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Takin' it to the Hoop

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Revision as of 21:20, 16 May 2022 by SorachiJirachi (talk | contribs) (Text replacement - "size=262144" to "size=256kB")

n/a

  • TurboGrafx-16
  • PC Engine

TakinItToTheHoop TG16 title.png

USAProBasketball PCE Title.png

Takin' it to the Hoop
System(s): PC Engine, TurboGrafx-16
Publisher:
PC Engine
Aicom
TurboGrafx-16
NEC
Developer:
Genre: Sports































Number of players: 1-2
Release Date RRP Code
PC Engine
JP
¥5,6005,600 AC89003
TurboGrafx-16
US
TGX020026

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Takin' it to the Hoop, known as USA Pro Basketball (USAプロバスケットボール) in Japan, is a basketball game for the PC Engine and TurboGrafx-16.

Production credits

  • PGM: Tsurumoku, Jun Yasuda, P. Okabe, Satoru Kinjyo
  • Design: Shigenori Hashimoto, Shigeo Nagatomi, Yoshimi Takasugi, Reiko Takano
  • Sound: Kiyoshi Yokoyama
  • Object: Studio Sambo, G-Son Ohtsuka
  • Director: Hideyuki Ishizuka
Source:
In-game credits


Magazine articles

Main article: Takin' it to the Hoop/Magazine articles.

Physical scans

PC Engine version

PC Engine, JP

TurboGrafx-16 version

TurboGrafx-16, US

Technical information

ROM dump status

System Hash Size Build Date Source Comments
PC Engine
 ?
CRC32 1cad4b7f
MD5 63b5ffe340e140aa2b4b2c6c8635934b
SHA-1 62f3e0c56d22c015bea15fe04cd16fae380fefcd
256kB Card (JP)
TurboGrafx-16
 ?
CRC32 e9d51797
MD5 ffba5f3b04a2faf9a991e8fa3a5d4008
SHA-1 1f36230efde7025730c1a0dbf3aa47b887440ecd
256kB Card (US)

References


Takin' it to the Hoop

TakinItToTheHoop TG16 title.png

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