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Difference between revisions of "Genji Tsuushin Agedama"

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{{stub}}'''''{{PAGENAME}}''''' (ゲンジ通信あげだま)
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{{stub}}'''''{{PAGENAME}}''''' (ゲンジ通信あげだま) is a platformer based on the 1991 anime of the same name.  The auto scrolling nature of the first four and a half levels combined with Agedama's ability to shoot sometimes causes people to compare it to a shmup.  Over the course of the game, Agedama gains themed abilities he can attack with, and the player can select which to use by how long he charges the attack button.  This makes it somewhat difficult to pick exactly what you want if it isn't the farthest right power that Agedama currently has.
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==Gameplay==
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{{I}} jumps, {{II}} attacks, {{up}} + {{I}} is a high jump, {{down}} causes Agedama to roll and {{Run}} pauses the game.
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The most unique gameplay feature in this game is the weapon charging system.  At the top of the screen, there's a series of dots.  As you hold the attack button, these fill up from left to right, and what attack you release will be based on which of these is the furthest right highlighted.  The main attacks are the larger circles with Japanese characters in them, while the smaller dots let out weaker attacks based on the next large circle.  These major attacks are:
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か - A series of explosions that shoot out a short distance ahead of Agedama.
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た - Five small tornadoes that spread out and cover most of the screen ahead of Agedama.
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は - A series of green crescent shapes shoot out straight ahead.
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ま - Three genies appear behind Agedama, pause briefly, then fly ahead.  This hits most of the screen.  While those genies are paused, they will repeatedly hit any enemy they overlap.  This makes them very useful against bosses who stay along the edge of the screen.
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ら - Lightning travels across the screen, usually hitting everything.
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In addition, if you have all five of those options available, Agedama will start flashing if you keep holding the attack button after everything is highlighted.  If you release the attack button while this is happening, all action will pause as the screen shakes, a skull shaped mushroom cloud appears on screen, and lighting moves across as in the ら attack.  This is the most powerful attack in most situations.
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The roll is very useful both defensively and offensively.  You do not take damage while rolling, allowing you to pass through projectiles and enemies unharmed, and it hurts enemies that are rolled through.  In the speedrun, this is often used against bosses who at some point stand along the edge of the screen.
  
 
==Production credits==
 
==Production credits==

Revision as of 19:42, 6 April 2019

n/a

GenjiTsuushinAgedama PCE JP SSTitle.png

Genji Tsuushin Agedama
System(s): PC Engine
Publisher: NEC Home Electronics
Developer:
Genre: Action































Release Date RRP Code
PC Engine
JP
¥5,8005,800 HE91001

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This short article is in need of work. You can help NEC Retro by adding to it.


Genji Tsuushin Agedama (ゲンジ通信あげだま) is a platformer based on the 1991 anime of the same name. The auto scrolling nature of the first four and a half levels combined with Agedama's ability to shoot sometimes causes people to compare it to a shmup. Over the course of the game, Agedama gains themed abilities he can attack with, and the player can select which to use by how long he charges the attack button. This makes it somewhat difficult to pick exactly what you want if it isn't the farthest right power that Agedama currently has.

Gameplay

jumps, attacks, + is a high jump, causes Agedama to roll and  RUN  pauses the game.

The most unique gameplay feature in this game is the weapon charging system. At the top of the screen, there's a series of dots. As you hold the attack button, these fill up from left to right, and what attack you release will be based on which of these is the furthest right highlighted. The main attacks are the larger circles with Japanese characters in them, while the smaller dots let out weaker attacks based on the next large circle. These major attacks are:

か - A series of explosions that shoot out a short distance ahead of Agedama.

た - Five small tornadoes that spread out and cover most of the screen ahead of Agedama.

は - A series of green crescent shapes shoot out straight ahead.

ま - Three genies appear behind Agedama, pause briefly, then fly ahead. This hits most of the screen. While those genies are paused, they will repeatedly hit any enemy they overlap. This makes them very useful against bosses who stay along the edge of the screen.

ら - Lightning travels across the screen, usually hitting everything.

In addition, if you have all five of those options available, Agedama will start flashing if you keep holding the attack button after everything is highlighted. If you release the attack button while this is happening, all action will pause as the screen shakes, a skull shaped mushroom cloud appears on screen, and lighting moves across as in the ら attack. This is the most powerful attack in most situations.

The roll is very useful both defensively and offensively. You do not take damage while rolling, allowing you to pass through projectiles and enemies unharmed, and it hurts enemies that are rolled through. In the speedrun, this is often used against bosses who at some point stand along the edge of the screen.

Production credits

  • げんさく: さくま あきら
  • せってい: ひろい おうじ
  • キャラクターデザイン: みずたに けんのすけ
  • ゲームデザイン: ほうじょう "YUKINBO" ゆきひこ
  • ゲームコンセプト: ひろい おうじ
  • コーディネート: ちば けいいち
  • メイン プログラマー: こやま つよし
  • サブプログラマー: あいざわ えいき
  • メインデザイナー: ゆくもと まさこ
  • サブデザイナー: うえだ みなこ, やなぎさわ みさ
  • サウンド: T's Music
  • スーパーバイザー: こんどう のぶゆき, たかがき のぶひろ
  • エグゼクティブプロデューサー: としおか まさかね
  • せいさく きょうりょく: Asatsu, 講談社コミックボンボン
  • Special Thanks: こばやし まさき, ふじい やすひろ, ぼく くぼ
Source:
In-game credits (JP)

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Magazine articles

Main article: Genji Tsuushin Agedama/Magazine articles.

Physical scans

PC Engine, JP

Technical information

ROM dump status

System Hash Size Build Date Source Comments
PC Engine
 ?
CRC32 ad450dfc
MD5 e194791e1c3d709c7fff4b8c808b65ab
SHA-1 25c35dae21e032fe8cd38d6e54a3330434e02adc
524,288 Card (JP)

References