Military Madness
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Military Madness | |||||||||||||||||||||||||||||||||||
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System(s): PC Engine, TurboGrafx-16, Virtual Console (Wii) | |||||||||||||||||||||||||||||||||||
Publisher: Hudson Soft NEC Technologies | |||||||||||||||||||||||||||||||||||
Developer: Hudson Soft | |||||||||||||||||||||||||||||||||||
Genre: Simulation | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
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Military Madness, known as Nectaris (ネクタリス) in Japan, is a turn-based strategy game for the PC Engine and TurboGrafx-16.
Contents
Story
The year is 2089, and mankind has attempted to colonise the Moon, however two military forces are now at war with each other over the Moon's limited resources. The player is assigned as commander of the Allied Forces, and is tasked with fighting the AXIS Army (Gaichi Teihoku (ガイチ帝国) in the Japanese version) on the Moon's surface to prevent them from completing their doomsday weapon, "S.A.M." ("MOA" in the Japanese version), which will potentially destroy Earth.
Gameplay
In Military Madness, players take turns to direct a variety of units, including aircraft, artillery, foot soldiers, and other forms of military equipment, using tactics and strategy to defeat the opposing force. To win, a player must either capture the enemy's prison camp, or completely destroy all of the enemy's forces on the map. The game can be played solo, with the player commandeering the Allied Forces (blue) against the computer-controlled AXIS/Gaichi (green), or played in two-player mode, with the second player controlling the AXIS/Gaichi.
During their turn, the player may move their units across the map and/or attack the enemy, with all movement and attacking performed on a hexagonal grid. Moving units is performed with the "SHIFT" command, and the player may move as many of their units as they like, however each unit can only be moved once in a turn. Attacking is performed with the "ATTACK" command, with two different kinds of attacking depending on the type of unit: direct and indirect. Direct attacks can be performed after a shift, and will attack an opponent's unit from the hexagon adjacent to the player's unit. Indirect attacks can be performed from a distant hexagon. The distance between units can affect how effective indirect attacks are, and how effective a unit's defense is, though the type of terrain can have other effects on offense and defense. After moving and/or attacking, the player must select "END" to pass their turn over to the enemy.
Digital manuals
Magazine articles
- Main article: Military Madness/Magazine articles.
Physical scans
PC Engine version
PC Engine, JP |
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TurboGrafx-16 version
TurboGrafx-16, US |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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384kB | Card (JP) | |||||||||||
✔ |
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384kB | Card (US) |
References
Military Madness | |
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Main page | Comparisons | Maps | Hidden content | Bugs | Magazine articles | Reception
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- 1-2 player games
- JP PC Engine games
- PC Engine games
- 1989 PC Engine games
- All 1989 games
- PC Engine simulation games
- Use magref
- US TurboGrafx-16 games
- TurboGrafx-16 games
- 1990 TurboGrafx-16 games
- TurboGrafx-16 simulation games
- JP Wii Virtual Console games
- US Wii Virtual Console games
- EU Wii Virtual Console games
- AU Wii Virtual Console games
- Wii games
- 2006 Wii games
- Wii Virtual Console games
- All games
- Stubs
- Pages with broken file links
- Missing ROM dumps
- Military Madness
- PC Engine mini games