SystemCardTable
From NEC Retro
Revision as of 01:11, 19 April 2023 by SorachiJirachi (talk | contribs)
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A means of displaying how various System Cards affect a game. This is only worth doing for CD-ROM² systems which have used three different types of System Card (standard, Super and Arcade).
Use
{{SystemCardTable| | romregion= | standard_image= | super_image= | arcade_image= | standard_state= | super_state= | arcade_state= }}
Possible states:
- yes - works as expected
- error - displays an error screen of some sort
- broken - the game breaks horribly or hangs, rendering it unplayable
- blank - blank screen, which could be a lock or it could be an error - we probably don't know
- bios - loops back to BIOS
To add more information, use standard_desc, super_desc or arcade_desc.
Examples
NTSC-J version
System Card v1.00-2.10 |
---|
Works as expected. |
Super System Card v3.00 |
---|
Works as expected. |
Arcade Card Pro/Duo |
---|
Works as expected. |
(Games using the original CD-ROM² format will work with all System Cards, such as Wonder Boy III: Monster Lair.)
NTSC-J version
System Card v1.00-2.10 |
---|
Error screen.
Joke mini-game Akumajyo Dracula Peke is loaded. Click here for more information. |
Super System Card v3.00 |
---|
Works as expected. |
Arcade Card Pro/Duo |
---|
Works as expected. |
(When a game is incompatible with an older System Card, screenshots of the error messages should be displayed.)
NTSC-J version
System Card v1.00-2.10 |
---|
Broken.
Cutscenes are fine, but the title screen, menus and in-game sprites are garbled. |
Super System Card v3.00 |
---|
Works as expected. |
Arcade Card Pro/Duo |
---|
Works as expected. |
(Black Hole Assault doesn't work with older System Cards, but no lockout screen appears to stop you from trying)