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Difference between revisions of "Bobscreen"

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<includeonly><div style="display:none">
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<includeonly>{{#if:{{{noresize|}}}|[[File:{{{1|}}}{{#if:{{{width|}}}{{{height|}}}|{{!}}}}{{#if:{{{width|}}}|{{{width|}}}}}{{#if:{{{height|}}}|x{{{height|}}}}}{{#if:{{{width|}}}{{{height|}}}|px}}]]|{{let|imagedim={{#replace:{{#mediadimensions:{{{1|}}}}}|,|}}}}{{let|imagew={{#explode:{{#var:imagedim}}|×|0}}|imageh={{#explode:{{#var:imagedim}}|×|1}}}}
{{#vardefine:screenwidth|{{#mediawidth:{{{1}}}}}}}
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{{let|bsparams={{#switch:{{#var:imagedim}}
{{#vardefine:scale|1}}
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<!--thumbnail width, display width, display height, crop (top, bottom, left, right)-->
{{#ifexpr: {{#mediawidth:{{{1}}}}} > 320 | {{#vardefine:screenwidth|320}} }}
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| 256 × 192 = 256,{{#switch:{{{smsgg|}}}|yes=192,144|256,192}},0,0,0,0 <!--Master System-->
{{#ifeq: {{#mediadimensions:{{{1}}}}} | 512 × 448 | {{#vardefine:screenwidth|256}}{{#vardefine:scale|1.25}} }}
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| 248 × 192 = 248,248,192,0,0,0,0 <!--Master System (cropped)-->
{{#ifeq: {{#mediadimensions:{{{1}}}}} | 512 × 480 | {{#vardefine:screenwidth|256}}{{#vardefine:scale|1.25}} }}
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| 512 × 192 = 512,512,192,0,0,0,256 <!--Master System 3D-->
{{#ifeq: {{#mediadimensions:{{{1}}}}} | 160 × 144 | {{#vardefine:scale|1.2}} }}
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| 496 × 192 = 496,496,192,0,0,0,248 <!--Master System 3D (cropped)-->
{{#ifeq: {{#mediadimensions:{{{1}}}}} | 256 × 224 | {{#vardefine:scale|1.25}} }}
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| 256 × 224 = 256,320,224,0,0,0,0 <!--Mega Drive-->
{{#ifeq: {{#mediadimensions:{{{1}}}}} | 256 × 240 | {{#vardefine:scale|1.25}} }}
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| 256 × 240 = 256,320,240,0,0,0,0 <!--Mega Drive PAL; X68000-->
{{#ifeq: {{#mediadimensions:{{{1}}}}} | 336 × 224 | {{#vardefine:scale|0.95}}{{#vardefine:height|224}} }}
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| 640 × 480
{{#if: {{{width|}}} | {{#vardefine:screenwidth|{{#expr:{{{width}}}/{{#var:scale}}}}}} }}
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| 320 × 480 = 320,320,240,0,0,0,0 <!--Mega Drive PAL interlaced-->
{{#vardefine:visiblewidth|{{#expr:{{#var:screenwidth}}*{{#var:scale}}}}}}
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| 160 × 144 = 160,192,144,0,0,0,0 <!--Game Gear-->
</div><div style="width:{{#var:visiblewidth}}px; {{#if: {{#var:height}}|{{#var:height}}px;}} display:inline-block; text-align:center;"><div style="transform:scalex({{#var:scale}}); transform-origin:50%">[[File:{{{1}}}|{{#var:screenwidth}}x384px]]</div></div></includeonly><noinclude>
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| 352 × 224
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| 704 × 448 = 352,320,224,0,0,0,0 <!--Saturn-->
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| 352 × 240
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| 352 × 256
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| 704 × 480 = 352,320,240,0,0,0,0 <!--Saturn PAL-->
