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Difference between revisions of "Street Fighter II': Champion Edition"

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| publisher=[[NEC Home Electronics]]
 
| developer=[[Capcom]]
 
| developer=[[Capcom]]
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| originalsystem=Arcade boards
 
| system=[[PC Engine]], [[Virtual Console]] (Wii)
 
| system=[[PC Engine]], [[Virtual Console]] (Wii)
| romsize=2.5 MB
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| peripherals=[[Arcade Pad 6]]
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| genre=Fighting
 
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{{sub-stub}}'''''{{PAGENAME}}''''' (or '''''Street Fighter II Dash''''', as it is officially pronounced in Japan) is a port of the 1992 arcade game of the same title released for the [[PC Engine]]. It was the second and last ''Street Fighter'' game released for the platform, following ''[[Fighting Street]]'' (a retitled port of the original ''Street Fighter''). Unlike its predecessor, which was one of the first PCE games released in [[CD-ROM²]] format, the PCE version of ''Champion Edition'' was a 20-Megabit [[HuCard]], which was the largest ROM size that the format was ever available in. As a result, the ''Champion Edition'' HuCard is a bit thicker than other releases.
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{{stub}}'''''{{PAGENAME}}''''' (or '''''Street Fighter II Dash''''', as it is officially pronounced in Japan) is a port of the 1992 arcade game of the same title released for the [[PC Engine]]. It was the second and last ''Street Fighter'' game released for the platform, following ''[[Fighting Street]]'' (a retitled port of the original ''Street Fighter''). Unlike its predecessor, which was one of the first PCE games released in [[CD-ROM²]] format, the PCE version of ''Champion Edition'' was a 20-Megabit [[HuCard]], which was the largest ROM size that the format was ever available in. As a result, the ''Champion Edition'' HuCard is a bit thicker than other releases.
  
 
The PCE version of ''Champion Edition'' was the second console release in the ''Street Fighter II'' series, following the Super NES version of ''Street Fighter II: The World Warrior'' released the previous year. The PCE ''Champion Edition'' was considerably more accurate to the arcade version compared to the SNES ''World Warrior'', as it has more accurately drawn ending sequences and retains all of the announcer's voice clips (such as when counting down during the continue screen or when mentioning a country's name before a match), and it even restores the barrel-breaking minigame that was missing in the first SNES game. However, it lacks the Turbo mode that was later added in ''Street Fighter II Turbo: Hyper Fighting'' for the SNES, as well as in ''Street Fighter II′: Special Champion Edition'' for the Mega Drive.
 
The PCE version of ''Champion Edition'' was the second console release in the ''Street Fighter II'' series, following the Super NES version of ''Street Fighter II: The World Warrior'' released the previous year. The PCE ''Champion Edition'' was considerably more accurate to the arcade version compared to the SNES ''World Warrior'', as it has more accurately drawn ending sequences and retains all of the announcer's voice clips (such as when counting down during the continue screen or when mentioning a country's name before a match), and it even restores the barrel-breaking minigame that was missing in the first SNES game. However, it lacks the Turbo mode that was later added in ''Street Fighter II Turbo: Hyper Fighting'' for the SNES, as well as in ''Street Fighter II′: Special Champion Edition'' for the Mega Drive.
  
 
Because the standard PC Engine controller at the time only featured two action buttons ({{I}} and {{II}}), [[NEC Avenue]] produced the [[Avenue Pad 6]] specifically for ''Street Fighter II′'', which adds four more action buttons ({{III}}, {{IV}}, {{V}} and {{VI}}). When played on a standard controller, {{Run}}, {{II}} and {{I}} are used as general attack buttons, while {{Select}} toggles between punches and kicks.
 
