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(Created page with "<includeonly>{{#ifeq:{{{image|}}}|no||<div style="text-align:center;"><div style="display:inline-block; margin:2px; min-width:320px; vertical-align:top;"> {{{!}}class="prettyt...")
 
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}}</div>
  
 
{{{desc}}}
 
{{{desc}}}
  
{{#if:{{{fixed|}}}|<span style="color:#00BB00;">'''Fixed''' in {{{fixed}}}.</span>|{{
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{{#if:{{{introduced|}}}|<span style="color:#FF0000;">'''Introduced''' in {{{introduced}}}.<br>}}{{#if:{{{fixed|}}}|<span style="color:#00BB00;">'''Fixed''' in {{{fixed}}}.</span>|{{
#if:{{{partialfixed|}}}|<span style="color:#FFAA00;">'''Partially fixed''' in {{{partialfixed}}}.</span>|<span style="color:#FF0000;">'''Not fixed''' in any version.</span>}}}}{{#if:{{{schg|}}}|&nbsp;([[{{{schg}}}|Hacking guide fix]]).}}{{#ifeq:{{NAMESPACE}}||[[Category:Bugs]]|}}</includeonly><noinclude>{{SegaRetroTemplate}}
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#if:{{{partialfixed|}}}|<span style="color:#FFAA00;">'''Partially fixed''' in {{{partialfixed}}}.</span>|<span style="color:#FF0000;">'''Not fixed''' in any {{#if:{{{introduced|}}}|further}} version.</span>}}}}{{#if:{{{schg|}}}|&nbsp;([[{{{schg}}}|Hacking guide fix]]).}}{{#ifeq:{{NAMESPACE}}||[[Category:Bugs]]|}}</includeonly><noinclude>{{SegaRetroTemplate}}
 
Template for describing bugs
 
Template for describing bugs
  
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| caption4=
 
| caption4=
 
| desc=
 
| desc=
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| introduced=
 
| fixed=
 
| fixed=
 
| partialfixed=
 
| partialfixed=
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<pre>| image=no</pre>
 
<pre>| image=no</pre>
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The "<tt>fixed</tt>" and "<tt>partialfixed</tt>" fields should only be used if a bug was fixed in a newer version/release. Do NOT use it for bugs that didn't exist in older versions! In such a case that a bug was introduced in a later version, use the "<tt>introduced</tt>" field.
  
 
==Examples==
 
==Examples==
 
{{Bug
 
{{Bug
 
| image=Bomberman PCE JP TapNotConnected.png
 
| image=Bomberman PCE JP TapNotConnected.png
| caption=dsads
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| caption=When Konami killed Hudson Soft
  
 
| image2=Bomberman TG16 US TapNotConnected.png
 
| image2=Bomberman TG16 US TapNotConnected.png
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Note: Prison capsules make the score tally appear automatically, so the level will always end.
 
Note: Prison capsules make the score tally appear automatically, so the level will always end.
 +
| introduced=Rev.01
 
| fixed=Rev.02
 
| fixed=Rev.02
 
}}
 
}}

Latest revision as of 15:22, 10 April 2023

Segaretro-round.svg This template has been manually copied from Sega Retro, specifically Template:Bug
Technical restrictions prevent this template from being shared across multiple wikis. In the medium term, any changes should be made to the Sega Retro variant first, before manually copying the contents back here. As this is not an automatic process, this version of the template might also be out of date.

Template for describing bugs

Usage

{{Bug
| image=
| image2=
| image3=
| image4=
| caption=
| caption2=
| caption3=
| caption4=
| desc=
| introduced=
| fixed=
| partialfixed=
}}

Up to four images and captions may be assigned to a bug description. If no image is needed (e.g. an audio bug), add this:

| image=no


The "fixed" and "partialfixed" fields should only be used if a bug was fixed in a newer version/release. Do NOT use it for bugs that didn't exist in older versions! In such a case that a bug was introduced in a later version, use the "introduced" field.

Examples

Bomberman PCE JP TapNotConnected.png

When Konami killed Hudson Soft

Bomberman TG16 US TapNotConnected.png

Attempting to transform into Super Sonic after hitting a signpost or prison capsule results in Sonic "walking" in mid air, and becoming unresponsive to controls. If Sonic moves off the right side of the screen before this happens the score tally will appear and the game continues on to the the next level as normal. If he does not leave the screen he will get stuck with no way of ending the level.

The player can't wait for a time over, because passing a signpost stops the timer. The only thing to do without debug in this situation is to reset the game.

Note: Prison capsules make the score tally appear automatically, so the level will always end.

Introduced in Rev.01.
Fixed in Rev.02.

From time to time, the audio will stop working.

Partially fixed in later ports, but happens much more rarely.