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| 224 × 224 = 224,320,224,0,0,0,0 <!--Bank Panic-->
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| 240 × 224 = 240,320,224,0,0,0,0 <!--Super Locomotive-->
 +
| 288 × 224 = 288,288,224,0,0,0,0 <!--Flashgal, appears to use square pixels.-->
 +
| 384 × 496 = 384,224,320,0,0,0,0 <!--Vertical arcade (e.g. Gain Ground)-->
 +
| 384 × 224 = 384,320,224,0,0,0,0 <!-- Capcom arcade -->
 +
| 416 × 224 = 416,320,224,0,0,0,0 <!-- Burning Rival -->
 +
| 224 × 320 = 224,224,320,0,0,0,0 <!--Vertical arcade (e.g. Time Scanner)-->
 +
| 224 × 256 = 224,224,320,0,0,0,0 <!--Vertical arcade (e.g. Deep Scan)-->
 +
| 240 × 256 = 240,240,320,0,0,0,0 <!--Vertical arcade (e.g. Angel Kids)-->
 +
| 208 × 256 = 208,208,277,0,0,0,0 <!--Vertical arcade (e.g. Bull Fighter)-->
 +
| 224 × 240 = 224,224,320,0,0,0,0 <!--Vertical arcade (e.g. Water Match)-->
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| 480 × 640 = 240,240,320,0,0,0,0 <!--Vertical arcade (e.g. Ikaruga)-->
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| 512 × 480 = 320,320,240,0,0,0,0 <!--Astron Belt-->
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| 224 × 288 = 224,224,288,0,0,0,0 <!--Pengo, square pixels.-->
 +
| 496 × 384 = 320,320,240,0,0,0,0 <!--Model 1/2 (e.g. Virtua Fighter)-->
 +
| 400 × 254 = 400,320,240,0,0,0,0 <!-- Midway arcade -->
 +
| 288 × 216 = 288,320,240,0,0,0,0 <!--Rabio Lepus-->
 +
| 248 × 224 = 248,320,224,0,0,0,0 <!-- PC Engine -->
 +
| 512 × 239 = 512,320,239,0,0,0,0 <!--SNES-->
 +
| 512 × 478
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| 256 × 239 = 256,320,239,0,0,0,0 <!--NES/SNES-->
 +
| 512 × 224 = 512,320,224,0,0,0,0 <!--SNES-->
 +
| 512 × 448 = 320,320,224,0,0,0,0 <!--SNES; PlayStation 2-->
 +
| 240 × 160 = 240,240,160,0,0,0,0 <!--GBA-->
 +
| 256 × 384 = 256,256,384,0,0,0,0 <!--Nintendo DS-->
 +
| 400 × 480 = 320,320,384,0,0,0,0 <!--Nintendo 3DS-->
 +
<!--| 800 × 480 = 640,640,384,0,0,0,320 <!--Nintendo 3DS 3D--> needs a rethink because Android-->
 +
| 480 × 272 = 320,320,181,0,0,0,0 <!--PlayStation Portable-->
 +
| 960 × 544 = 320,320,181,0,0,0,0 <!--PlayStation Vita-->
 +
| 800 × 480 = 320,320,192,0,0,0,0 <!--Android-->
 +
| 480 × 800 = 240,240,400,0,0,0,0 <!--Android; vertical-->
 +
| 1792 × 828 = 320,320,147.857,0,0,0,0 <!--iOS -->
 +
| 160 × 152 = 160,160,152,0,0,0,0 <!--NGPC-->
 +
| 240 × 192 = 240,240,192,0,0,0,0 <!-- MSX -->
 +
| 256 × 212 = 256,283,212,0,0,0,0 <!-- MSX2 -->
 +
| 192 × 184 = 192,245.333,184,0,0,0,0 <!-- RX-78 -->
 +
| 320 × 256 = 320,320,240,0,0,0,0 <!-- Amiga -->
 +
| 304 × 224 = 304,320,224,0,0,0,0 <!-- Amiga -->
 +
| 352 × 200 = 352,320,240,0,0,0,0 <!-- Amiga -->
 +
| 320 × 199
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| 320 × 208
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| 320 × 192 = 320,320,240,0,0,0,0 <!-- Amiga -->
 +
| 312 × 192 = 312,312,234,0,0,0,0 <!-- Amiga -->
 +
| 256 × 232 = 256,309,232,0,0,0,0 <!--X68000-->
 +
| 320 × 200
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| 640 × 400
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| 640 × 350 = 320,320,240,0,0,0,0 <!--IBM PC-->
 +
| 640 × 300
 +
| 720 × 348 = 320,320,240,0,0,0,0 <!--IBM PC (Hercules)-->
 +
| 336 × 240 = 336,320,240,0,0,0,0 <!-- Atari 8-bit -->
 +
| 352 × 184 = 352,320,240,0,0,0,0 <!-- VIC-20 -->
 +
| 360 × 230 = 360,320,240,0,0,0,0 <!-- PC-6001 -->
 +
| 360 × 240 = 360,320,240,0,0,0,0 <!-- VIC-20 -->
 +
| 320 × 210
