Difference between revisions of "Wonder Boy III: Monster Lair"
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| developer=[[Westone]] | | developer=[[Westone]] | ||
| system=[[CD-ROM²]], [[Virtual Console]] (Wii) | | system=[[CD-ROM²]], [[Virtual Console]] (Wii) | ||
+ | | originalsystem=Arcade ([[sega:Sega System 16|Sega System 16]]) | ||
| players=1-2 | | players=1-2 | ||
| genre=Action | | genre=Action | ||
+ | | languages={{LanguageList|en}} | ||
| releases={{releasesCD | | releases={{releasesCD | ||
| cd_date_jp=1989-08-31 | | cd_date_jp=1989-08-31 | ||
| cd_code_jp=HCD9006 | | cd_code_jp=HCD9006 | ||
| cd_rrp_jp=5,800 | | cd_rrp_jp=5,800 | ||
− | | cd_date_us=1989 | + | | cd_date_us=1989-12{{fileref|ComputerEntertainer US Vol.8 10.pdf|page=23}} |
| cd_code_us=TGXCD1003 | | cd_code_us=TGXCD1003 | ||
}} | }} | ||
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| otherformats={{NonNEC|Arcade|MD}} | | otherformats={{NonNEC|Arcade|MD}} | ||
}} | }} | ||
− | {{stub}}'''''{{PAGENAME}}''''' | + | {{stub}}'''''{{PAGENAME}}''''' (ワンダーボーイIII モンスターレア), simply titled '''''Monster Lair''''' in North America, is [[sega:Wonder Boy III: Monster Lair|the ''true'' third game in the ''Wonder Boy'' series]] originally developed for the [[sega:Sega System 16|Sega System 16]] and later the [[sega:Sega Mega Drive|Sega Mega Drive]]. It was ported to the [[CD-ROM²]] as an actual ''Wonder Boy'' title, although [[Sega]] was not involved with it. |
+ | |||
+ | ==Story== | ||
==Gameplay== | ==Gameplay== | ||
+ | {{ScreenThumb|WB3ML CDROM2 US PlayerSelect.png|width=200|Leo and Princess Purapril}} | ||
+ | The game combines elements of a platformer and a shooter. It is unlike other games in the ''Wonder Boy'' series, though it resembles the original ''Wonder Boy'' game more than it does the ''Monster World'' games, and the screen automatically scrolls to the right. The game can be played with a single player or with two players simultaneously. Player one plays as a green-haired boy named Leo (Adam in the North American manual), who shoots from his sword, and player two plays as a pink-haired girl named Princess Purapril (Laura in the North American manual), who shoots from her staff. | ||
+ | |||
+ | Characters are moved with {{left}} and {{right}}, jump with {{I}}, and shoot with {{II}}. While in the air, characters can slow their descent with {{up}} or fall faster with {{down}}. The character's life bar steadily diminishes as time passes. Health is replenished by collecting food items or weapon icons. Some fruits, when shot, expand and burst into multiple items. Weapon icons change the character's weapon temporarily. | ||
+ | |||
+ | The second part of each round has the characters ride dragons and plays more like a conventional shoot-'em-up. In these segments, the character's health does not decrease over time, so food items are not present. Characters cannot jump or turn around in these segments. | ||
+ | |||
+ | Players are given extra lives at 50,000, 100,000, 180,000, and 300,000 points. | ||
+ | |||
+ | ===Weapons=== | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Spirals | ||
+ | | bgcolor=#759ff2 | ||
+ | | sprite= | ||
+ | | desc=Surrounds the character in spirals that damage enemies they touch. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Missile | ||
+ | | bgcolor=#759ff2 | ||
+ | | sprite= | ||
+ | | desc=Fires missiles that explode in short range. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Wide Rings | ||
+ | | bgcolor=#759ff2 | ||
+ | | sprite= | ||
+ | | desc=Shoots rings that spread out into a large area. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Fire Ball | ||
+ | | bgcolor=#759ff2 | ||
+ | | sprite= | ||
+ | | desc=Shoots fireballs laterally in front of and behind the character. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Beam | ||
+ | | bgcolor=#759ff2 | ||
+ | | sprite= | ||
+ | | desc=Fires beams that penetrate through multiple targets. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Big Fire | ||
+ | | bgcolor=#759ff2 | ||
+ | | sprite= | ||
+ | | desc=Emanates large fireballs in a spiral out from the character. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Rounds=== | ||
+ | {{InfoTable|imagewidths=200| | ||
+ | {{InfoRow | ||
+ | | title=Round 1 | ||
+ | | screenshot=WB3ML CDROM2 Start.png | ||
+ | | screenshot2=WB3ML CDROM2 Round1b.png | ||
