Difference between revisions of "Takin' it to the Hoop"
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− | {{ | + | {{Bob |
| bobscreen=TakinItToTheHoop TG16 title.png | | bobscreen=TakinItToTheHoop TG16 title.png | ||
− | | publisher={{ | + | | bobscreen2=USAProBasketball PCE Title.png |
+ | | tab1=TurboGrafx-16 | ||
+ | | tab2=PC Engine | ||
+ | | publisher={{company|[[Aicom]]|system=PCE}} {{company|[[NEC Technologies]]|system=TG16}} | ||
| developer=[[Aicom]] | | developer=[[Aicom]] | ||
| system=[[PC Engine]], [[TurboGrafx-16]] | | system=[[PC Engine]], [[TurboGrafx-16]] | ||
+ | | players=1-2 | ||
| genre=Sports | | genre=Sports | ||
| releases={{releasesPCE | | releases={{releasesPCE | ||
| pce_date_jp=1989-12-01 | | pce_date_jp=1989-12-01 | ||
| pce_code_jp=AC89003 | | pce_code_jp=AC89003 | ||
+ | | pce_rrp_jp=5,600 | ||
}} | }} | ||
{{releasesTG16 | {{releasesTG16 | ||
− | | tg16_date_us=1990 | + | | tg16_date_us=1990-03-15{{fileref|EGM US 010.pdf|page=22}} |
| tg16_code_us=TGX020026 | | tg16_code_us=TGX020026 | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{stub}}'''''{{PAGENAME}}''''', known as '''''USA Pro Basketball''''' (USAプロバスケットボール) in Japan, is a basketball game for the [[PC Engine]] and [[TurboGrafx-16]]. |
+ | |||
+ | ==Gameplay== | ||
+ | |||
+ | ==Versions== | ||
+ | ===Localised names=== | ||
+ | {{aka | ||
+ | | en_name=Takin' it to the Hoop | ||
+ | | jp_name=USAプロバスケットボール | ||
+ | | jp_trans=USA Pro Basketball | ||
+ | }} | ||
+ | |||
+ | ===Comparisons=== | ||
+ | {{mainArticle|{{PAGENAME}}/Comparisons}} | ||
+ | |||
+ | ==Production credits== | ||
+ | {{creditstable| | ||
+ | *'''PGM:''' Tsurumoku, Jun Yasuda, P. Okabe, Satoru Kinjyo | ||
+ | *'''Design:''' Shigenori Hashimoto, Shigeo Nagatomi, Yoshimi Takasugi, Reiko Takano | ||
+ | *'''Sound:''' Kiyoshi Yokoyama | ||
+ | *'''Object:''' Studio Sambo, G-Son Ohtsuka | ||
+ | *'''Director:''' Hideyuki Ishizuka | ||
+ | | source=In-game credits | ||
+ | | console=TG16 | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== | ||
Line 21: | Line 50: | ||
==Physical scans== | ==Physical scans== | ||
===PC Engine version=== | ===PC Engine version=== | ||
− | {{ | + | {{Scanbox |
| console=PC Engine | | console=PC Engine | ||
| region=JP | | region=JP | ||
Line 28: | Line 57: | ||
| spinemissing= | | spinemissing= | ||
| card= | | card= | ||
+ | | cardback= | ||
+ | | manual= | ||
| square=yes | | square=yes | ||
}} | }} | ||
− | |||
===TurboGrafx-16 version=== | ===TurboGrafx-16 version=== | ||
− | {{ | + | {{Scanbox |
| console=TurboGrafx-16 | | console=TurboGrafx-16 | ||
| region=US | | region=US | ||
− | | front= | + | | front=TakinItToTheHoop TG16 US Box Front.jpg |
− | | back= | + | | back=TakinItToTheHoop TG16 US Box Back.jpg |
− | | spinemissing= | + | | spinemissing=yes |
− | | jewelcasefront= | + | | card=TakinItToTheHoop TG16 US Card.jpg |
+ | | cardback=TakinItToTheHoop TG16 US Card Back.jpg | ||
+ | | manual=TakinItToTheHoop TG16 US Manual.pdf | ||
+ | | jewelcase= | ||
+ | | jewelcasefront=TakinItToTheHoop TG16 US Box Front JewelCase.jpg | ||
+ | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|PCE|sha1=62F3E0C56D22C015BEA15FE04CD16FAE380FEFCD|md5=63B5FFE340E140AA2B4B2C6C8635934B|crc32=1CAD4B7F|size=256kB|date=|source=Card (JP)|comments=|quality=}} | ||
+ | {{rom|TG16|sha1=1F36230EFDE7025730C1A0DBF3AA47B887440ECD|md5=FFBA5F3B04A2FAF9A991E8FA3A5D4008|crc32=E9D51797|size=256kB|date=|source=Card (US)|comments=|quality=}} | ||
}} | }} | ||
==References== | ==References== | ||
− | <references /> | + | <references/> |
+ | |||
+ | {{TakinItToTheHoopOmni}} |
Latest revision as of 16:12, 10 April 2024
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Takin' it to the Hoop | |||||||||||||||
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System(s): PC Engine, TurboGrafx-16 | |||||||||||||||
Publisher: Aicom NEC Technologies | |||||||||||||||
Developer: Aicom | |||||||||||||||
Genre: Sports | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
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This short article is in need of work. You can help NEC Retro by adding to it.
Takin' it to the Hoop, known as USA Pro Basketball (USAプロバスケットボール) in Japan, is a basketball game for the PC Engine and TurboGrafx-16.
Contents
Gameplay
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Takin' it to the Hoop | Takin' it to the Hoop |
Japanese | USAプロバスケットボール | USA Pro Basketball |
Comparisons
- Main article: Takin' it to the Hoop/Comparisons.
Production credits
- PGM: Tsurumoku, Jun Yasuda, P. Okabe, Satoru Kinjyo
- Design: Shigenori Hashimoto, Shigeo Nagatomi, Yoshimi Takasugi, Reiko Takano
- Sound: Kiyoshi Yokoyama
- Object: Studio Sambo, G-Son Ohtsuka
- Director: Hideyuki Ishizuka
Magazine articles
- Main article: Takin' it to the Hoop/Magazine articles.
Physical scans
PC Engine version
PC Engine, JP |
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|
TurboGrafx-16 version
TurboGrafx-16, US |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
256kB | Card (JP) | |||||||||||
? |
|
256kB | Card (US) |
References
Takin' it to the Hoop | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Reception
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