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| 320 × 214 = 320,320,240,0,0,0,0 <!-- Atari 2600 -->
 +
| 280 × 192 = 280,280,210,0,0,0,0 <!-- Apple II -->
 +
| 768 × 400 = 320,320,240,0,0,0,0 <!-- X68000 (Bonanza Bros.)-->
 +
| 200 × 160 = 200,200,160,0,0,0,0 <!-- Game.com -->
 +
| 176 × 208 = 176,176,208,0,0,0,0 <!-- N-Gage -->
 +
| 1280 × 720
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| 1920 × 1080
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| 2560 × 1440
 +
| 3840 × 2160 = 320,320,180,0,0,0,0 <!-- HD -->
 +
| 720 × 1280
 +
| 1080 × 1920
 +
| 1440 × 2560
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| 2160 × 3840 = 320,180,320,0,0,0,0 <!--HD; vertical-->
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| 320,320,224,0,0,0,0 <!--Default is Mega Drive NTSC-->
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}}}}{{let
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|thumbw={{#explode:{{#var:bsparams}}|,|0}}
 +
|bsw={{#explode:{{#var:bsparams}}|,|1}}
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|bsh={{#expr:{{#explode:{{#var:bsparams}}|,|2}}*{{#switch:{{{forcewidescreen|}}}|yes=0.8|1}}}}
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|bst={{#explode:{{#var:bsparams}}|,|3}}
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|bsb={{#explode:{{#var:bsparams}}|,|4}}
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|bsl={{#explode:{{#var:bsparams}}|,|5}}
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|bsr={{#explode:{{#var:bsparams}}|,|6}}
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}}{{getdim|actual={{#var:imagedim}}|w={{#var:thumbw}}|output=h|var=thumbh}}{{let
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|scale={{#if:{{{width|}}}|{{#expr:{{{width|}}}/{{#var:bsw}}}}|{{#if:{{{height|}}}|{{#expr:{{{height|}}}/{{#var:bsh}}}}|1}}}}
 +
|hscale={{#expr:{{#var:bsw}}/{{#var:thumbw}}}}
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|vscale={{#expr:{{#var:bsh}}/{{#var:thumbh}}}}
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}}
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<div style="overflow:hidden; display:inline-block;
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width:{{#expr:({{#var:bsw}}-{{#var:bsl}}-{{#var:bsr}})*{{#var:scale}}}}px;
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height:{{#expr:({{#var:bsh}}-{{#var:bst}}-{{#var:bsb}})*{{#var:scale}}}}px;
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">
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<div class="bobtransform" style="transform:scale({{#var:hscale}},{{#var:vscale}}); transform-origin:0% 0%; !important;">
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<div style="position:relative; width:{{#expr:{{#var:thumbw}}*{{#var:scale}}}}px; height:{{#expr:{{#var:thumbh}}*{{#var:scale}}}}px;
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top:-{{#expr:{{#var:bst}}*{{#var:scale}}}}px
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left:-{{#expr:{{#var:bsl}}*{{#var:scale}}}}px
 +
">
 +
[[File:{{{1|}}}|{{#expr:trunc({{#var:thumbw}}*{{#var:scale}})}}px|link={{{link|File:{{{1|}}}}}}]]
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</div>
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</div>
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</div>}}</includeonly><noinclude>
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 +
This template sets the maximum width of a screenshot to 320 pixels, and corrects its aspect ratio.
 +
 
