Difference between revisions of "Marble Madness"
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{{stub}}'''''{{PAGENAME}}''''' (マーブルマッドネス) is an arcade game developed by [[Atari Games]] and released in 1984. Its popularity saw numerous ports to home platforms, including the [[PC-9801 VM]] for the Japanese market courtesy of [[Home Data]]. | {{stub}}'''''{{PAGENAME}}''''' (マーブルマッドネス) is an arcade game developed by [[Atari Games]] and released in 1984. Its popularity saw numerous ports to home platforms, including the [[PC-9801 VM]] for the Japanese market courtesy of [[Home Data]]. | ||
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Revision as of 11:47, 3 January 2024
- For the unreleased PC Engine version, see Marble Madness (PC Engine).
Marble Madness | ||||||||||
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System(s): PC-9801 VM | ||||||||||
Publisher: Home Data | ||||||||||
Developer: Home Data | ||||||||||
Supporting companies: Bandit | ||||||||||
Licensor: Atari Games, Tengen | ||||||||||
Original system(s): Arcade boards | ||||||||||
Genre: Action | ||||||||||
Number of players: 1-2 | ||||||||||
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This short article is in need of work. You can help NEC Retro by adding to it.
Marble Madness (マーブルマッドネス) is an arcade game developed by Atari Games and released in 1984. Its popularity saw numerous ports to home platforms, including the PC-9801 VM for the Japanese market courtesy of Home Data.
Gameplay
The object of the game is to move a marble down an isometric field from one point to another, making sure not to fall of ledges or be damaged in other ways. The original arcade release relied heavily on a trackball controller, but the console ports rely on directional pad or another peripheral, meaning the control is less accurate. On the PC-9801 VM, the mouse is used to simulate the trackball, though the arrow keys may also be used to move the ball in the on-screen direction of the key press. For example, 🡩 will move the marble vertically up on the screen, with the respective effect in the arena.
Production credits
- Designer/Graphics Programmer: Mark Cerny
- Game Programmer: Bob Flanagan
- Animator: Sam Comstock
- Sound Design: Hal Canon, Brad Fuller
- Hardware Design: S Ly, J Margolin, D Paauw, D Snyder
- System Support: C Downend, M Hoff, J Ritter
- Software Support: M Albaugh, M Mahar, R Moore
- Hardware Support: J Castillo, E Durfey, P McCarthy, N Minh
- System & Enemy & Graphics Programmer: Ofu
- User C-G & Text Programmer: Powered by Honda
- Game & Trap Programmer: Alice Kagamino
- Sprite & Graphics Design: Nan Chan, Y.Zinnai, Q.Zenba
- Sound Design: Home Data Sound Team "Eurythm" Endodon, Junichi Ueda
- ... And any others, and you
- © 1991 Home Data
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Magazine articles
- Main article: Marble Madness/Magazine articles.
Physical scans
References
Sega Retro has more information related to Marble Madness
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