Because the standard PC Engine controller at the time only featured two action buttons ({{I}} and {{II}}), [[NEC Avenue]] produced the [[Avenue Pad 6]] specifically for ''Street Fighter II′'', which adds four more action buttons ({{III}}, {{IV}}, {{V}} and {{VI}}). When played on a standard controller, {{Run}}, {{II}} and {{I}} are used as general attack buttons, while {{Select}} toggles between punches and kicks.
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 +
==Production credits==
 +
{{multicol|
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{{creditstable|
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*'''Planner:''' Hyper Mickey
 +
*'''Software Design:''' Koji "Yoshilim" Yoshida, Koji "Cuty" Ueyama, Harunobu "Img" Imagawa, Hisashi "Kurarin" Kuramoto, Hiroki "Chun" Bandoh, Mitsutoshi "Mit" Gotoh
 +
*'''Sound Software Design:''' Yoshihiro "Oyabun" Sakaguchi, Yasushi "Ikebomb" Ikeda
 +
*'''Music Design:''' Mari Yamaguchi, Isao "Oyaji" Abe
 +
*'''Sound Effect Design:''' Tatsuya "Amie" Nishimura, [[sega:Tadashi Jokagi|Tadashi "Elf" Joukagi]]
 +
*'''Object Design:''' Masao "Sakusan" Sakurai, Kaijin Pe・Pe・Pe
 +
*'''Scroll Design:''' Shizuyo "Izzy" Ukai, Chie "Tanoq" Nishida
 +
*'''Technical Design:''' Nobuhiro "Nob" Takagaki, Yasunobu "Planet" Kasuya, Takato Matsumura
 +
*'''Market Design:''' Masao "Tekesan" Takeuchi, Yoshiro "Single" Suzuki, Nobuyuki "Kon" Kondoh, Hideaki Azima, Meg, Hirotada "Baco" Hashimoto
 +
*'''Very Special Thanks:''' Tadashi "Breath" Sanzen, Manashi, Masayuki "Imo" Akahori, Professor F, Mizushima Ya.
 +
*'''Special Thanks:''' Shin, Ryo Miyazaki, Noriko "Cozy" Aiba, Pukuch, Pc Tompon, Hyper Bengie, Hanaten "Uckey" Sarujima, Key Mountain
 +
*'''Produced by:''' [[sega:Capcom|CAPCOM CO.,LTD.]]
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*'''Presented by:''' [[sega:NEC|NEC Home Electronics,Ltd.]]
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| source=In-game credits (JP)
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| console=PCE
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}}
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}}
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==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
 
==Physical scans==
 
==Physical scans==
{{scanbox
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{{ratings
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| icon=PCE
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| cvg=92
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| cvg_source={{num|142|page=30-32|pdf=CVG UK 142.pdf|pdfpage=30}}
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}}
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{{Scanbox
 
| console=PC Engine
 
| console=PC Engine
 
| region=JP
 
| region=JP
 
| front=SFIICE front.jpg
 
| front=SFIICE front.jpg
 
| back=SFIICE back.jpg
 
| back=SFIICE back.jpg
| spinemissing=
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| spinemissing=yes
 
| card=SFIICE card.jpg
 
| card=SFIICE card.jpg
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| cardback=
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| manual=StreetFighter II'CE_PCE_HuCard_JP_Manual.pdf
 
| square=yes
 
| square=yes
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}}
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==Technical information==
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===ROM dump status===
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{{romtable|
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{{rom|PCE|sha1=E757ECDF857803CB46CDF37ECF4596F6EACCDD76|md5=0D9135BE3267876BFEC7F588ABEDA5BB|crc32=D15CB6BB|size=2,621,440|date= |source=Card (JP)|comments=|quality=good|prototype=no}}
 
}}
 
}}
  
 
==References==
 
==References==
<references />
+
<references/>
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{{SegaRetro|title=Street Fighter II': Special Champion Edition|italics=yes}}
 
{{SegaRetro|title=Street Fighter II'|italics=yes}}
 
{{SegaRetro|title=Street Fighter II'|italics=yes}}
{{clear}}
 
{{SegaRetro|title=Street Fighter II': Special Champion Edition|italics=yes}}
 

Revision as of 10:41, 23 December 2018

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Street Fighter II': Champion Edition
System(s): PC Engine, Virtual Console (Wii)
Publisher: NEC Home Electronics
Developer:
Original system(s): Arcade boards
Peripherals supported:
Arcade Pad 6
Genre: Fighting































Release Date RRP Code
PC Engine
JP
¥9,8009,800 HE93002
Wii Virtual Console
JP
600pts600

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This short article is in need of work. You can help NEC Retro by adding to it.