+ | | screenshot3=WB3ML CDROM2 Round1Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 2 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | screenshot3=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 3 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | screenshot3=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 4 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | screenshot3=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 5 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | screenshot3=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 6 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | screenshot3=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 7 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | screenshot3=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 8 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | screenshot3=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 9 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | screenshot3=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 10 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | screenshot3=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 11 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | screenshot3=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 12 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | screenshot3=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 13 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | screenshot3=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 14 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | screenshot3=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
==History== | ==History== | ||
===Legacy=== | ===Legacy=== | ||
− | The | + | The CD-ROM² and Mega Drive versions of the game were brought to the [[Wii]]'s [[Virtual Console]] service. |
==Versions== | ==Versions== | ||
On CD-ROM² hardware, ''Wonder Boy III'' is very close to its arcade counterpart, but does not feature any parallax scrolling. It does, however, include a CD audio soundtrack with higher quality versions of the music tracks heard in the arcade. The nature of the CD-ROM format means there are also loading times. However, these are small prices to pay for a near-perfect port of what was then a new arcade game, something that was typically impossible at the time. | On CD-ROM² hardware, ''Wonder Boy III'' is very close to its arcade counterpart, but does not feature any parallax scrolling. It does, however, include a CD audio soundtrack with higher quality versions of the music tracks heard in the arcade. The nature of the CD-ROM format means there are also loading times. However, these are small prices to pay for a near-perfect port of what was then a new arcade game, something that was typically impossible at the time. | ||
+ | |||
+ | ===Localised names=== | ||
+ | {{aka | ||
+ | | en_name=Monster Lair | ||
+ | | jp_name=ワンダーボーイIII モンスターレア | ||
+ | | jp_trans=Wonder Boy III: Monster Lair | ||
+ | }} | ||
==Production credits== | ==Production credits== | ||
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| jewelcasefront=MonsterLair TGCD US Box Front JewelCase.jpg | | jewelcasefront=MonsterLair TGCD US Box Front JewelCase.jpg | ||
| disc=MonsterLair TGCD US Disc.jpg | | disc=MonsterLair TGCD US Disc.jpg | ||
− | | manual= | + | | manual=MonsterLair CDROM2 US Manual.pdf |
}} | }} | ||
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===ROM dump status=== | ===ROM dump status=== | ||
{{romtable| | {{romtable| | ||
− | {{rom|CDROM2|sha1=|md5=|crc32=|size=|date=|source=CD (JP)|comments=Rev 3 | + | {{rom|CDROM2|sha1=|md5=|crc32=|size=|date=|source=CD-ROM (JP)|comments=Rev 3|quality=}} |
− | {{rom|CDROM2|sha1=|md5=|crc32=|size=|date=|source=CD (JP)|comments=Rev 4 | + | {{rom|CDROM2|sha1=|md5=|crc32=|size=|date=|source=CD-ROM (JP)|comments=Rev 4|quality=}} |
− | {{rom|CDROM2|sha1=|md5=|crc32=|size=|date=|source=CD (US)|comments | + | {{rom|CDROM2|sha1=|md5=|crc32=|size=|date=|source=CD-ROM (US)|comments=|quality=}} |
}} | }} | ||
Latest revision as of 14:59, 18 September 2024
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Wonder Boy III: Monster Lair | |||||||||||||||||||||||||||||||||||
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System(s): CD-ROM², Virtual Console (Wii) | |||||||||||||||||||||||||||||||||||
Publisher: Hudson Soft | |||||||||||||||||||||||||||||||||||
Developer: Westone | |||||||||||||||||||||||||||||||||||
Original system(s): Arcade (Sega System 16) | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help NEC Retro by adding to it.
Wonder Boy III: Monster Lair (ワンダーボーイIII モンスターレア), simply titled Monster Lair in North America, is the true third game in the Wonder Boy series originally developed for the Sega System 16 and later the Sega Mega Drive. It was ported to the CD-ROM² as an actual Wonder Boy title, although Sega was not involved with it.
Contents
Story
Gameplay
The game combines elements of a platformer and a shooter. It is unlike other games in the Wonder Boy series, though it resembles the original Wonder Boy game more than it does the Monster World games, and the screen automatically scrolls to the right. The game can be played with a single player or with two players simultaneously. Player one plays as a green-haired boy named Leo (Adam in the North American manual), who shoots from his sword, and player two plays as a pink-haired girl named Princess Purapril (Laura in the North American manual), who shoots from her staff.