 +
==Usage==
 +
<tt><nowiki>{{bobscreen|BariBariDensetsu PCE title.png}}</nowiki></tt>
 +
 
 +
returns
 +
{{bobscreen|BariBariDensetsu PCE title.png}}
 +
This is how the game appears on an actual [[PC Engine]]. The original image taken from an emulator is below:
 +
 
 +
[[File:BariBariDensetsu PCE title.png]]
 +
 
 +
===Options===
 +
<tt><nowiki>{{bobscreen|BariBariDensetsu PCE title.png|width=120}}</nowiki></tt>
 +
 
 +
returns
 +
{{bobscreen|BariBariDensetsu PCE title.png|width=120}}
 +
"width" also takes into account the adjusted aspect ratio, so the image appears 120 pixels wide even if the source image is not.
 +
 
 +
==Examples==
 +
{|class="prettytable"
 +
! Code || Raw image || Output
 +
|-
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|<nowiki>{{bobscreen|MagneticField PC6001 Title.png}}</nowiki>
 +
|[[File:MagneticField PC6001 Title.png]]
 +
|{{bobscreen|MagneticField PC6001 Title.png}}
 +
|-
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|<nowiki>{{bobscreen|MrHeli title.png}}</nowiki>
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|[[File:MrHeli title.png]]
 +
|{{bobscreen|MrHeli title.png}}
 +
|-
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|<nowiki>{{bobscreen|PuyoPuyoCDTsuu SCDROM2 SystemCardError.png}}</nowiki>
 +
|[[File:PuyoPuyoCDTsuu SCDROM2 SystemCardError.png]]
 +
|{{bobscreen|PuyoPuyoCDTsuu SCDROM2 SystemCardError.png}}
 +
|-
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|<nowiki>{{bobscreen|RabioLepus Arcade Title.png}}</nowiki>
 +
|[[File:RabioLepus Arcade Title.png]]
 +
|{{bobscreen|RabioLepus Arcade Title.png}}
 +
|-
 +
|<nowiki>{{bobscreen|Cannon Ball RX-78 Title.png}}</nowiki>
 +
|[[File:Cannon Ball RX-78 Title.png]]
 +
|{{bobscreen|Cannon Ball RX-78 Title.png}}
 +
|-
 +
|<nowiki>{{bobscreen|CannonBall Spectrum Title.png}}</nowiki>
 +
|[[File:CannonBall Spectrum Title.png]]
 +
|{{bobscreen|CannonBall Spectrum Title.png}}
 +
|}
 
[[Category:Breakout box templates]]
 
[[Category:Breakout box templates]]
 
</noinclude>
 
</noinclude>

Latest revision as of 05:47, 10 June 2024


This template sets the maximum width of a screenshot to 320 pixels, and corrects its aspect ratio.

Usage

{{bobscreen|BariBariDensetsu PCE title.png}}

returns

BariBariDensetsu PCE title.png

This is how the game appears on an actual PC Engine. The original image taken from an emulator is below:

BariBariDensetsu PCE title.png

Options

{{bobscreen|BariBariDensetsu PCE title.png|width=120}}

returns

BariBariDensetsu PCE title.png

"width" also takes into account the adjusted aspect ratio, so the image appears 120 pixels wide even if the source image is not.

Examples

Code Raw image Output
{{bobscreen|MagneticField PC6001 Title.png}} MagneticField PC6001 Title.png

MagneticField PC6001 Title.png

{{bobscreen|MrHeli title.png}} MrHeli title.png

MrHeli title.png

{{bobscreen|PuyoPuyoCDTsuu SCDROM2 SystemCardError.png}} PuyoPuyoCDTsuu SCDROM2 SystemCardError.png

PuyoPuyoCDTsuu SCDROM2 SystemCardError.png

{{bobscreen|RabioLepus Arcade Title.png}} RabioLepus Arcade Title.png

RabioLepus Arcade Title.png

{{bobscreen|Cannon Ball RX-78 Title.png}} Cannon Ball RX-78 Title.png

Cannon Ball RX-78 Title.png

{{bobscreen|CannonBall Spectrum Title.png}} CannonBall Spectrum Title.png

CannonBall Spectrum Title.png