Difference between revisions of "Victory Run"
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− | + | '''''{{PAGENAME}}''''', known as '''''Victory Run: Eikou no 13,000km''''' (ビクトリーラン 栄光の13,000キロ) in Japan, is a racing game released for the [[PC Engine]] and [[TurboGrafx-16]] in late 1987 and 1989, respectively. | |
− | + | The game is based on the [[wikipedia:Dakar Rally|Paris-Dakar Rally]] that ran from 1979 to 2007, and uses a third-person perspective derived from the likes of ''[[OutRun]]''. As the hardware behind the PC Engine and TurboGrafx-16 cannot scale sprites in real time (unlike ''OutRun''), objects appear "choppy" when moving closer to the player. | |
+ | |||
+ | ==Gameplay== | ||
+ | {{ScreenThumb|VictoryRun TG16 Stage1.png|width=200|Gameplay screenshot.}} | ||
+ | The objective of ''Victory Run'' is to complete the full 13,000km (8,073 miles) course of the Paris-Dakar Rally in the best time possible, spanning across a total of eight stages. {{Left}} and {{Right}} are used to steer the car, {{Up}} and {{Down}} are used to shift gears, {{I}} is used for acceleration, and {{II}} is used for the brakes. Throughout the game the player will need to avoid oncoming traffic and going offroad to avoid losing speed, and drive on different surfaces that affect the car's performance. | ||
+ | |||
+ | Upon starting the game, the player is instructed to enter a three-letter name, then select which replacement parts they would like to use throughout the game. They can select up to a maximum of 20 replacement parts, so deciding which parts are necessary is up to the player's decision. These will be used to replace parts inbetween stages as they degrade over the course of the game as indicated by their colours on the HUD - blue means the part is in good condition, green means the part has some minor wear, yellow means the part has degraded further, and red means the part has broken down. Various factors can result in the premature deterioration of parts, such as making the car jump from going too fast up a sloped road or repeatedly shifting gears or braking too frequently. The player must also be careful when shifting gears as using the incorrect gear can lead to the car getting stuck or slowing down. | ||
+ | |||
+ | In addition to keeping the car in good condition, the player must also finish each stage within an alotted time. Finishing a stage within the time limit will add the remaining time to the player's reserve time. If the player takes too long to reach the end of a stage, the game will begin deducting from the reserve time. If the reserve time runs out entirely, the game ends. | ||
+ | |||
+ | ===Parts=== | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=Tires | ||
+ | | sprite={{sprite|VictoryRun TG16 Sprite Parts.png|3|crop_x=0|crop_width=20}} | ||
+ | | desc=These break down over time, reducing their grip on the road and making the car more likely to slip on corners. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Gears | ||
+ | | sprite={{sprite|VictoryRun TG16 Sprite Parts.png|3|crop_x=20|crop_width=20}} | ||
+ | | desc=Repeatedly shifting gears will wear down this part, potentially making it impossible to shift into a higher or lower gear. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Engine | ||
+ | | sprite={{sprite|VictoryRun TG16 Sprite Parts.png|3|crop_x=40|crop_width=20}} | ||
+ | | desc=Breaks down when continually driving at high speeds. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Suspension | ||
+ | | sprite={{sprite|VictoryRun TG16 Sprite Parts.png|3|crop_x=60|crop_width=20}} | ||
+ | | desc=Jumping off steep hills and going offroad will wear down this part, resulting in loss of speed over sand or rocks. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Brakes | ||
+ | | sprite={{sprite|VictoryRun TG16 Sprite Parts.png|3|crop_x=80|crop_width=20}} | ||
+ | | desc=Repeatedly using the brakes quickly will wear down this part. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | {{InfoTable|imagewidths=200| | ||
+ | {{InfoRow | ||
+ | | title=Stage 1 | ||
+ | | screenshot=VictoryRun TG16 Stage1.png | ||
+ | | info1name=Road type | ||
+ | | info1=Normal | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 2 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | info1name=Road type | ||
+ | | info1=Normal | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 3 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | info1name=Road type | ||
+ | | info1=Sand | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 4 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | info1name=Road type | ||
+ | | info1=Normal | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 5 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | info1name=Road type | ||
+ | | info1=Sand | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 6 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | info1name=Road type | ||
