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(Created page with "{{Bob | bobscreen= | screenwidth= | title= | publisher=dB-Soft | developer=dB-Soft | system=PC-6001 mkII, PC-6601, PC-8801 | players=1 | genre=Puzzle | rel...")
 
 
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{{Bob
 
{{Bob
| bobscreen=
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| bobscreen=Notavailable.svg
| screenwidth=
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| bobscreen2=Notavailable.svg
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| bobscreen3=Flappy PC8001mkII Title.png
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| bobscreen4=Flappy title.png
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| bobscreen5=Notavailable.svg
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| tab1=PC-6001 mkII
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| tab2=PC-6601
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| tab3=PC-6601 SR
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| tab3=PC-8001 mkII
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| tab4=PC-8801
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| tab5=PC-9801
 
| title=
 
| title=
 
| publisher=[[dB-Soft]]
 
| publisher=[[dB-Soft]]
 
| developer=[[dB-Soft]]
 
| developer=[[dB-Soft]]
| system=[[PC-6001 mkII]], [[PC-6601]], [[PC-8801]]
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| system=[[PC-6001 mkII]], [[PC-6601]], [[PC-8001 mkII]], [[PC-8801]], [[PC-9801]]
 
| players=1
 
| players=1
 
| genre=Puzzle
 
| genre=Puzzle
 
| releases={{releasesPC60
 
| releases={{releasesPC60
 
| pc60mk2_date_jp=1984
 
| pc60mk2_date_jp=1984
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| pc60mk2_rrp_jp=4,500
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| pc60mk2_code_jp=N6-G0101
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}}
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{{releasesPC66
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| pc66_date_jp=1984
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| pc66_rrp_jp=6,800
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| pc66_code_jp=N7-G5101
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}}
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{{releasesPC66
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| pc66sr_date_jp=1984
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| pc66sr_rrp_jp=6,800
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| pc66sr_code_jp=N09-G5101-L1
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}}
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{{releasesPC80
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| pc80mk2_date_jp=1984
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| pc80mk2_rrp_jp=4,500
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| pc80mk2_code_jp=N05-G0101
 
}}
 
}}
 
{{releasesPC88
 
{{releasesPC88
 
| pc88_date_jp=1984
 
| pc88_date_jp=1984
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| pc88_rrp_jp=6,800
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| pc88_code_jp=N3-G9101
 
}}
 
}}
{{releasesPC66
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{{releasesPC98
| pc66_date_jp=1984
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| pc98_date_jp=1984
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| pc98_rrp_jp=6,800
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| pc98_code_jp=N4-G9101
 
}}
 
}}
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| otherformats={{NonNEC|FC|FM7|GB|MSX|MZ|S1|X1}}
 
}}
 
}}
{{sub-stub}}'''''Flappy''''' (フラッピー) is a puzzle game originally developed for the Sharp X1 in 1983. It was brought to other platforms in the years that followed.
+
{{stub}}'''''{{PAGENAME}}''''' (フラッピー) is a puzzle game originally developed for the Sharp X1 by [[dB-Soft]] in 1983. It was brought to other platforms in the years that followed, including the [[PC-6001 mkII]], [[PC-6601]], [[PC-8801]].
 +
 