Street Fighter II': Champion Edition (or Street Fighter II Dash, as it is officially pronounced in Japan) is a port of the 1992 arcade game of the same title released for the PC Engine. It was the second and last Street Fighter game released for the platform, following Fighting Street (a retitled port of the original Street Fighter). Unlike its predecessor, which was one of the first PCE games released in CD-ROM² format, the PCE version of Champion Edition was a 20-Megabit HuCard, which was the largest ROM size that the format was ever available in. As a result, the Champion Edition HuCard is a bit thicker than other releases.

The PCE version of Champion Edition was the second console release in the Street Fighter II series, following the Super NES version of Street Fighter II: The World Warrior released the previous year. The PCE Champion Edition was considerably more accurate to the arcade version compared to the SNES World Warrior, as it has more accurately drawn ending sequences and retains all of the announcer's voice clips (such as when counting down during the continue screen or when mentioning a country's name before a match), and it even restores the barrel-breaking minigame that was missing in the first SNES game. However, it lacks the Turbo mode that was later added in Street Fighter II Turbo: Hyper Fighting for the SNES, as well as in Street Fighter II′: Special Champion Edition for the Mega Drive.

Because the standard PC Engine controller at the time only featured two action buttons ( and ), NEC Avenue produced the Avenue Pad 6 specifically for Street Fighter II′, which adds four more action buttons (, , and ). When played on a standard controller,  RUN , and are used as general attack buttons, while  SELECT  toggles between punches and kicks.

Production credits

  • Planner: Hyper Mickey
  • Software Design: Koji "Yoshilim" Yoshida, Koji "Cuty" Ueyama, Harunobu "Img" Imagawa, Hisashi "Kurarin" Kuramoto, Hiroki "Chun" Bandoh, Mitsutoshi "Mit" Gotoh
  • Sound Software Design: Yoshihiro "Oyabun" Sakaguchi, Yasushi "Ikebomb" Ikeda
  • Music Design: Mari Yamaguchi, Isao "Oyaji" Abe
  • Sound Effect Design: Tatsuya "Amie" Nishimura, Tadashi "Elf" Joukagi
  • Object Design: Masao "Sakusan" Sakurai, Kaijin Pe・Pe・Pe
  • Scroll Design: Shizuyo "Izzy" Ukai, Chie "Tanoq" Nishida
  • Technical Design: Nobuhiro "Nob" Takagaki, Yasunobu "Planet" Kasuya, Takato Matsumura
  • Market Design: Masao "Tekesan" Takeuchi, Yoshiro "Single" Suzuki, Nobuyuki "Kon" Kondoh, Hideaki Azima, Meg, Hirotada "Baco" Hashimoto
  • Very Special Thanks: Tadashi "Breath" Sanzen, Manashi, Masayuki "Imo" Akahori, Professor F, Mizushima Ya.
  • Special Thanks: Shin, Ryo Miyazaki, Noriko "Cozy" Aiba, Pukuch, Pc Tompon, Hyper Bengie, Hanaten "Uckey" Sarujima, Key Mountain
  • Produced by: CAPCOM CO.,LTD.
  • Presented by: NEC Home Electronics,Ltd.
Source:
In-game credits (JP)

Error: String exceeds 1,000 character limit.

Magazine articles

Main article: Street Fighter II': Champion Edition/Magazine articles.

Physical scans

NEC Retro Average 
Publication Score Source
92 №142, p30-32[1]
PC Engine
92
Based on
1 review

Technical information

ROM dump status

System Hash Size Build Date Source Comments
PC Engine
CRC32 d15cb6bb
MD5 0d9135be3267876bfec7f588abeda5bb
SHA-1 e757ecdf857803cb46cdf37ecf4596f6eaccdd76
2,621,440 Card (JP)

References

Segaretro-round.svg
Sega Retro has more information related to Street Fighter II': Special Champion Edition
Segaretro-round.svg
Sega Retro has more information related to Street Fighter II'