+ | | info1=Grass | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 7 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | info1name=Road type | ||
+ | | info1=Normal | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 8 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | info1name=Road type | ||
+ | | info1=Sand | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==History== | ||
+ | ===Legacy=== | ||
+ | ''Victory Run'' has been re-released multiple times, including releases on the [[Wii]] and [[Wii U]] [[Virtual Console]] services as well as a re-release on the [[PlayStation 3]]. The North American TurboGrafx-16 version is also featured on all regional variants of the [[PC Engine mini]]. | ||
+ | |||
+ | ==Versions== | ||
+ | ===Localised names=== | ||
+ | {{aka | ||
+ | | en_name=Victory Run | ||
+ | | jp_name=ビクトリーラン 栄光の13,000キロ | ||
+ | | jp_trans=Victory Run: Eikou no 13,000km | ||
+ | }} | ||
+ | |||
+ | ===Comparisons=== | ||
+ | {{mainArticle|{{PAGENAME}}/Comparisons}} | ||
==Digital manuals== | ==Digital manuals== | ||
Line 95: | Line 207: | ||
| card=VictoryRun TG16 US Card.jpg | | card=VictoryRun TG16 US Card.jpg | ||
| cardback=VictoryRun TG16 US Card Back.jpg | | cardback=VictoryRun TG16 US Card Back.jpg | ||
− | | manual= | + | | manual=VictoryRun TG16 US Manual.pdf |
| jewelcase=yes | | jewelcase=yes | ||
| jewelcasefront=VictoryRun TG16 US Box Front JewelCase.jpg | | jewelcasefront=VictoryRun TG16 US Box Front JewelCase.jpg | ||
Line 103: | Line 215: | ||
===ROM dump status=== | ===ROM dump status=== | ||
{{romtable| | {{romtable| | ||
− | {{rom|PCE|sha1=68044C5FB23F27697FF88657A22EF60FF6D61396|md5=1A09D66CAEAD5BC0F7669DC1AF346D9C|crc32=03E28CFF|size=256kB|date= |source=Card (JP)|comments=|quality=good| | + | {{rom|PCE|sha1=68044C5FB23F27697FF88657A22EF60FF6D61396|md5=1A09D66CAEAD5BC0F7669DC1AF346D9C|crc32=03E28CFF|size=256kB|date=|source=Card (JP)|comments=|quality=good}} |
− | {{rom|TG16|sha1=BAB16031A16490415CEDD5BA47CBE4CADC3D8727|md5=BC4361C967514EF29293778AD748A6B7|crc32=85CBD045|size=256kB|date= |source=Card (US)|comments=|quality= | + | {{rom|PCE|sha1=704a5d81259e3539a69261583c57127d4616df2b|md5=fd8310e74d8d038f445c77344aa3668d|crc32=2cebdbd5|size=256kB|date=|source=Wii U Virtual Console (JP)|comments=|quality=good}} |
+ | {{rom|TG16|sha1=BAB16031A16490415CEDD5BA47CBE4CADC3D8727|md5=BC4361C967514EF29293778AD748A6B7|crc32=85CBD045|size=256kB|date=|source=Card (US)|comments=|quality=}} | ||
+ | {{rom|TG16|sha1=e7d5aa410119874a6854d768429c18f387fda225|md5=3cce47219328affaf32282ec7b897011|crc32=aac2876f|size=256kB|date=|source=Wii U Virtual Console (US/EU)|comments=|quality=good}} | ||
}} | }} | ||
Latest revision as of 14:43, 11 April 2024
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Victory Run | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): PC Engine, TurboGrafx-16, Virtual Console (Wii, Wii U) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Hudson Soft NEC Home Electronics (USA) Konami | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Hudson Soft | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Victory Run, known as Victory Run: Eikou no 13,000km (ビクトリーラン 栄光の13,000キロ) in Japan, is a racing game released for the PC Engine and TurboGrafx-16 in late 1987 and 1989, respectively.
The game is based on the Paris-Dakar Rally that ran from 1979 to 2007, and uses a third-person perspective derived from the likes of OutRun. As the hardware behind the PC Engine and TurboGrafx-16 cannot scale sprites in real time (unlike OutRun), objects appear "choppy" when moving closer to the player.
Contents
Gameplay
The objective of Victory Run is to complete the full 13,000km (8,073 miles) course of the Paris-Dakar Rally in the best time possible, spanning across a total of eight stages. ← and → are used to steer the car, ↑ and ↓ are used to shift gears, Ⅰ is used for acceleration, and Ⅱ is used for the brakes. Throughout the game the player will need to avoid oncoming traffic and going offroad to avoid losing speed, and drive on different surfaces that affect the car's performance.
Upon starting the game, the player is instructed to enter a three-letter name, then select which replacement parts they would like to use throughout the game. They can select up to a maximum of 20 replacement parts, so deciding which parts are necessary is up to the player's decision. These will be used to replace parts inbetween stages as they degrade over the course of the game as indicated by their colours on the HUD - blue means the part is in good condition, green means the part has some minor wear, yellow means the part has degraded further, and red means the part has broken down. Various factors can result in the premature deterioration of parts, such as making the car jump from going too fast up a sloped road or repeatedly shifting gears or braking too frequently. The player must also be careful when shifting gears as using the incorrect gear can lead to the car getting stuck or slowing down.
