Difference between revisions of "Daichi-kun Crisis: Do Natural"
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| publisher=[[Salio]] | | publisher=[[Salio]] | ||
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+ | | licensor=[[Seieisha]], [[Shogakukan]], [[TV Asahi]] | ||
| system=[[PC Engine]] | | system=[[PC Engine]] | ||
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− | {{stub}}'''''{{PAGENAME}}''''' (大地くんクライシス DO NATURAL) is a game | + | {{stub}}'''''{{PAGENAME}}''''' (大地くんクライシス DO NATURAL) is a simulation game for the [[PC Engine]]. |
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+ | ==Story== | ||
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+ | ==Gameplay== | ||
+ | In ''{{PAGENAME}}'', the player controls the father of a family of anthropomorphic cows who has to both farm and fight off monsters from a volcano. Its gameplay has been described as a cross between ''Harvest Moon'' and a real-time strategy game, though it predates the former franchise and would be one of the earliest examples of the RTS genre. Despite the mechanics around farming, the player's real goal is to plant trees and reforest the island. When a high enough percentage is covered in trees, the game moves on to a side-scrolling boss battle, and after that, another island. | ||
==Production credits== | ==Production credits== | ||
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===ROM dump status=== | ===ROM dump status=== | ||
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− | {{rom|PCE|sha1=5BBF5E6BD3D2CDA38C3A6EF8189A159AAF709A98|md5=4A1F595EEC378E553506FCFDCA5A2C8A|crc32=61A2935F|size= | + | {{rom|PCE|sha1=5BBF5E6BD3D2CDA38C3A6EF8189A159AAF709A98|md5=4A1F595EEC378E553506FCFDCA5A2C8A|crc32=61A2935F|size=384kB|date=|source=Card (JP)|comments=|quality=}} |
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==References== | ==References== | ||
<references/> | <references/> | ||
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+ | {{DaichikunCrisisOmni}} |
Latest revision as of 09:28, 10 May 2023
Daichi-kun Crisis: Do Natural | ||||||||||
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System(s): PC Engine | ||||||||||
Publisher: Salio | ||||||||||
Developer: Salio | ||||||||||
Licensor: Seieisha, Shogakukan, TV Asahi | ||||||||||
Genre: Simulation | ||||||||||
Number of players: 1 | ||||||||||
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Daichi-kun Crisis: Do Natural (大地くんクライシス DO NATURAL) is a simulation game for the PC Engine.
Contents
Story
Gameplay
In Daichi-kun Crisis: Do Natural, the player controls the father of a family of anthropomorphic cows who has to both farm and fight off monsters from a volcano. Its gameplay has been described as a cross between Harvest Moon and a real-time strategy game, though it predates the former franchise and would be one of the earliest examples of the RTS genre. Despite the mechanics around farming, the player's real goal is to plant trees and reforest the island. When a high enough percentage is covered in trees, the game moves on to a side-scrolling boss battle, and after that, another island.
Production credits
- Chief Programmer: Michel
- Assistant Programmer: Unny Kikkawa, マイマイ AKASHI, Toki
- Designer: Yosimi Seki
- Graphics: Isobee, Alice, チャイコフ YANO, Nakajima
- Sound: Tsukushi
- Technical Support: Shotaro, Ash Nagi
- Producer: Tatsuya Shimazu, Yuzo Nakakuki
- Executive Producer: Yoshihisa Oku, Masakazu Kawamura
- Special Thanks: Masanori Kawamata, Shimokuroda Tenryu, Hidehiro Sakou
- Directer: Taro
- Copyright 1989 Salio
- End
Magazine articles
- Main article: Daichi-kun Crisis: Do Natural/Magazine articles.
Physical scans
PC Engine, JP |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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384kB | Card (JP) |
References
Daichi-kun Crisis: Do Natural | |
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