 +
==Gameplay==
 +
The objective of ''Flappy'' is to move a blue stone to a highlighted "blue area", avoiding enemies and negotiating the level design, trying not to get stuck within a given time limit. The control scheme is similar to that of ''[[Boulder Dash]]'' and similar off-shoots, although there is no soil to remove and collecting items is not a priority.
 +
{|
 +
|style="background-color:#000;"|{{cropimage|image=Flappy sprites.png|width=16|scale=2|sprite=yes}}
 +
|The star of ''Flappy'' is this creature, a "small boy" known as Flappy. Flappy can move in four directions but can only be hit once before losing a life.
 +
|-
 +
|style="background-color:#000;"|{{cropimage|image=Flappy sprites.png|width=16|scale=2|sprite=yes|x=16}}
 +
|Unicorns (ユニコーン) (which do not resemble a traditional unicorn in any way) are simple creatures which can only move left or right. Their movements are quite sporadic, however - they will generally gravitate towards Flappy or the Blue Stone if either object is in range, but are otherwise unpredictable.
 +
|-
 +
|style="background-color:#000;"|{{cropimage|image=Flappy sprites.png|width=16|scale=2|sprite=yes|x=32}}
 +
|Ebira (エビーラ) (Ebi being the Japanese term for shrimp) are more aggressive enemies which will always target Flappy, though will often struggle to negotiate scenery.
 +
|-
 +
|style="background-color:#000;"|{{cropimage|image=Flappy sprites.png|width=16|scale=2|sprite=yes|x=48}}
 +
|The Blue Stone is what Flappy needs to move to the blue area (see below). Unlike almost everything else in this game, the blue stone is affected by gravity, but cannot be destroyed. I can be used, however, to flatten enemies should they be positioned underneath during a fall. Palette restrictions in the PC-6001 mkII version means this stone is "purple" rather than "blue" in that port.
 +
|-
 +
|style="background-color:#000;"|{{cropimage|image=Flappy sprites.png|width=16|scale=2|sprite=yes|x=64}}
 +
|Brown stones behave identically to the blue stone, but if pushed up against a solid surface by Flappy, can be destroyed. Typically levels in ''Flappy'' require the player to move brown stones to either clear a path, or fill in a gap so that the blue stone can get by.
 +
|-
 +
|style="background-color:#000;"|{{cropimage|image=Flappy sprites.png|width=16|scale=2|sprite=yes|x=80}}
 +
|Walls are solid obstructions which cannot be removed.
 +
|-
 +
|style="background-color:#000;"|{{cropimage|image=Flappy sprites.png|width=16|scale=2|sprite=yes|x=96}}
 +
|The blue area is where the blue stone needs to go. In these versions of ''Flappy'', it is just a wall painted blue.
 +
|-
 +
|style="background-color:#000; text-align:center;"|{{cropimage|image=Flappy sprites.png|width=8|height=8|scale=2|sprite=yes|x=112}}
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|Mushrooms are projectiles which Flappy can throw (if he has picked some up). Their only use is to temporarily stun enemies by putting them briefly to sleep - Flappy will still be hurt on contact, however.
 +
|}
 +
 
 +
''Flappy'' is a notoriously hard game, as puzzles typically only have one solution and often require a quick response from the player to avoid being killed. Most versions of the game have some unique level designs - the PC-8801 version, for example, opens with a level with the letters "[[NEC]]".
  
==Physical Scans==
+
==History==
===PC-6001 mkII Version===
+
===Legacy===
 +
''Flappy'' saw a small handful of sequels, starting with ''[[King Flappy]]'' in 1985, ''Flappy Limited '85'' for the MSX line, ''Flappy 2: The Resurrection of Blue Star'' for the X68000 in 1989 and ''Flappy Special'' for the Game Boy in 1990. Another sequel, ''Ultra Flappy'' was planned for several systems in the mid-1990s but was cancelled for unknown reasons. No versions of ''Flappy'' have ever been released outside of Japan.
 +
 
 +
==Physical scans==
 +
===PC-6001 mkII version===
 
{{Scanbox
 
{{Scanbox
 
| console=PC-6001 mkII
 
| console=PC-6001 mkII
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}}
 
}}
  
===PC-6601 Version===
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===PC-6601 version===
 
{{Scanbox
 
{{Scanbox
 
| console=PC-6601
 
| console=PC-6601
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}}
 
}}
  
===PC-8801 Version===
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===PC-8001 mkII version===
 +
{{Scanbox
 +
| console=PC-8001 mkII
 +
| region=JP
 +
| cover=Flappy PC8001mkII JP Box Front.jpg
 +
| cassette=
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}}
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 +
===PC-8801 version===
 
{{Scanbox
 
{{Scanbox
 
| console=PC-8801
 
| console=PC-8801
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| disk=Flappy PC8801 JP Disk.jpg
 
| disk=Flappy PC8801 JP Disk.jpg
 
}}
 
}}
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===PC-9801 version===
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{{Scanbox
 +
| console=PC-9801
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| region=JP
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| cover=Flappy PC9801 JP Box.jpg
 +
| disk=
 +
}}
 +
 +
==References==
 +
<references />
 +
 +
{{FlappyOmni}}

Latest revision as of 16:09, 30 December 2023

n/a

  • PC-6001 mkII
  • PC-6601
  • PC-8001 mkII
  • PC-8801
  • PC-9801

Notavailable.svg

Notavailable.svg

Flappy PC8001mkII Title.png

Flappy title.png

Notavailable.svg

Flappy
System(s): PC-6001 mkII, PC-6601, PC-8001 mkII, PC-8801, PC-9801
Publisher: dB-Soft
Developer:
Genre: Puzzle































