Difference between revisions of "Nexzr"
From NEC Retro
m (Text replacement - "|source=CD (JP)|comments=|icon=|quality=|prototype=|protoname=}}" to "|source=CD-ROM (JP)|comments=|quality=}}") |
Lomaslomero (talk | contribs) |
||
Line 15: | Line 15: | ||
==Production credits== | ==Production credits== | ||
+ | Yuji Kaida was the illustrator of nexzr cover. As a freelance illustrator, he creates illustrations of monsters and robots for plastic models, video software, music software packages, magazines, books, posters, game software, etc. In 1997 (Heisei 9), he won the 28th Nebula Award (art category). In videogames, He made the illustration for Daimakaimura For megadrive (japanese Edition) or Soldier Blade among others | ||
{{creditstable| | {{creditstable| | ||
| source= | | source= |
Latest revision as of 03:25, 6 December 2024
Nexzr | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Super CD-ROM² | ||||||||||
Publisher: Naxat Soft | ||||||||||
Developer: Inter State | ||||||||||
Genre: Shoot-'em-Up | ||||||||||
Number of players: 1 | ||||||||||
|
This teeny-tiny article needs some work. You can help us by expanding it.
Nexzr (ネクスザール) is a shoot-'em-up game for Super CD-ROM² hardware.
Contents
Production credits
Yuji Kaida was the illustrator of nexzr cover. As a freelance illustrator, he creates illustrations of monsters and robots for plastic models, video software, music software packages, magazines, books, posters, game software, etc. In 1997 (Heisei 9), he won the 28th Nebula Award (art category). In videogames, He made the illustration for Daimakaimura For megadrive (japanese Edition) or Soldier Blade among others
Magazine articles
- Main article: Nexzr/Magazine articles.
Physical scans
Super CD-ROM², JP |
---|
|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
CD-ROM (JP) |
References
Nexzr | |
---|---|
Main page | Hidden content | Magazine articles | Reception | Compatibility
|