Difference between revisions of "Jinmu Denshou"
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− | {{ | + | {{Bob |
− | | bobscreen= | + | | bobscreen=JinmuDenshou PCE JP SStitle.png |
| publisher=[[Big Club]] | | publisher=[[Big Club]] | ||
| developer=[[Manjyudo]] | | developer=[[Manjyudo]] | ||
| system=[[PC Engine]] | | system=[[PC Engine]] | ||
+ | | players=1 | ||
| genre=Shoot-'em-Up | | genre=Shoot-'em-Up | ||
| releases={{releasesPCE | | releases={{releasesPCE | ||
− | | pce_date_jp=1989-06- | + | | pce_date_jp=1989-06-28 |
| pce_code_jp=BG01003 | | pce_code_jp=BG01003 | ||
+ | | pce_rrp_jp=6,700 | ||
}} | }} | ||
+ | }} | ||
+ | {{stub}}'''''{{PAGENAME}}''''' (神武伝承) is a shoot-'em-up game for the [[PC Engine]]. | ||
+ | |||
+ | ==Gameplay== | ||
+ | While probably inspired by ''[[Space Harrier]]'' and ''3D World Runner'', ''Jinmu Denshou'' allows the player free control of their movement in all three dimensions in most stages, arguably making it a precursor to 3D third-person action games. It's also unique in including melee combat, though it's difficult for the player to judge the correct depth to successfully hit an opponent with their sword without getting hit themselves. | ||
+ | |||
+ | The platforming is similarly difficult due to the lack of sprite scaling on the PC Engine hardware. These factors along with the generally high and unfair difficulty of other aspects of the game (i.e. how the bosses take an unusually high amount of hits to defeat) have led to the game having a poor reputation, often referred to as one of the worst games in the PC Engine's library along with games like ''[[Energy]]'' and ''[[F-1 Pilot]]''. | ||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''Program:''' F. Fukaya, T. Kawaguchi | ||
+ | *'''Music:''' M. Uno, Goblin Sound, Benjamin. Hebi | ||
+ | *'''Graphic:''' K. Nakajima, A. Sekine | ||
+ | *'''Original Writer:''' M. Akishino | ||
+ | *'''Producer:''' Eiko. Iida | ||
+ | | source=In-game credits (JP) | ||
+ | | console=PCE | ||
+ | }} | ||
}} | }} | ||
− | {{ | + | |
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==Physical scans== | ==Physical scans== | ||
{{ratings | {{ratings | ||
| icon=PCE | | icon=PCE | ||
+ | | cgtc=55 | ||
+ | | cgtc_source={{num|1|page=77|pdf=CompleteGuideToConsoles UK 01.pdf}} | ||
| cvg=56 | | cvg=56 | ||
| cvg_source={{num|95|page=119|pdf=CVG UK 095.pdf}} | | cvg_source={{num|95|page=119|pdf=CVG UK 095.pdf}} | ||
}} | }} | ||
− | {{ | + | {{Scanbox |
| console=PC Engine | | console=PC Engine | ||
| region=JP | | region=JP | ||
− | | front= | + | | front=JinmuDenshou PCE JP Front.jpg |
+ | | back=JinmuDenshou PCE JP Back.jpg | ||
+ | | spinemissing= | ||
+ | | card=JinmuDenshou PCE JP HuCard.jpg | ||
+ | | cardback=JinmuDenshou PCE JP HuCard Back.jpg | ||
+ | | manual=JinmuDenshou PCE JP Manual.pdf | ||
| square=yes | | square=yes | ||
+ | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|PCE|sha1=E38D6D83120301A7BEFA7F496F1A93768060032D|md5=B7BD7BB88393A97BDF6072534177FE7D|crc32=C150637A|size=512kB|date= |source=Card (JP)|comments=|quality=}} | ||
+ | {{rom|PCE|sha1=735BA5D77F49288E360B2908D989EFBDC8B7ADF4|md5=31D2DCE8774ADC6C030BAEBEBCBC20C4|crc32=84240EF9|size=512kB|date= |source=Card (JP)|comments=Alt|quality=}} | ||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | |||
+ | {{JinmuDenshouOmni}} |
Latest revision as of 19:03, 28 November 2023
Jinmu Denshou | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): PC Engine | ||||||||||
Publisher: Big Club | ||||||||||
Developer: Manjyudo | ||||||||||
Genre: Shoot-'em-Up | ||||||||||
Number of players: 1 | ||||||||||
|
This short article is in need of work. You can help NEC Retro by adding to it.
Jinmu Denshou (神武伝承) is a shoot-'em-up game for the PC Engine.
Contents
Gameplay
While probably inspired by Space Harrier and 3D World Runner, Jinmu Denshou allows the player free control of their movement in all three dimensions in most stages, arguably making it a precursor to 3D third-person action games. It's also unique in including melee combat, though it's difficult for the player to judge the correct depth to successfully hit an opponent with their sword without getting hit themselves.
The platforming is similarly difficult due to the lack of sprite scaling on the PC Engine hardware. These factors along with the generally high and unfair difficulty of other aspects of the game (i.e. how the bosses take an unusually high amount of hits to defeat) have led to the game having a poor reputation, often referred to as one of the worst games in the PC Engine's library along with games like Energy and F-1 Pilot.
Production credits
- Program: F. Fukaya, T. Kawaguchi
- Music: M. Uno, Goblin Sound, Benjamin. Hebi
- Graphic: K. Nakajima, A. Sekine
- Original Writer: M. Akishino
- Producer: Eiko. Iida
Magazine articles
- Main article: Jinmu Denshou/Magazine articles.
Physical scans
NEC Retro Average | |||||||||
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56 | |
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Based on 2 reviews |
PC Engine, JP |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
|
512kB | Card (JP) | |||||||||||
? |
|
512kB | Card (JP) | Alt |
References
Jinmu Denshou | |
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Main page | Magazine articles | Reception
|