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Difference between revisions of "Wonder Boy III: Monster Lair"

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| cd_code_jp=HCD9006
 
| cd_code_jp=HCD9006
 
| cd_rrp_jp=5,800
 
| cd_rrp_jp=5,800
| cd_date_us=1989
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| cd_date_us=1989-12{{fileref|ComputerEntertainer US Vol.8 10.pdf|page=23}}
 
| cd_code_us=TGXCD1003
 
| cd_code_us=TGXCD1003
 
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Revision as of 02:13, 9 December 2022

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  • NTSC-J
  • NTSC-U

WB3ML CDROM2 JP Title.png

WB3ML CDROM2 US Title.png

Wonder Boy III: Monster Lair
System(s): CD-ROM², Virtual Console (Wii)
Publisher: Hudson Soft
Developer:
Original system(s): Arcade (Sega System 16)
Genre: Action































Number of players: 1-2
Official in-game languages:
  • English
  • Release Date RRP Code
    CD-ROM²
    JP
    ¥5,8005,800 HCD9006
    CD-ROM²
    US
    TGXCD1003
    Wii Virtual Console
    JP
    800pts800
    CERO: A
    Wii Virtual Console
    US
    800pts800
    ESRB: Everyone
    Wii Virtual Console
    EU
    800pts800
    PEGI: 7+
    Wii Virtual Console
    AU
    800pts800
    OFLC: General (G)
    Non-NEC versions
    Arcade
    Arcade
    Sega Mega Drive
    Mega Drive

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    Wonder Boy III: Monster Lair (ワンダーボーイIII モンスターレア), simply titled Monster Lair in North America, is the true third game in the Wonder Boy series originally developed for the Sega System 16 and later the Sega Mega Drive. It was ported to the CD-ROM² as an actual Wonder Boy title, although Sega was not involved with it.

    Gameplay

    History

    Legacy

    The CD-ROM² and Mega Drive versions of the game were brought to the Wii's Virtual Console service.

    Versions

    On CD-ROM² hardware, Wonder Boy III is very close to its arcade counterpart, but does not feature any parallax scrolling. It does, however, include a CD audio soundtrack with higher quality versions of the music tracks heard in the arcade. The nature of the CD-ROM format means there are also loading times. However, these are small prices to pay for a near-perfect port of what was then a new arcade game, something that was typically impossible at the time.

    Production credits

    Staff
    • Programmer: Naoki Hoshizaki
    • Character Designer: Rie Ishizuka, Hiromi Suzuko
    • Music Composer, Effect Designer: Shinichi Sakamoto
    • Director: Ryuichi Nishizawa
    • Assistant: Takanori Kurihara, Yoshihito Saisho
    • Supervisor: Michishito Ishizuka
    • Special Thanks to: Tsutomu Watanabe, Masanori Yoshihara, Mina Morioka, Kohta Kikuchi, Anzu Oohori, Shooting no Kamisama
    PC Engine Staff
    • Music Arranged by: A. Chikuma
    • Graphic Design: Tetsuya Sasaki
    • Programmer: Kouji Yamamoto, Takeshi Takamine
    • Assistant: Kenichi Sakai, Bokegi, Yoshinozui
    • Sound Effect: Masahiro Teramoto
    • Test Player: Mika Yamamoto
    • Manager: Tomofumi Matsumoto
    • Special Thanks: Toshinori Oyama, Toshiyuki Sasagawa
    Presented by Hudson Soft/Alfa System, Westone
    Thank you
    Source:
    In-game credits (JP)

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    Magazine articles

    Main article: Wonder Boy III: Monster Lair/Magazine articles.

    Physical scans

    CD-ROM², US
    MonsterLair TGCD US Box Back.jpgNospine.pngMonsterLair TGCD US Box Front.jpg
    Cover
    MonsterLair TGCD US Disc.jpg
    Disc
    50x50px
    Manual
    MonsterLair TGCD US Box Front JewelCase.jpg
    Jewel Case

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    CD-ROM²
     ?
    CRC32
    MD5
    SHA-1
    CD (JP) Rev 3
    CD-ROM²
     ?
    CRC32
    MD5
    SHA-1
    CD (JP) Rev 4
    CD-ROM²
     ?
    CRC32
    MD5
    SHA-1
    CD (US)

    References

    Segaretro-round.svg
    Sega Retro has more information related to Wonder Boy III: Monster Lair


    Wonder Boy III: Monster Lair

    WB3ML CDROM2 JP Title.png

    Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception


    Wonder Boy games for NEC systems
    Bikkuriman World (1987) | Wonder Boy III: Monster Lair (1989) | Dragon's Curse (1991) | The Dynastic Hero (1994)