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Silent Debuggers

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  • TurboGrafx-16
  • PC Engine

SilentDebuggers title.png

SilentDebuggers PCE JP Title.png

Silent Debuggers
System(s): PC Engine, TurboGrafx-16, Virtual Console (Wii)
Publisher:
PC Engine
Data East
TurboGrafx-16
NEC Technologies
Developer:
Genre: First Person Shooter






























Number of players: 1
Release Date RRP Code
PC Engine
JP
¥6,8006,800 DE90004
TurboGrafx-16
US
TGX040063
Wii Virtual Console
JP
600pts600
CERO: A
Wii Virtual Console
US
600pts600
ESRB: Everyone
Wii Virtual Console
EU
600pts600
PEGI: 7+
Wii Virtual Console
AU
600pts600
OFLC: Parental Guidance (PG)

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Silent Debuggers (サイレントデバッガーズ) is a first person shooter for the PC Engine and TurboGrafx-16.

Gameplay

Predating both Doom and Wolfenstein 3D, Silent Debuggers seems to be an evolution of first person dungeon crawlers such as Wizardry, but with real time action, a science fiction setting, and none of the usual stat or level building that comes with an RPG. Like a dungeon crawler, movement is grid based, and the player's character can only turn in 90-degree angles.

The game takes place in a space station that has become infested with aliens. The central section is an elevator that lowers to another level when all of the aliens are killed on the current level. This central area is divided into 8 main rooms: B Block controls the lights, C Block recharges the player's batteries, F Block allows the sound sensors to work, G provides ammunition, and the other 4 don't provide any specific function.

Starting in the second level, certain types of aliens can enter this central section and attack these rooms. If one of these rooms is destroyed, it no longer provides whatever function it did before. However, Leon, who stays in the central computer room, will usually give the player a new item that somewhat replicates the function of the now-destroyed room (i.e. if the C Block is destroyed, he gives the player an item that gradually refills their batteries when they have it equipped). If all 8 rooms are destroyed, it is game over. Any damage done to any room stays until the entire game is completed; there is no way to repair them at all. Similarly, the ammunition room has a limited supply of ammunition for the whole game, and once it's out, it's out until the game is over. Between this and the mechanic of having to carefully track down aliens with a radar, it's arguable that Silent Debuggers is a proto-survival horror game.

Production credits

  • Planner: Tdr Watanabe
  • Graphic: 68000 Isiro
  • Programmer: Works Sasamoto
  • Sound: Nyanko Sakai, Syougo, Koremasa, Atomic Takafumi, Takahama Yuusuke, Suzuki Yuuji
  • Test play: Verago Nakamura
  • Director: A. Kawai
  • Co-Operaters: Eliminator Iwao, Prowres Nozima, Carol Abematsu, Gummon Sugahara, RZR Nonaka, Fanky Maeda, Gamer Miyagawa, Mtx Sahara, K1 Sato, Hiace Isimaki, Dosanko Yamaguchi, Mira Tezuka, Gamma Sugiyama, H. Yosida, S. Takeuchi, K. Tsukakoshi, K. Saito, N. Abe
  • Produce: T.Kaneyasu
To Be Continued
Source:
In-game credits (JP)

Magazine articles

Main article: Silent Debuggers/Magazine articles.

Physical scans

PC Engine version

TurboGrafx-16 version

TurboGrafx-16, US

Technical information

ROM dump status

System Hash Size Build Date Source Comments
PC Engine
CRC32 616ea179
MD5 37bf7db43aebb4fbbb886f8ca4062e0d
SHA-1 9101f738a37c9fcbc69308449cdfb94c928f64c6
512kB Card (JP)
TurboGrafx-16
CRC32 fa7e5d66
MD5 46719950684f5148c20730c6fd7df4a0
SHA-1 c010ba9ff55a2558bba94ac39aa0160c76daff0c
512kB Card (US)

References


Silent Debuggers

SilentDebuggers title.png

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