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Difference between revisions of "Wonder Boy III: Monster Lair"

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{{stub}}'''''{{PAGENAME}}''''' (ワンダーボーイIII モンスターレア), simply titled '''''Monster Lair''''' in North America, is [[sega:Wonder Boy III: Monster Lair|the ''true'' third game in the ''Wonder Boy'' series]] originally developed for the [[sega:Sega System 16|Sega System 16]] and later the [[sega:Sega Mega Drive|Sega Mega Drive]]. It was ported to the [[CD-ROM²]] as an actual ''Wonder Boy'' title, although [[Sega]] was not involved with it.
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{{stub}}'''''{{PAGENAME}}''''' (ワンダーボーイIII モンスターレア), simply titled '''''Monster Lair''''' in North America, is [[sega:Wonder Boy III: Monster Lair|the ''true'' third game in the ''Wonder Boy'' series]] originally developed for the [[sega:Sega System 16|Sega System 16]] and later the [[sega:Sega Mega Drive|Sega Mega Drive]]. It was ported to the [[CD-ROM²]] as an actual ''Wonder Boy'' title, although [[Sega]] was not involved with it.
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==Story==
  
 
==Gameplay==
 
==Gameplay==
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{{ScreenThumb|WB3ML CDROM2 US PlayerSelect.png|width=200|Leo and Princess Purapril}}
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The game combines elements of a platformer and a shooter. It is unlike other games in the ''Wonder Boy'' series, though it resembles the original ''Wonder Boy'' game more than it does the ''Monster World'' games, and the screen automatically scrolls to the right. The game can be played with a single player or with two players simultaneously. Player one plays as a green-haired boy named Leo (Adam in the North American manual), who shoots from his sword, and player two plays as a pink-haired girl named Princess Purapril (Laura in the North American manual), who shoots from her staff.
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Characters are moved with {{left}} and {{right}}, jump with {{I}}, and shoot with {{II}}. While in the air, characters can slow their descent with {{up}} or fall faster with {{down}}. The character's life bar steadily diminishes as time passes. Health is replenished by collecting food items or weapon icons. Some fruits, when shot, expand and burst into multiple items. Weapon icons change the character's weapon temporarily.
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The second part of each round has the characters ride dragons and plays more like a conventional shoot-'em-up. In these segments, the character's health does not decrease over time, so food items are not present. Characters cannot jump or turn around in these segments.
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Players are given extra lives at 50,000, 100,000, 180,000, and 300,000 points.
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===Weapons===
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{{InfoTable|imagewidths=50|
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{{InfoRow
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| title=Spirals
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| bgcolor=#759ff2
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| sprite=
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| desc=Surrounds the character in spirals that damage enemies they touch.
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}}
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{{InfoRow
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| title=Missile
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| bgcolor=#759ff2
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| sprite=
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| desc=Fires missiles that explode in short range.
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}}
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{{InfoRow
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| title=Wide Rings
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| bgcolor=#759ff2
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| sprite=
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| desc=Shoots rings that spread out into a large area.
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}}
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{{InfoRow
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| title=Fire Ball
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| bgcolor=#759ff2
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| sprite=
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| desc=Shoots fireballs laterally in front of and behind the character.
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}}
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{{InfoRow
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| title=Beam
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| bgcolor=#759ff2
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| sprite=
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| desc=Fires beams that penetrate through multiple targets.
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}}
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{{InfoRow
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| title=Big Fire
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| bgcolor=#759ff2
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| sprite=
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| desc=Emanates large fireballs in a spiral out from the character.
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}}
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}}
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===Rounds===
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{{InfoTable|imagewidths=200|
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{{InfoRow
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| title=Round 1
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| screenshot=WB3ML CDROM2 Start.png
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| screenshot2=WB3ML CDROM2 Round1b.png
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| screenshot3=WB3ML CDROM2 Round1Boss.png
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| tabs=yes
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| desc=
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}}
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| title=Round 2
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}}
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==History==
 
==History==
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==Versions==
 
==Versions==
 
On CD-ROM² hardware, ''Wonder Boy III'' is very close to its arcade counterpart, but does not feature any parallax scrolling. It does, however, include a CD audio soundtrack with higher quality versions of the music tracks heard in the arcade. The nature of the CD-ROM format means there are also loading times. However, these are small prices to pay for a near-perfect port of what was then a new arcade game, something that was typically impossible at the time.
 
