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Difference between revisions of "Daichi-kun Crisis: Do Natural"

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{{stub}}'''''{{PAGENAME}}''''' (大地くんクライシス DO NATURAL)
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{{stub}}'''''{{PAGENAME}}''''' (大地くんクライシス DO NATURAL) is a simulation game for the [[PC Engine]].
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==Story==
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==Gameplay==
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In ''{{PAGENAME}}'', the player controls the father of a family of anthropomorphic cows who has to both farm and fight off monsters from a volcano. Its gameplay has been described as a cross between ''Harvest Moon'' and a real-time strategy game, though it predates the former franchise and would be one of the earliest examples of the RTS genre. Despite the mechanics around farming, the player's real goal is to plant trees and reforest the island. When a high enough percentage is covered in trees, the game moves on to a side-scrolling boss battle, and after that, another island.
  
 
==Production credits==
 
==Production credits==
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===ROM dump status===
 
===ROM dump status===
 
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{{rom|PCE|sha1=5BBF5E6BD3D2CDA38C3A6EF8189A159AAF709A98|md5=4A1F595EEC378E553506FCFDCA5A2C8A|crc32=61A2935F|size=393,216|date= |source=Card (JP)|comments=|quality=|prototype=no}}
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{{rom|PCE|sha1=5BBF5E6BD3D2CDA38C3A6EF8189A159AAF709A98|md5=4A1F595EEC378E553506FCFDCA5A2C8A|crc32=61A2935F|size=384kB|date=|source=Card (JP)|comments=|quality=}}
 
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==References==
 
==References==
 
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{{DaichikunCrisisOmni}}

Latest revision as of 09:28, 10 May 2023

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Daichi-kunCrisis PCE JP SSTitle.png

Daichi-kun Crisis: Do Natural
System(s): PC Engine
Publisher: Salio
Developer:
Licensor: Seieisha, Shogakukan, TV Asahi
Genre: Simulation































Number of players: 1
Release Date RRP Code
PC Engine
JP
¥6,4006,400 SL01001

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Daichi-kun Crisis: Do Natural (大地くんクライシス DO NATURAL) is a simulation game for the PC Engine.

Story

Gameplay

In Daichi-kun Crisis: Do Natural, the player controls the father of a family of anthropomorphic cows who has to both farm and fight off monsters from a volcano. Its gameplay has been described as a cross between Harvest Moon and a real-time strategy game, though it predates the former franchise and would be one of the earliest examples of the RTS genre. Despite the mechanics around farming, the player's real goal is to plant trees and reforest the island. When a high enough percentage is covered in trees, the game moves on to a side-scrolling boss battle, and after that, another island.

Production credits

  • Chief Programmer: Michel
  • Assistant Programmer: Unny Kikkawa, マイマイ AKASHI, Toki
  • Designer: Yosimi Seki
  • Graphics: Isobee, Alice, チャイコフ YANO, Nakajima
  • Sound: Tsukushi
  • Technical Support: Shotaro, Ash Nagi
  • Producer: Tatsuya Shimazu, Yuzo Nakakuki
  • Executive Producer: Yoshihisa Oku, Masakazu Kawamura
  • Special Thanks: Masanori Kawamata, Shimokuroda Tenryu, Hidehiro Sakou
  • Directer: Taro
Copyright 1989 Salio
End
Source:
In-game credits (JP)

Magazine articles

Main article: Daichi-kun Crisis: Do Natural/Magazine articles.

Physical scans

PC Engine, JP
Daichi-kunCrisis PCE JP Boxback.jpgDaichi-kunCrisis PCE JP Boxspine.jpgDaichi-kunCrisis PCE JP Boxfront.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
PC Engine
 ?
CRC32 61a2935f
MD5 4a1f595eec378e553506fcfdca5a2c8a
SHA-1 5bbf5e6bd3d2cda38c3a6ef8189a159aaf709a98
384kB Card (JP)

References


Daichi-kun Crisis: Do Natural

Daichi-kunCrisis PCE JP SSTitle.png

Main page | Magazine articles