Difference between revisions of "Code2Format"
From NEC Retro
(spoilers: I still don't know what I'm doing) |
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Line 60: | Line 60: | ||
|PC98VM | |PC98VM | ||
|PC9801VM=PC-9801 VM | |PC9801VM=PC-9801 VM | ||
+ | |PC98VM21 | ||
+ | |PC9801VM=PC-9801 VM21 | ||
|PC98VX | |PC98VX | ||
|PC9801VX=PC-9801 VX | |PC9801VX=PC-9801 VX | ||
Line 66: | Line 68: | ||
|PC98UV | |PC98UV | ||
|PC9801UV=PC-9801 UV | |PC9801UV=PC-9801 UV | ||
+ | |PC98UV21 | ||
+ | |PC9801UV=PC-9801 UV21 | ||
|PC98UX | |PC98UX | ||
|PC9801UX=PC-9801 UX | |PC9801UX=PC-9801 UX |
Revision as of 09:59, 13 May 2024
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This task is unfinished This is a wiki task that requires more thought or peer review. An important issue that needs to be solved, which will appear at the top of NEC Retro:Todo until this message is removed. |
Template for converting codes to formats.
{{Code2Format|PCE}}
PC Engine
For a list of working codes, see Sega Retro:Format codes.