On CD-ROM² hardware, ''Wonder Boy III'' is very close to its arcade counterpart, but does not feature any parallax scrolling. It does, however, include a CD audio soundtrack with higher quality versions of the music tracks heard in the arcade. The nature of the CD-ROM format means there are also loading times. However, these are small prices to pay for a near-perfect port of what was then a new arcade game, something that was typically impossible at the time.
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===Localised names===
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{{aka
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| en_name=Monster Lair
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| jp_name=ワンダーボーイIII モンスターレア
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| jp_trans=Wonder Boy III: Monster Lair
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}}
  
 
==Production credits==
 
==Production credits==
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| jewelcasefront=MonsterLair TGCD US Box Front JewelCase.jpg
 
| jewelcasefront=MonsterLair TGCD US Box Front JewelCase.jpg
 
| disc=MonsterLair TGCD US Disc.jpg
 
| disc=MonsterLair TGCD US Disc.jpg
| manual=Monster Lair.pdf
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| manual=MonsterLair CDROM2 US Manual.pdf
 
}}
 
}}
  
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===ROM dump status===
 
===ROM dump status===
 
{{romtable|
 
{{romtable|
{{rom|CDROM2|sha1=|md5=|crc32=|size=|date=|source=CD (JP)|comments=Rev 3|icon=|quality=|prototype=|protoname=}}
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{{rom|CDROM2|sha1=|md5=|crc32=|size=|date=|source=CD-ROM (JP)|comments=Rev 3|quality=}}
{{rom|CDROM2|sha1=|md5=|crc32=|size=|date=|source=CD (JP)|comments=Rev 4|icon=|quality=|prototype=|protoname=}}
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{{rom|CDROM2|sha1=|md5=|crc32=|size=|date=|source=CD-ROM (JP)|comments=Rev 4|quality=}}
{{rom|CDROM2|sha1=|md5=|crc32=|size=|date=|source=CD (US)|comments=|icon=|quality=|prototype=|protoname=}}
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{{rom|CDROM2|sha1=|md5=|crc32=|size=|date=|source=CD-ROM (US)|comments=|quality=}}
 
}}
 
}}
  

Latest revision as of 14:59, 18 September 2024

n/a

  • NTSC-J
  • NTSC-U

WB3ML CDROM2 JP Title.png

WB3ML CDROM2 US Title.png

Wonder Boy III: Monster Lair
System(s): CD-ROM², Virtual Console (Wii)
Publisher: Hudson Soft
Developer:
Original system(s): Arcade (Sega System 16)
Genre: Action































Number of players: 1-2
Official in-game languages:
  • English
  • Release Date RRP Code
    CD-ROM²
    JP
    ¥5,8005,800 HCD9006
    CD-ROM²
    US
    TGXCD1003
    Wii Virtual Console
    JP
    800pts800
    CERO: A
    Wii Virtual Console
    US
    800pts800
    ESRB: Everyone
    Wii Virtual Console
    EU
    800pts800
    PEGI: 7+
    Wii Virtual Console
    AU
    800pts800
    OFLC: General (G)
    Non-NEC versions
    Arcade
    Arcade
    Sega Mega Drive
    Mega Drive

    {{#seo:

    |og:image=//retrocdn.net/images/d/dd/WB3ML_CDROM2_JP_Title.png
    |og:site_name=NEC Retro
    |title=Wonder Boy III: Monster Lair
    |twitter:card=summary_large_image
    |twitter:image:src=//retrocdn.net/images/d/dd/WB3ML_CDROM2_JP_Title.png
    
    }}

    This short article is in need of work. You can help NEC Retro by adding to it.


    Wonder Boy III: Monster Lair (ワンダーボーイIII モンスターレア), simply titled Monster Lair in North America, is the true third game in the Wonder Boy series originally developed for the Sega System 16 and later the Sega Mega Drive. It was ported to the CD-ROM² as an actual Wonder Boy title, although Sega was not involved with it.

    Story

    Gameplay

    WB3ML CDROM2 US PlayerSelect.png

    Leo and Princess Purapril

    The game combines elements of a platformer and a shooter. It is unlike other games in the Wonder Boy series, though it resembles the original Wonder Boy game more than it does the Monster World games, and the screen automatically scrolls to the right. The game can be played with a single player or with two players simultaneously. Player one plays as a green-haired boy named Leo (Adam in the North American manual), who shoots from his sword, and player two plays as a pink-haired girl named Princess Purapril (Laura in the North American manual), who shoots from her staff.

