Daimakaimura
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Daimakaimura | |||||||||||||||
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System(s): PC Engine SuperGrafx, Virtual Console (Wii) | |||||||||||||||
Publisher: NEC Avenue | |||||||||||||||
Developer: Alfa System | |||||||||||||||
Licensor: Capcom | |||||||||||||||
Developer(s) of original games: Capcom | |||||||||||||||
Original system(s): Arcade (Capcom CP System) | |||||||||||||||
Genre: Action | |||||||||||||||
Number of players: 1 | |||||||||||||||
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Daimakaimura (大魔界村) is an arcade game by Capcom and sequel to Makaimura. It was ported to the PC Engine SuperGrafx in 1990. In the West it is known as Ghouls'n Ghosts, though this version of the game was not originally released outside of Japan.
Contents
Story
Three years after the events of Makaimura, the Great Demon King Lucifer (大魔王ルシフェル) has taken the souls of everybody in the kingdom, including Princess Prin Prin. It falls upon Sir Arthur to again save his beloved princess and return the souls to the people of the kingdom.
Gameplay
Daimakaimura is a side-scrolling action platform game played as the knight, Arthur, who must restore souls stolen by the evil Lucifer (including that of his lover, Princess Prin Prin). He must make his way through multiple macabre rounds, fighting undead and demonic creatures, with a boss at the end that guards a door to the next stage. Though it is considered a classic, the game is notoriously difficult because of the constant waves of enemies and traps, with Arthur only having a couple of hit points with which to resist them.
Arthur moves with ← or → and kneels with ↓. He jumps with Ⅰ. He attacks by throwing a weapon with Ⅱ. Initially, he throws lances, but he acquires different weapons during the journey (which replace his equipped weapon). Multiple weapons can be thrown consecutively (though the exact number depends on the type of weapon equipped). Arthur can attack while standing, kneeling, or jumping. He can attack directly upwards with ↑+Ⅱ; while in midair, he can attack directly downwards with ↓+Ⅱ. He climbs ladders with ↑ and descends them with ↓.
Arthur begins the game wearing a suit of Steel Armor and wielding a lance, but he can pick up a variety of weapons and armor throughout the stages to help him in his quest. Finding the Golden Armor allows him to charge up his weapon by holding Ⅱ to release a powerful magical attack. Each weapon has its own special attack.
When Arthur is injured while wearing his armor, his armor falls off, leaving him wearing only his underwear. If he is injured without his armor, he turns into a skeleton and loses a life. Each stage has a checkpoint partway through where Arthur is revived if he has passed it; otherwise, he must restart the stage from the beginning. Every stage also has a time limit, and Arthur dies if the time limit expires. Arthur starts with his armor again after losing a life. The game ends if the player runs out of lives.
Weapons
槍 (Lance) | |
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The initially equipped weapon. Throws lances straight ahead. Up to two lances can be out at a time. The special ability calls forth lightning bolts that strike directly upward and on each side of Arthur. | |
大鎌 (Scythe) | |
Throws an axe at an upward angle. The axes penetrate through multiple targets, but only one axe can be out at a time. The special ability creates a big burst of fire around Arthur. | |
ソード (Sword) | |
Swings a sword. This is the only melee weapon. It lacks the range of the other weapons but does twice as much damage. The special ability releases Thunder Dragons into the air that fly around the screen. | |
ナパーム (Napalm) | |
Throws a flaming torch in a short arc. It ignites a series of three flame columns if it hits the ground (but not if it hits an enemy). Only two torches can be out at a time, which includes any torches burning on the ground. The special ability shoots four fireballs that whirl around the screen. | |
円盤 (Disc) | |
Throws a discus forwards. When thrown from a kneeling position, it skids along the ground. Up to two discuses can be out at a time. The special ability is conjuring a magic mirror that shields Arthur from enemy attacks. | |
ダガー (Dagger) | |
Throws a dagger forwards. Up to three daggers can be out at a time, and they fly faster than lances. The special ability is creating a temporary mirrored version of Arthur who duplicates his movements. This double can damage enemies but cannot be damaged. | |
サイコキャノン (Psycho Cannon) | |
Shoots fireballs, though they cannot travel the full length of the screen before dissipating. The fireballs neutralize enemy projectiles and explode after hitting an enemy. These explosions can damage multiple enemies. This is the strongest weapon in the game (but the only that does not have a special ability). It is collected from the goddess in the first stage on the second playthrough if Arthur is wearing the Golden Armor. If it is lost, it can be found again as long as Arthur is wearing the Golden Armor. It is needed to fight the final boss. |
Items
Treasure Chest | |
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Treasure chests can erupt from the ground when Arthur moves onto a certain part of the stage. By firing his weapon at the chest, Arthur can uncover a weapon, armor, or an evil magician that changes Arthur into an elderly man (if he is unarmored) or a helpless duck (if he is wearing armor). | |
Pot | |
Pots are carried by some enemies and contain an item. | |
Weapons | |
Changes Arthur's weapon. | |
Stone Soldier | |
Collect for 200 or 500 bonus points. | |
Silver Armor | |
Restores Arthur's Steel Armor, which protects him from a single hit. This item only appears when Arthur is unarmored. | |
Golden Armor | |
Upgrades Arthur's armor to a suit of Golden Armor, which protects him from a single hit and also gives him the ability to perform special charged abilities with his weapons. This item only appears when Arthur is wearing the Steel Armor. | |
Key | |
Opens the gate leading to the next stage. Dropped after defeating the boss at the end of each stage. If Arthur is not wearing armor, he is restored to his Steel Armor after collecting this item. | |
1-Up | |
Gives the player an extra life. |
Rounds
To defeat the game, Arthur must complete rounds 1 through 5 twice.
When reaching the entrance to Lucifer's chamber at the end of round 5 on the first playthrough, the Archangel Michael (ミカエル) appears and informs Arthur that he cannot defeat Lucifer without first receiving the magic power from the Goddess of Battle (たたかいのめがみ) in the village.
Arthur is then taken back to the first round. If he has the Golden Armor, the next treasure chest contains the goddess, who gives him the Psycho Cannon weapon. To enter Lucifer's chamber, Arthur must have this special weapon equipped. Otherwise, he is sent back to the beginning of round 5.
処刑場 (Execution Grounds) | |
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火炎の村 (Village of Flames) | |
ランクル男爵の塔 (Baron Rankle's Tower) | |
クリスタルの森 (Crystal Forest) / 腐海魔境 (Sea of Decay) | |
ルシファーの城 (Lucifer's Castle) | |
On the second playthrough, Arthur must have the Psycho Cannon weapon equipped to progress to the final boss room. | |
Lucifer's Chamber | |
History
Legacy
This version of the game would see a re-release on the Wii's Virtual Console alongside the Mega Drive version. While the Mega Drive version would become available in other regions, the SuperGrafx version remained a Japanese exclusive. The game saw another re-release on all regional models of the PC Engine mini, making it the first time that this particular version was available outside of Japan.
Digital manuals
Magazine articles
- Main article: Daimakaimura/Magazine articles.
Physical scans
PC Engine SuperGrafx, JP |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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512kB | 1990-03-17[2] | Card (JP) |
References
Sega Retro has more information related to Ghouls'n Ghosts
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Daimakaimura | |
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Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception
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Ghosts'n Goblins games for NEC systems |
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Makaimura (1987) | Daimakaimura (1990) |