Characters are moved with ← and →, jump with Ⅰ, and shoot with Ⅱ. While in the air, characters can slow their descent with ↑ or fall faster with ↓. The character's life bar steadily diminishes as time passes. Health is replenished by collecting food items or weapon icons. Some fruits, when shot, expand and burst into multiple items. Weapon icons change the character's weapon temporarily.
The second part of each round has the characters ride dragons and plays more like a conventional shoot-'em-up. In these segments, the character's health does not decrease over time, so food items are not present. Characters cannot jump or turn around in these segments.
Players are given extra lives at 50,000, 100,000, 180,000, and 300,000 points.
Weapons
Spirals | |
---|---|
Surrounds the character in spirals that damage enemies they touch. | |
Missile | |
Fires missiles that explode in short range. | |
Wide Rings | |
Shoots rings that spread out into a large area. | |
Fire Ball | |
Shoots fireballs laterally in front of and behind the character. | |
Beam | |
Fires beams that penetrate through multiple targets. | |
Big Fire | |
Emanates large fireballs in a spiral out from the character. |
Rounds
Round 1 | |
---|---|
Round 2 | |
Round 3 | |
Round 4 | |
Round 5 | |
Round 6 | |
Round 7 | |
Round 8 | |
Round 9 | |
Round 10 | |
Round 11 | |
Round 12 | |
Round 13 | |
Round 14 | |
History
Legacy
The CD-ROM² and Mega Drive versions of the game were brought to the Wii's Virtual Console service.
Versions
On CD-ROM² hardware, Wonder Boy III is very close to its arcade counterpart, but does not feature any parallax scrolling. It does, however, include a CD audio soundtrack with higher quality versions of the music tracks heard in the arcade. The nature of the CD-ROM format means there are also loading times. However, these are small prices to pay for a near-perfect port of what was then a new arcade game, something that was typically impossible at the time.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Monster Lair | Monster Lair |
Japanese | ワンダーボーイIII モンスターレア | Wonder Boy III: Monster Lair |
Production credits
- Programmer: Naoki Hoshizaki
- Character Designer: Rie Ishizuka, Hiromi Suzuko
- Music Composer, Effect Designer: Shinichi Sakamoto
- Director: Ryuichi Nishizawa
- Assistant: Takanori Kurihara, Yoshihito Saisho
- Supervisor: Michishito Ishizuka
- Special Thanks to: Tsutomu Watanabe, Masanori Yoshihara, Mina Morioka, Kohta Kikuchi, Anzu Oohori, Shooting no Kamisama
- Music Arranged by: A. Chikuma
- Graphic Design: Tetsuya Sasaki
- Programmer: Kouji Yamamoto, Takeshi Takamine
- Assistant: Kenichi Sakai, Bokegi, Yoshinozui
- Sound Effect: Masahiro Teramoto
- Test Player: Mika Yamamoto
- Manager: Tomofumi Matsumoto
- Special Thanks: Toshinori Oyama, Toshiyuki Sasagawa
- Presented by Hudson Soft/Alfa System, Westone
- Thank you
Error: String exceeds 1,000 character limit.
Magazine articles
- Main article: Wonder Boy III: Monster Lair/Magazine articles.
Physical scans
CD-ROM², JP |
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CD-ROM², US |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
CD-ROM (JP) | Rev 3 | |||||||||||
? |
|
CD-ROM (JP) | Rev 4 | |||||||||||
? |
|
CD-ROM (US) |
References
Sega Retro has more information related to Wonder Boy III: Monster Lair
|
Wonder Boy III: Monster Lair | |
---|---|
Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception
|
Wonder Boy games for NEC systems |
---|
Bikkuriman World (1987) | Wonder Boy III: Monster Lair (1989) | Dragon's Curse (1991) | The Dynastic Hero (1994) |
- 1-2 player games
- JP CD-ROM² games
- Use magref
- US CD-ROM² games
- CD-ROM² games
- 1989 CD-ROM² games
- All 1989 games
- CD-ROM² action games
- JP Wii Virtual Console games
- US Wii Virtual Console games
- EU Wii Virtual Console games
- AU Wii Virtual Console games
- Wii games
- 2007 Wii games
- Wii Virtual Console games
- All games
- Stubs
- Credits without reference
- Missing ROM hashes
- Wonder Boy III: Monster Lair
- Wonder Boy (franchise)