Number of players: 1
Release Date RRP Code
PC-6001 mkII
JP
¥4,500 N6-G0101



PC-6601
JP
¥6,800 N7-G5101



PC-6601 SR
JP
¥6,800 N09-G5101-L1



PC-8001 mkII
JP
¥4,500 N05-G0101



PC-8801
JP
¥6,800 N3-G9101



PC-9801
JP
¥6,800 N4-G9101



Non-NEC versions

{{#seo:

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|og:site_name=NEC Retro
|title=Flappy
|twitter:card=summary_large_image
|twitter:image:src=https://necretro.org/images/0/0b/Notavailable.svg
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This short article is in need of work. You can help NEC Retro by adding to it.


Flappy (フラッピー) is a puzzle game originally developed for the Sharp X1 by dB-Soft in 1983. It was brought to other platforms in the years that followed, including the PC-6001 mkII, PC-6601, PC-8801.

Gameplay

The objective of Flappy is to move a blue stone to a highlighted "blue area", avoiding enemies and negotiating the level design, trying not to get stuck within a given time limit. The control scheme is similar to that of Boulder Dash and similar off-shoots, although there is no soil to remove and collecting items is not a priority.

Flappy sprites.png
The star of Flappy is this creature, a "small boy" known as Flappy. Flappy can move in four directions but can only be hit once before losing a life.
Flappy sprites.png
Unicorns (ユニコーン) (which do not resemble a traditional unicorn in any way) are simple creatures which can only move left or right. Their movements are quite sporadic, however - they will generally gravitate towards Flappy or the Blue Stone if either object is in range, but are otherwise unpredictable.
Flappy sprites.png
Ebira (エビーラ) (Ebi being the Japanese term for shrimp) are more aggressive enemies which will always target Flappy, though will often struggle to negotiate scenery.
Flappy sprites.png
The Blue Stone is what Flappy needs to move to the blue area (see below). Unlike almost everything else in this game, the blue stone is affected by gravity, but cannot be destroyed. I can be used, however, to flatten enemies should they be positioned underneath during a fall. Palette restrictions in the PC-6001 mkII version means this stone is "purple" rather than "blue" in that port.
Flappy sprites.png
Brown stones behave identically to the blue stone, but if pushed up against a solid surface by Flappy, can be destroyed. Typically levels in Flappy require the player to move brown stones to either clear a path, or fill in a gap so that the blue stone can get by.
Flappy sprites.png
Walls are solid obstructions which cannot be removed.
Flappy sprites.png
The blue area is where the blue stone needs to go. In these versions of Flappy, it is just a wall painted blue.
Flappy sprites.png
Mushrooms are projectiles which Flappy can throw (if he has picked some up). Their only use is to temporarily stun enemies by putting them briefly to sleep - Flappy will still be hurt on contact, however.

Flappy is a notoriously hard game, as puzzles typically only have one solution and often require a quick response from the player to avoid being killed. Most versions of the game have some unique level designs - the PC-8801 version, for example, opens with a level with the letters "NEC".

History

Legacy

Flappy saw a small handful of sequels, starting with King Flappy in 1985, Flappy Limited '85 for the MSX line, Flappy 2: The Resurrection of Blue Star for the X68000 in 1989 and Flappy Special for the Game Boy in 1990. Another sequel, Ultra Flappy was planned for several systems in the mid-1990s but was cancelled for unknown reasons. No versions of Flappy have ever been released outside of Japan.

Physical scans

PC-6001 mkII version

PC-6001 mkII, JP
Flappy PC6001mkII JP Box.jpg
Cover

PC-6601 version

PC-6601, JP
Flappy PC6601 JP Box.jpg
Cover

PC-8001 mkII version

PC-8001 mkII, JP
Flappy PC8001mkII JP Box Front.jpg
Cover

PC-8801 version

PC-8801, JP (cassette)
Flappy PC8801 JP Box.jpg
Cover
PC-8801, JP (disk)

Flappy PC8801 JP Disk.jpg
Disk

PC-9801 version

PC-9801, JP
Flappy PC9801 JP Box.jpg
Cover

References


Template:FlappyOmni