Difference between revisions of "Wonder Boy III: Monster Lair"
From NEC Retro
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{{Bob | {{Bob | ||
− | | bobscreen= | + | | bobscreen=WB3ML CDROM2 JP Title.png |
+ | | bobscreen2=WB3ML CDROM2 US Title.png | ||
+ | | tab1=NTSC-J | ||
+ | | tab2=NTSC-U | ||
| publisher=[[Hudson Soft]] | | publisher=[[Hudson Soft]] | ||
| developer=[[Westone]] | | developer=[[Westone]] | ||
− | | system=[[CD-ROM²]] | + | | system=[[CD-ROM²]], [[Virtual Console]] (Wii) |
− | | players=1 | + | | players=1-2 |
| genre=Action | | genre=Action | ||
| releases={{releasesCD | | releases={{releasesCD | ||
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| vc_date_jp=2008-04-15 | | vc_date_jp=2008-04-15 | ||
| vc_rrp_jp=800 | | vc_rrp_jp=800 | ||
+ | | vc_rating_jp=a | ||
+ | | vc_date_us=2007-12-17 | ||
+ | | vc_rrp_us=800 | ||
+ | | vc_rating_us=e | ||
+ | | vc_date_eu=2007-12-21 | ||
+ | | vc_rrp_eu=800 | ||
+ | | vc_rating_eu=7 | ||
+ | | vc_date_au=2007-12-21 | ||
+ | | vc_rrp_au=800 | ||
+ | | vc_rating_au=g | ||
}} | }} | ||
+ | | otherformats={{NonNEC|Arcade|MD}} | ||
}} | }} | ||
− | {{ | + | {{stub}}'''''{{PAGENAME}}''''' (ワンダーボーイIII モンスターレア), simply titled '''''Monster Lair''''' in North America, is [[sega:Wonder Boy III: Monster Lair|the ''true'' third game in the ''Wonder Boy'' series]] originally developed for the [[sega:Sega System 16|Sega System 16]] and later the [[sega:Sega Mega Drive|Sega Mega Drive]]. It was ported to the [[CD-ROM²]] as an actual ''Wonder Boy'' title, although [[Sega]] was not involved with it. |
+ | |||
+ | ==Gameplay== | ||
+ | |||
+ | ==History== | ||
+ | ===Legacy=== | ||
+ | The Mega Drive and CD-ROM² versions of the game were brought to the [[Wii]]'s [[Virtual Console]] service. | ||
==Versions== | ==Versions== | ||
On CD-ROM² hardware, ''Wonder Boy III'' is very close to its arcade counterpart, but does not feature any parallax scrolling. It does, however, include a CD audio soundtrack with higher quality versions of the music tracks heard in the arcade. The nature of the CD-ROM format means there are also loading times. However, these are small prices to pay for a near-perfect port of what was then a new arcade game, something that was typically impossible at the time. | On CD-ROM² hardware, ''Wonder Boy III'' is very close to its arcade counterpart, but does not feature any parallax scrolling. It does, however, include a CD audio soundtrack with higher quality versions of the music tracks heard in the arcade. The nature of the CD-ROM format means there are also loading times. However, these are small prices to pay for a near-perfect port of what was then a new arcade game, something that was typically impossible at the time. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | {{creditsheader|Staff}} | ||
+ | *'''Programmer:''' Naoki Hoshizaki | ||
+ | *'''Character Designer:''' Rie Ishizuka, Hiromi Suzuko | ||
+ | *'''Music Composer, Effect Designer:''' Shinichi Sakamoto | ||
+ | *'''Director:''' Ryuichi Nishizawa | ||
+ | *'''Assistant:''' Takanori Kurihara, Yoshihito Saisho | ||
+ | *'''Supervisor:''' Michishito Ishizuka | ||
+ | *'''Special Thanks to:''' Tsutomu Watanabe, Masanori Yoshihara, Mina Morioka, Kohta Kikuchi, Anzu Oohori, Shooting no Kamisama | ||
+ | {{creditsheader|PC Engine Staff}} | ||
+ | *'''Music Arranged by:''' A. Chikuma | ||
+ | *'''Graphic Design:''' Tetsuya Sasaki | ||
+ | *'''Programmer:''' Kouji Yamamoto, Takeshi Takamine | ||
+ | *'''Assistant:''' Kenichi Sakai, Bokegi, Yoshinozui | ||
+ | *'''Sound Effect:''' Masahiro Teramoto | ||
+ | *'''Test Player:''' Mika Yamamoto | ||
+ | *'''Manager:''' Tomofumi Matsumoto | ||
+ | *'''Special Thanks:''' Toshinori Oyama, Toshiyuki Sasagawa | ||
+ | :'''Presented by [[Hudson Soft]]/[[Alfa System]], [[Westone]]''' | ||
+ | :'''Thank you''' | ||
+ | | source=In-game credits (JP) | ||
+ | | console=CDROM2 | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==Physical scans== | ==Physical scans== | ||
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| disc=MonsterLair TGCD US Disc.jpg | | disc=MonsterLair TGCD US Disc.jpg | ||
| manual=Monster Lair.pdf | | manual=Monster Lair.pdf | ||
+ | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|CDROM2|sha1=|md5=|crc32=|size=|date=|source=CD (JP)|comments=Rev 3|icon=|quality=|prototype=|protoname=}} | ||
+ | {{rom|CDROM2|sha1=|md5=|crc32=|size=|date=|source=CD (JP)|comments=Rev 4|icon=|quality=|prototype=|protoname=}} | ||
+ | {{rom|CDROM2|sha1=|md5=|crc32=|size=|date=|source=CD (US)|comments=|icon=|quality=|prototype=|protoname=}} | ||
}} | }} | ||
==References== | ==References== | ||
{{SegaRetro|italics=yes}} | {{SegaRetro|italics=yes}} | ||
− | <references /> | + | <references/> |
+ | |||
+ | {{WB3MLOmni}} | ||
+ | {{WonderBoy}} |
Revision as of 15:26, 11 January 2022
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Wonder Boy III: Monster Lair | |||||||||||||||||||||||||||||||||||
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System(s): CD-ROM², Virtual Console (Wii) | |||||||||||||||||||||||||||||||||||
Publisher: Hudson Soft | |||||||||||||||||||||||||||||||||||
Developer: Westone | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help NEC Retro by adding to it.
Wonder Boy III: Monster Lair (ワンダーボーイIII モンスターレア), simply titled Monster Lair in North America, is the true third game in the Wonder Boy series originally developed for the Sega System 16 and later the Sega Mega Drive. It was ported to the CD-ROM² as an actual Wonder Boy title, although Sega was not involved with it.
Contents
Gameplay
History
Legacy
The Mega Drive and CD-ROM² versions of the game were brought to the Wii's Virtual Console service.
Versions
On CD-ROM² hardware, Wonder Boy III is very close to its arcade counterpart, but does not feature any parallax scrolling. It does, however, include a CD audio soundtrack with higher quality versions of the music tracks heard in the arcade. The nature of the CD-ROM format means there are also loading times. However, these are small prices to pay for a near-perfect port of what was then a new arcade game, something that was typically impossible at the time.
Production credits
- Programmer: Naoki Hoshizaki
- Character Designer: Rie Ishizuka, Hiromi Suzuko
- Music Composer, Effect Designer: Shinichi Sakamoto
- Director: Ryuichi Nishizawa
- Assistant: Takanori Kurihara, Yoshihito Saisho
- Supervisor: Michishito Ishizuka
- Special Thanks to: Tsutomu Watanabe, Masanori Yoshihara, Mina Morioka, Kohta Kikuchi, Anzu Oohori, Shooting no Kamisama
- Music Arranged by: A. Chikuma
- Graphic Design: Tetsuya Sasaki
- Programmer: Kouji Yamamoto, Takeshi Takamine
- Assistant: Kenichi Sakai, Bokegi, Yoshinozui
- Sound Effect: Masahiro Teramoto
- Test Player: Mika Yamamoto
- Manager: Tomofumi Matsumoto
- Special Thanks: Toshinori Oyama, Toshiyuki Sasagawa
- Presented by Hudson Soft/Alfa System, Westone
- Thank you
Error: String exceeds 1,000 character limit.
Magazine articles
- Main article: Wonder Boy III: Monster Lair/Magazine articles.
Physical scans
CD-ROM², JP |
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CD-ROM², US |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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CD (JP) | Rev 3 | |||||||||||
? |
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CD (JP) | Rev 4 | |||||||||||
? |
|
CD (US) |
References
Sega Retro has more information related to Wonder Boy III: Monster Lair
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Wonder Boy III: Monster Lair | |
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Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception
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Wonder Boy games for NEC systems |
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Bikkuriman World (1987) | Wonder Boy III: Monster Lair (1989) | Dragon's Curse (1991) | The Dynastic Hero (1994) |
- 1-2 player games
- JP CD-ROM² games
- US CD-ROM² games
- CD-ROM² games
- 1989 CD-ROM² games
- All 1989 games
- CD-ROM² action games
- JP Wii Virtual Console games
- US Wii Virtual Console games
- EU Wii Virtual Console games
- AU Wii Virtual Console games
- Wii games
- 2007 Wii games
- Wii Virtual Console games
- All games
- Stubs
- Credits without reference
- Pages with broken file links
- Missing ROM hashes
- Wonder Boy III: Monster Lair
- Wonder Boy (franchise)