Difference between revisions of "Wolfenstein 3D"
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| publisher=[[Imagineer]], [[Softbank]] | | publisher=[[Imagineer]], [[Softbank]] | ||
| developer=[[id Software]], [[Infinity]] | | developer=[[id Software]], [[Infinity]] | ||
+ | | peripherals=[[PC-9801-86]], [[Sound Blaster 16]] | ||
| system=[[PC-9801 RA]], [[PC-9821]] | | system=[[PC-9801 RA]], [[PC-9821]] | ||
| players=1 | | players=1 | ||
| genre=Action | | genre=Action | ||
| releases={{releasesPC98 | | releases={{releasesPC98 | ||
− | | pc98ra_date_jp=1994-11-18 | + | | pc98ra_date_jp=1994-11-18{{ref|https://web.archive.org/web/19980110134725/http://www.imagineer.co.jp/imagi_n/product/list_a.htm}} |
+ | | pc98ra_rrp_jp=9,800{{ref|https://web.archive.org/web/19980110134725/http://www.imagineer.co.jp/imagi_n/product/list_a.htm}} | ||
}} | }} | ||
+ | | otherformats={{NonNEC|3DO|APPLE2GS|ARC|GBA|IBMPC|JAG|MAC|SNES}} | ||
}} | }} | ||
− | {{sub-stub}}'''''Wolfenstein 3D''''' (ウルフェンシュタイン3D) is a first person shooter developed by [[id Software]] and released on May 5th, 1992 for DOS-based IBM PC compatibles. It was later ported to a variety of computers and consoles, typically with a lot of changes made during the development of the SNES version. It was a smash hit, and led directly to the development of [[Doom]]. | + | {{sub-stub}}'''''Wolfenstein 3D''''' (ウルフェンシュタイン3D) is a first person shooter developed by [[id Software]] and released on May 5th, 1992 for DOS-based IBM PC compatibles. It was later ported to a variety of computers and consoles, typically with a lot of changes made during the development of the SNES version. It was a smash hit, and led directly to the development of ''[[Doom]]''. |
− | The player assumes the role of B.J. Blazkowicz, a US soldier turned POW during World War | + | The player assumes the role of B.J. Blazkowicz, a US soldier turned POW during World War II, who must shoot his way through a variety of Nazi bases while recovering stolen treasures. |
− | == | + | ==Versions== |
− | Ports of Wolfenstein to the NEC PC-98 architecture were programmed by | + | Ports of ''Wolfenstein 3D'' to the NEC PC-98 architecture were programmed by id Software (who handled the support for the Japanese language) and [http://www.mobygames.com/company/infinity-co-ltd Infinity Co., Ltd.] (who handled the NEC-specific programming). Though based on Intel processors like the IBM PC, the PC-98 series featured a custom bus and different video hardware which made it binary incompatible with most PC software. |
==Physical scans== | ==Physical scans== | ||
{{Scanbox | {{Scanbox | ||
| console=PC-9801 RA | | console=PC-9801 RA | ||
− | | region=JP | + | | region=JP (5¼-inch floppy disk) |
+ | | cover= | ||
+ | | disk= | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=PC-9801 RA | ||
+ | | region=JP (3½-inch floppy disk) | ||
| cover=Wolfenstein3D PC98 JP Box.jpg | | cover=Wolfenstein3D PC98 JP Box.jpg | ||
| disk= | | disk= | ||
}} | }} | ||
− | |||
==References== | ==References== | ||
− | {{SegaRetro}} | + | {{SegaRetro|italics=yes}} |
− | <references /> | + | <references/> |
Latest revision as of 08:50, 4 May 2024
Wolfenstein 3D | ||||||||||
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System(s): PC-9801 RA, PC-9821 | ||||||||||
Publisher: Imagineer, Softbank | ||||||||||
Developer: id Software, Infinity | ||||||||||
Peripherals supported: PC-9801-86, Sound Blaster 16 | ||||||||||
Genre: Action | ||||||||||
Number of players: 1 | ||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Wolfenstein 3D (ウルフェンシュタイン3D) is a first person shooter developed by id Software and released on May 5th, 1992 for DOS-based IBM PC compatibles. It was later ported to a variety of computers and consoles, typically with a lot of changes made during the development of the SNES version. It was a smash hit, and led directly to the development of Doom.
The player assumes the role of B.J. Blazkowicz, a US soldier turned POW during World War II, who must shoot his way through a variety of Nazi bases while recovering stolen treasures.
Versions
Ports of Wolfenstein 3D to the NEC PC-98 architecture were programmed by id Software (who handled the support for the Japanese language) and Infinity Co., Ltd. (who handled the NEC-specific programming). Though based on Intel processors like the IBM PC, the PC-98 series featured a custom bus and different video hardware which made it binary incompatible with most PC software.
Physical scans
PC-9801 RA, JP (5¼-inch floppy disk) |
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References
Sega Retro has more information related to Wolfenstein 3D
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- ↑ 1.0 1.1 http://www.imagineer.co.jp/imagi_n/product/list_a.htm (Wayback Machine: 1998-01-10 13:47)