Difference between revisions of "Curse of the Azure Bonds"
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{{Bob | {{Bob | ||
− | | bobscreen= | + | | bobscreen=CurseoftheAzureBonds PC9801 Title.png |
| title= | | title= | ||
| publisher=[[Pony Canyon]] | | publisher=[[Pony Canyon]] | ||
− | | developer= | + | | developer=[[Strategic Simulations, Inc.]] |
+ | | licensor=[[TSR]] | ||
| system=[[PC-9801 VX]], [[PC-9801 UX]] | | system=[[PC-9801 VX]], [[PC-9801 UX]] | ||
| players=1 | | players=1 | ||
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}} | }} | ||
{{sub-stub}}'''''{{PAGENAME}}''''' (カース・オブ・アジュア・ボンド) | {{sub-stub}}'''''{{PAGENAME}}''''' (カース・オブ・アジュア・ボンド) | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''BASED ON THE TSR NOVEL "AZURE BONDS" BY:''' Kate Novak AND Jeff Grubb | ||
+ | *'''SCENARIO CREATED BY:''' TSR, Inc. AND SSI, Jeff Grubb, George Mac Donald | ||
+ | {{creditsheader|GAME CREATED BY: SSI SPECIAL PROJECTS}} | ||
+ | *'''PROJECT LEADER:''' George Mac Donald | ||
+ | *'''PROGRAMMING:''' Scot Bayless, Russ Brown, Michael Mancuso | ||
+ | *'''DEVELOPMENT:''' David Shelley, Michael Mancuso, Oran Kangas | ||
+ | *'''GRAPHIC ARTS:''' Tom Wahl, Fred Butts, Susan Manley, Mark Johnson, Cyrus Lum | ||
+ | *'''PLAYTESTING:''' Jim Jennings, James Kucera, Rick White, Robert Daly | ||
+ | {{creditsheader|GAME CONVERTED BY PONY CANYON SPECIAL PROJECTS VERSION1.2}} | ||
+ | *'''PONYCANYON INC.:''' Kunihiko Kagawa, Yoshiaki Matsumoto | ||
+ | *'''Group SNE:''' Hitoshi Yasuda, Miyuki Kiyomatsu | ||
+ | *'''S.R.S.:''' Seishi Yokota | ||
+ | *'''MUSIC COMPOSED BY:''' Takeshi Yasuda | ||
+ | *'''Marionette Inc.:''' Yoshiaki Sakaguchi, Masato Kobayashi | ||
+ | | source=In-game credits | ||
+ | | pdf=CurseoftheAzureBonds PC9801 Credits.png | ||
+ | | console=PC9801VX,PC9801UX | ||
+ | }} | ||
+ | }} | ||
==Physical scans== | ==Physical scans== | ||
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==References== | ==References== | ||
− | <references /> | + | <references/> |
{{CurseoftheAzureBondsOmni}} | {{CurseoftheAzureBondsOmni}} | ||
{{D&D}} | {{D&D}} |
Latest revision as of 16:47, 24 April 2024
Curse of the Azure Bonds | |||||||||||||||
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System(s): PC-9801 VX, PC-9801 UX | |||||||||||||||
Publisher: Pony Canyon | |||||||||||||||
Developer: Strategic Simulations, Inc. | |||||||||||||||
Licensor: TSR | |||||||||||||||
Genre: RPG | |||||||||||||||
Number of players: 1 | |||||||||||||||
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Curse of the Azure Bonds (カース・オブ・アジュア・ボンド)
Contents
Production credits
- BASED ON THE TSR NOVEL "AZURE BONDS" BY: Kate Novak AND Jeff Grubb
- SCENARIO CREATED BY: TSR, Inc. AND SSI, Jeff Grubb, George Mac Donald
GAME CREATED BY: SSI SPECIAL PROJECTS
- PROJECT LEADER: George Mac Donald
- PROGRAMMING: Scot Bayless, Russ Brown, Michael Mancuso
- DEVELOPMENT: David Shelley, Michael Mancuso, Oran Kangas
- GRAPHIC ARTS: Tom Wahl, Fred Butts, Susan Manley, Mark Johnson, Cyrus Lum
- PLAYTESTING: Jim Jennings, James Kucera, Rick White, Robert Daly
GAME CONVERTED BY PONY CANYON SPECIAL PROJECTS VERSION1.2
- PONYCANYON INC.: Kunihiko Kagawa, Yoshiaki Matsumoto
- Group SNE: Hitoshi Yasuda, Miyuki Kiyomatsu
- S.R.S.: Seishi Yokota
- MUSIC COMPOSED BY: Takeshi Yasuda
- Marionette Inc.: Yoshiaki Sakaguchi, Masato Kobayashi
Error: String exceeds 1,000 character limit.
Physical scans
PC-9801 VX version
PC-9801 VX, JP |
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PC-9801 UX version
PC-9801 UX, JP |
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References
Template:CurseoftheAzureBondsOmni
Dungeons & Dragons games for NEC systems |
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Pool of Radiance (1989) | Heroes of the Lance (1989) | Hillsfar (1991) | Curse of the Azure Bonds (1991) | Order of the Griffon (1992) | Dragons of Flame (1992) | DragonStrike (1992) | Eye of the Beholder (1992) | Secret of the Silver Blades (1992) | Champions of Krynn (1992) | Pools of Darkness (1993) | Eye of the Beholder II: The Legend of Darkmoon (1993) | Death Knights of Krynn (1993) | Stronghold (1994) | Eye of the Beholder III: Assault on Myth Drannor (1994) | Dungeon Hack (1995) | Ravenloft: Strahd's Possession (1995) | Menzoberranzan (1995) |