeat the other players with bombs (all players start each round with one bomb and a two-tile blast radius) and be the last player standing, winning a set number of victories to win the match. In addition to free-for-alls, players can play a Tag match in which players can split into teams and compete to eliminate the opposing team.
Each round has a time limit of 3 minutes, with sudden death starting during the final minute in which hard blocks will rain down clockwise from the top-left corner until there is only a 9x7 patch in the middle of the stage, squashing any players caught underneath. If time runs out completely, the round is declared a draw.
Characters
Bomberman '94 allows players to choose a different character during setup. These characters are purely cosmetic for human players, though have different personalities and fighting styles when controlled by computer players.
Bomberman (ボンバーマン) | |
---|---|
Balanced offense and defense. | |
Bomber Lady (ボンバーレデイー) | |
Holds back on offense, but don't underestimate her. | |
Bonkii (ボンキー) | |
Sets bombs everywhere he can without regard to his own life. | |
Bonji (ボンジー) | |
Weak offense, but strong and stubborn defense. | |
Debon (デボン) | |
Rushes to find and grab all the items he can. | |
Chobibon (チョビボン) | |
Moves rapidly and likes sudden ambushes. | |
Gakubon (ガクボン) | |
A cunning strategist with strong offense and defense. | |
Bonsaber (ボンセイバー) | |
A very aggressive character. | |
Genbaman (ゲンバーマン) | |
Ignores opponents and concentrates on destroying blocks. |
Stages
Standard (スタンダード) | |
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A basic stage with no gimmicks. | |
Kaitei (海底) | |
Based on Bukubuku no Umi and features no gimmicks. | |
Belcon (ベルコン) | |
Features conveyor belts that will carry players and bombs. | |
Shinrin (森林) | |
Based on Morimori no Mori and features walls that form a maze, encouraging close-quarters combat. | |
Nankyoku (南極) | |
Based on Yuki Yuki Land and features rocket-launching penguins. Placing a bomb inside an igloo will extend its blast radius and blow the igloo's top off. | |
Europe (ヨーロッパ) | |
Features arrows that will redirect any bomb that is kicked onto them. | |
Kojou (古城) | |
Based on Kurakura Shiro and features trapdoors that will teleport players in a clockwise fashion. | |
Magma (マグマ) | |
Based on Achiachi no Yama, this stage has no soft blocks. Players instead start with 5 bombs and an 8-tile blast radius. | |
Idaten (いだてん) | |
All players move at maximum speed in this stage. | |
Bush (ブッシュ) | |
This stage has four canopies that cover portions of the arena, making it harder to see bombs beneath them. |
Items
Bakudan (爆弾) | |
---|---|
Increases the number of bombs Bomberman can place by one, up to a maximum of 10. | |
Fire (ファイヤー) | |
Increases the blast radius of bombs by one tile. | |
Kaisoku Shoes (快速シューズ) | |
Increases Bomberman's walking speed slightly. Exclusive to Normal Game. | |
Down Shoes (ダウンシューズ) | |
Decreases Bomberman's walking speed slightly. Exclusive to Normal Game. | |
Bomb Kick (ボムキック) | |
Allows Bomberman to kick bombs. Kicked bombs will continue moving until they hit an object or the player presses Ⅱ. | |
Line Bomb (ラインボム) | |
Allows Bomberman to place all the bombs he has in a line in the direction he is facing by pressing Ⅰ twice. | |
Remocon (リモコン) | |
Allows Bomberman to manually detonate his bombs using Ⅱ. Exclusive to Normal Game. | |
Bakudan Tsuuka (爆弾通過) | |
Allows Bomberman to walk through bombs. Exclusive to Normal Game. | |
Kabe Tsuuka (壁通過) | |
Allows Bomberman to walk through soft blocks. Exclusive to Normal Game. | |
Fukkatsu (復活) | |
Allows Bomberman to take damage without losing a life. Exclusive to Normal Game. | |
Taika Suit (耐火スーツ) | |
Makes Bomberman invincible to bomb blasts for 20 seconds. Exclusive to Normal Game. | |
1UP | |
Awards an extra life. Exclusive to Normal Game. | |
Tokei (時計) | |
Freezes all enemies for 10 seconds. Exclusive to Normal Game. | |
Skull Item (ドクロアイテム) | |
Exclusive to Battle Game. Infects a player with a random ailment, which can be passed on to other players by contact and will wear off after a while. The possible ailments are:
| |
Egg (タマゴ) | |
Hatches into a random Louie (see below). |
Louies
Louies are rideable companions that are introduced to the series in this game. After hatching a Louie from an egg, a player can press the Ⅱ button to use the Louie's unique ability depending on its colour. If the player is hit by an enemy or bomb blast, the Louie will die, but the player will survive.