    Characters are moved with and , jump with , and shoot with . While in the air, characters can slow their descent with or fall faster with . The character's life bar steadily diminishes as time passes. Health is replenished by collecting food items or weapon icons. Some fruits, when shot, expand and burst into multiple items. Weapon icons change the character's weapon temporarily.

    The second part of each round has the characters ride dragons and plays more like a conventional shoot-'em-up. In these segments, the character's health does not decrease over time, so food items are not present. Characters cannot jump or turn around in these segments.

    Players are given extra lives at 50,000, 100,000, 180,000, and 300,000 points.

    Weapons

    Spirals
    Surrounds the character in spirals that damage enemies they touch.
    Missile
    Fires missiles that explode in short range.
    Wide Rings
    Shoots rings that spread out into a large area.
    Fire Ball
    Shoots fireballs laterally in front of and behind the character.
    Beam
    Fires beams that penetrate through multiple targets.
    Big Fire
    Emanates large fireballs in a spiral out from the character.

    Rounds

    WB3ML CDROM2 Start.png

    WB3ML CDROM2 Round1b.png

    WB3ML CDROM2 Round1Boss.png

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    • WB3ML CDROM2 Round1b.png

    • WB3ML CDROM2 Round1Boss.png

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    History

    Legacy

    The CD-ROM² and Mega Drive versions of the game were brought to the Wii's Virtual Console service.

    Versions

    On CD-ROM² hardware, Wonder Boy III is very close to its arcade counterpart, but does not feature any parallax scrolling. It does, however, include a CD audio soundtrack with higher quality versions of the music tracks heard in the arcade. The nature of the CD-ROM format means there are also loading times. However, these are small prices to pay for a near-perfect port of what was then a new arcade game, something that was typically impossible at the time.

    Localised names

    Also known as
    Language Localised Name English Translation
    English Monster Lair Monster Lair
    Japanese ワンダーボーイIII モンスターレア Wonder Boy III: Monster Lair

    Production credits

    Staff
    • Programmer: Naoki Hoshizaki
    • Character Designer: Rie Ishizuka, Hiromi Suzuko
    • Music Composer, Effect Designer: Shinichi Sakamoto
    • Director: Ryuichi Nishizawa
    • Assistant: Takanori Kurihara, Yoshihito Saisho
    • Supervisor: Michishito Ishizuka
    • Special Thanks to: Tsutomu Watanabe, Masanori Yoshihara, Mina Morioka, Kohta Kikuchi, Anzu Oohori, Shooting no Kamisama
    PC Engine Staff
    • Music Arranged by: A. Chikuma
    • Graphic Design: Tetsuya Sasaki
    • Programmer: Kouji Yamamoto, Takeshi Takamine
    • Assistant: Kenichi Sakai, Bokegi, Yoshinozui
    • Sound Effect: Masahiro Teramoto
    • Test Player: Mika Yamamoto
    • Manager: Tomofumi Matsumoto
    • Special Thanks: Toshinori Oyama, Toshiyuki Sasagawa
    Presented by Hudson Soft/Alfa System, Westone
    Thank you
    Source:
    In-game credits (JP)

    Error: String exceeds 1,000 character limit.

    Magazine articles

    Main article: Wonder Boy III: Monster Lair/Magazine articles.

    Physical scans

    CD-ROM², US
    MonsterLair TGCD US Box Back.jpgNospine.pngMonsterLair TGCD US Box Front.jpg
    Cover

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    CD-ROM²
     ?
    CRC32
    MD5
    SHA-1
    CD-ROM (JP) Rev 3
    CD-ROM²
     ?
    CRC32
    MD5
    SHA-1
    CD-ROM (JP) Rev 4
    CD-ROM²
     ?
    CRC32
    MD5
    SHA-1
    CD-ROM (US)

    References

    Segaretro-round.svg
    Sega Retro has more information related to Wonder Boy III: Monster Lair


    Wonder Boy III: Monster Lair

    WB3ML CDROM2 JP Title.png

    Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception


    Wonder Boy games for NEC systems
    Bikkuriman World (1987) | Wonder Boy III: Monster Lair (1989) | Dragon's Curse (1991) | The Dynastic Hero (1994)