In addition to keeping the car in good condition, the player must also finish each stage within an alotted time. Finishing a stage within the time limit will add the remaining time to the player's reserve time. If the player takes too long to reach the end of a stage, the game will begin deducting from the reserve time. If the reserve time runs out entirely, the game ends.
Parts
Tires | |
---|---|
These break down over time, reducing their grip on the road and making the car more likely to slip on corners. | |
Gears | |
Repeatedly shifting gears will wear down this part, potentially making it impossible to shift into a higher or lower gear. | |
Engine | |
Breaks down when continually driving at high speeds. | |
Suspension | |
Jumping off steep hills and going offroad will wear down this part, resulting in loss of speed over sand or rocks. | |
Brakes | |
Repeatedly using the brakes quickly will wear down this part. |
Stages
Stage 1 | |
---|---|
Road type: Normal | |
Stage 2 | |
Road type: Normal | |
Stage 3 | |
Road type: Sand | |
Stage 4 | |
Road type: Normal | |
Stage 5 | |
Road type: Sand | |
Stage 6 | |
Road type: Grass | |
Stage 7 | |
Road type: Normal | |
Stage 8 | |
Road type: Sand | |
History
Legacy
Victory Run has been re-released multiple times, including releases on the Wii and Wii U Virtual Console services as well as a re-release on the PlayStation 3. The North American TurboGrafx-16 version is also featured on all regional variants of the PC Engine mini.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Victory Run | Victory Run |
Japanese | ビクトリーラン 栄光の13,000キロ | Victory Run: Eikou no 13,000km |
Comparisons
- Main article: Victory Run/Comparisons.
Digital manuals
Magazine articles
- Main article: Victory Run/Magazine articles.
Physical scans
NEC Retro Average | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
78 | |
---|---|
Based on 2 reviews |
PC Engine version
PC Engine, JP |
---|
TurboGrafx-16 version
TurboGrafx-16, US |
---|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
256kB | Card (JP) | |||||||||||
✔ |
|
256kB | Wii U Virtual Console (JP) | |||||||||||
? |
|
256kB | Card (US) | |||||||||||
✔ |
|
256kB | Wii U Virtual Console (US/EU) |
External links
- Victory Run on Nintendo eShop (Wii U): JP
References
- ↑ ComputerEntertainer US Vol.8 07.pdf, page 15
- ↑ 2.0 2.1 2.2 https://www.nintendo.fr/Jeux/TurboGrafx/Victory-Run--280042.html (archive.today)
- ↑ 3.0 3.1 https://www.nintendo.co.jp/titles/20010000009426 (Wayback Machine: 2016-04-07 03:00)
- ↑ 4.0 4.1 http://www.nintendo.com/games/detail/victory-run-wii-u (Wayback Machine: 2017-09-30 18:55)
- ↑ 5.0 5.1 https://www.nintendo.de/Spiele/TurboGrafx/Victory-Run--280042.html (archive.today)
- ↑ 6.0 6.1 https://www.nintendo.co.uk/Games/TurboGrafx/Victory-Run--280042.html (archive.today)
- ↑ CompleteGuideToConsoles UK 01.pdf, page 75
- ↑ ComputerEntertainer US Vol.8 06.pdf, page 9
Victory Run | |
---|---|
Main page | Comparisons | Bugs | Magazine articles | Reception
|
- 1 player games
- JP PC Engine games
- PC Engine games
- 1987 PC Engine games
- All 1987 games
- PC Engine racing games
- Use magref
- US TurboGrafx-16 games
- TurboGrafx-16 games
- 1989 TurboGrafx-16 games
- TurboGrafx-16 racing games
- JP Wii Virtual Console games
- US Wii Virtual Console games
- EU Wii Virtual Console games
- AU Wii Virtual Console games
- Wii games
- 2006 Wii games
- Wii Virtual Console games
- JP Wii U Virtual Console games
- US Wii U Virtual Console games
- EU Wii U Virtual Console games
- DE Wii U Virtual Console games
- UK Wii U Virtual Console games
- Wii U games
- 2014 Wii U games
- Wii U Virtual Console games
- JP PlayStation 3 games
- US PlayStation 3 games
- PlayStation 3 games
- 2010 PlayStation 3 games
- Download-only PlayStation 3 games
- All games
- No non-NEC versions
- Victory Run
- PC Engine mini games