Green Louie (グリーンルーイ) | |
---|---|
Can dash forward at an incredible speed, but will not stop until it hits an obstacle. | |
Purple Louie (パープルルーイ) | |
Can jump. Press Ⅱ on its own to jump straight up, or while holding a direction on the D-Pad to jump two tiles forward, over soft blocks and bombs. | |
Blue Louie (ブルールーイ) | |
Can kick bombs into the air three tiles ahead, over soft blocks. If it lands on an obstacle, it will keep bouncing until it finds a place to land. | |
Yellow Louie (イエロールーイ) | |
Can kick soft blocks forward. If the kicked block hits a line of blocks, the last block of that line will be launched forward. | |
Pink Louie (ピンクルーイ) | |
Can perform a dance, which has no effect. |
History
Legacy
Though localised as Mega Bomberman, Bomberman '94 would see releases in Western territories for digital rereleases of the game, starting with the Wii Virtual Console and later the Wii U Virtual Console, Windows Store and all versions of the PC Engine mini.
Production credits
- Programer: Yuichi Ito, Hideo Iwakawa, Kazuyuki Kimura
- Graphic designer: Takuya Aoyama, Yuji Iwahara, Tomomi Tada
- Sound Programer: Hajime Ohara, Takashi Morio
- Special Thanks: Denki-Mirai Co.Ltd
- Music Composer: Jun Chiki Chikuma
- Art Director: Shoji Mizuno
- Producer: Hiroki Shimada
- Supervisor: Toshiki Fujiwara
- Director: Yoshiyuki Kawaguchi
- Basic Game Designer: Shinichi Nakamoto
- Presented by: Hudson Soft
Magazine articles
- Main article: Bomberman '94/Magazine articles.
Physical scans
PC Engine version
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
1MB | Card (JP) |
External links
References
Sega Retro has more information related to Mega Bomberman
|
- ↑ 1.0 1.1 1.2 https://www.nintendo.fr/Jeux/TurboGrafx/Bomberman-94-276423.html (archive.today)
- ↑ 2.0 2.1 https://www.nintendo.co.jp/titles/20010000010727 (Wayback Machine: 2016-04-01 07:20)
- ↑ 3.0 3.1 https://www.nintendo.com/games/detail/bomberman-94-wii-u/ (Wayback Machine: 2018-09-08 20:25)
- ↑ 4.0 4.1 https://www.nintendo.de/Spiele/TurboGrafx/Bomberman-94-276423.html (archive.today)
- ↑ 5.0 5.1 https://www.nintendo.co.uk/Games/TurboGrafx/Bomberman-94-276423.html (archive.today)
- ↑ 6.0 6.1 https://www.microsoft.com/ja-jp/p/bomberman94/9wzdncrdf3t4 (Wayback Machine: 2021-01-05 04:10)
- ↑ 7.0 7.1 https://www.microsoft.com/en-us/p/bomberman94/9wzdncrdf3t4 (Wayback Machine: 2020-09-20 19:21)
- ↑ 8.0 8.1 https://www.microsoft.com/fr-fr/p/bomberman94/9wzdncrdf3t4 (Wayback Machine: 2022-01-10 23:01)
- ↑ 9.0 9.1 https://www.microsoft.com/de-de/p/bomberman94/9wzdncrdf3t4 (Wayback Machine: 2022-01-10 23:02)
- ↑ 10.0 10.1 https://www.microsoft.com/en-gb/p/bomberman94/9wzdncrdf3t4 (Wayback Machine: 2021-01-05 04:11)
Bomberman '94 | |
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Main page | Comparisons | Maps | Passwords | Hidden content | Magazine articles | Reception
|
Bomberman games for NEC systems |
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Bomber Man (1983) | 3-D Bomberman (1984) | Bomberman (1990) | Bomberman Users Battle (1990) | Bomberman '93 (Special Version) (1992) | Bomberman '94 (1993) | Bomberman: Panic Bomber (1994) |
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