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Difference between revisions of "Langrisser: Hikari no Matsuei"

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===ROM dump status===
 
===ROM dump status===
 
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Latest revision as of 15:38, 22 April 2024

n/a

LangrisserHikarinoMatsuei SCDROM2 Title.png

Langrisser: Hikari no Matsuei
System(s): Super CD-ROM², Virtual Console (Wii U), Project EGG
Publisher: Masaya
Wii U Virtual Console
Extreme
Developer:
Genre: RPG































Series: Langrisser series
Number of players: 1
Release Date RRP Code
Super CD-ROM²
JP
MSCD2017
Wii U Virtual Console
JP
¥776 (838)838i[1]
CERO: A
Project Egg
JP
¥990990[2]
Non-NEC versions
Sega Mega Drive
Mega Drive

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Langrisser: Hikari no Matsuei (Japanese: ラングリッサー 〜光輝の末裔〜) is a turn-based strategy RPG developed by Masaya, a division of NCS. It was heavily modified from the original Mega Drive games

Gameplay

The game has fairly complex gameplay mechanics which are difficult to explain in a few paragraphs.

Each map begins with a story exposition sequence, followed by a "Battle Preparations" screen, where the player is shown each of his playable story characters. On this screen, the player can assign the characters up to eight generic soldiers to command - each under a different "class" with advantages and disadvantages - and then equip items, and assign the starting positions for each character on the battle map.

After this, the player gets more plot exposition and then his first player phase. The player can move any of his character (including the generic soldiers, who can optionally be AI-controlled) around the map and fight enemy units. Battle Maps take on an appearance resembling standard top-down RPGs, and have complex terrain rules. When a unit goes into combat, a new screen shows up which displays the outcome of the encounter. When a unit is completely wiped out, experience points are rewarded to the commander of the victorious troops, which are used to gain levels and change into one of the multiple, branching character classes, each with combat advantages and disadvantages. When a player ends his turn or runs out of units to move, the enemy phase begins.

Each map has a context-based objective, ranging from escaping an area, to defeating a commander, to surviving a certain amount of turns. When the objective is met, the player advances to the next map. The player gets a Game Over if the Lord-class character, Ledin , is slain in combat, or if there is a failure to fulfill a certain context-sensitive objective, such as protecting a certain unit.

Production credits


Magazine articles

Main article: Langrisser: Hikari no Matsuei/Magazine articles.

Physical scans

Super CD-ROM², JP
Langrisser Hikari no Matsuei (ラングリッサー 〜光輝の末裔〜) Pictures JP Box Back.jpgLangrisser Hikari no Matsuei (ラングリッサー 〜光輝の末裔〜) Pictures JP Box Front.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Super CD-ROM²
 ?
CRC32
MD5
SHA-1
CD-ROM (JP)

External links

  • Nintendo catalogue pages: JP

References

Segaretro-round.svg
Sega Retro has more information related to Langrisser
  1. 1.0 1.1 https://www.nintendo.co.jp/titles/20010000026189 (Wayback Machine: 2017-03-29 23:57)
  2. 2.0 2.1 http://www.amusement-center.com/project/egg/game/?product_id=1363 (Wayback Machine: 2023-03-10 13:04)


Langrisser: Hikari no Matsuei

LangrisserHikarinoMatsuei SCDROM2 Title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Compatibility