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Military Madness

From NEC Retro

Revision as of 09:47, 11 February 2023 by SorachiJirachi (talk | contribs)

n/a

  • TurboGrafx-16
  • PC Engine

MilitaryMadness title.png

Nectaris PCE JP Title.png

Military Madness
System(s): PC Engine, TurboGrafx-16, Virtual Console (Wii)
Publisher:
PC Engine
Wii Virtual Console
Hudson Soft
TurboGrafx-16
NEC Technologies
Developer:
Genre: Simulation































Number of players: 1-2
Release Date RRP Code
PC Engine
JP
¥5,8005,800 HC63016
TurboGrafx-16
US
TGX030015
Wii Virtual Console
JP
600pts600
CERO: A
Wii Virtual Console
US
600pts600
ESRB: Everyone
Wii Virtual Console
EU
600pts600
PEGI: 7+
Wii Virtual Console
AU
600pts600
OFLC: Parental Guidance (PG)
Non-NEC versions
X68000
X68000

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Military Madness, known as Nectaris (ネクタリス) in Japan, is a turn-based strategy game for the PC Engine and TurboGrafx-16.

Story

The year is 2089, and mankind has attempted to colonise the Moon, however two military forces are now at war with each other over the Moon's limited resources. The player is assigned as commander of the Allied Forces, and is tasked with fighting the AXIS Army (Gaichi Teihoku (ガイチ帝国) in the Japanese version) on the Moon's surface to prevent them from completing their doomsday weapon, "S.A.M." ("MOA" in the Japanese version), which will potentially destroy Earth.

Gameplay

In Military Madness, players take turns to direct a variety of units, including aircraft, artillery, foot soldiers, and other forms of military equipment, using tactics and strategy to defeat the opposing force. To win, a player must either capture the enemy's prison camp, or completely destroy all of the enemy's forces on the map. The game can be played solo, with the player commandeering the Allied Forces (blue) against the computer-controlled AXIS/Gaichi (green), or played in two-player mode, with the second player controlling the AXIS/Gaichi.

During their turn, the player may move their units across the map and/or attack the enemy, with all movement and attacking performed on a hexagonal grid. Moving units is performed with the "SHIFT" command, and the player may move as many of their units as they like, however each unit can only be moved once in a turn. Attacking is performed with the "ATTACK" command, with two different kinds of attacking depending on the type of unit: direct and indirect. Direct attacks can be performed after a shift, and will attack an opponent's unit from the hexagon adjacent to the player's unit. Indirect attacks can be performed from a distant hexagon. The distance between units can affect how effective indirect attacks are, and how effective a unit's defense is, though the type of terrain can have other effects on offense and defense. After moving and/or attacking, the player must select "END" to pass their turn over to the enemy.

Digital manuals

Magazine articles

Main article: Military Madness/Magazine articles.

Physical scans

PC Engine version

PC Engine, JP
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Cover

TurboGrafx-16 version

TurboGrafx-16, US

Technical information

ROM dump status

System Hash Size Build Date Source Comments
PC Engine
CRC32 0243453b
MD5 38bf3fa078ab7bdc3d34fc9c18b0ce73
SHA-1 e87e25f73908161a8c7b4cb1f20708cb5f8aab3b
384kB Card (JP)
TurboGrafx-16
CRC32 93f316f7
MD5 03d0442df107c97bb04c32de7cb7f5bc
SHA-1 01cf6be3fc11af874d25fc64bfb74f2f044f1bce
384kB Card (US)

References


Military Madness

MilitaryMadness title.png

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