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Difference between revisions of "Knight Rider Special"

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| publisher=[[Pack-In-Video]]
 
| publisher=[[Pack-In-Video]]
 
| developer=[[Pack-in-Video]]
 
| developer=[[Pack-in-Video]]
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| licensor=Glen A. Larson Productions, Universal Television
 
| system=[[PC Engine]]
 
| system=[[PC Engine]]
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| peripherals=
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| genre=Racing
 
| players=1
 
| players=1
| licensor=Glen A. Larson Productions, Universal Television
 
| genre=Racing
 
 
| releases={{releasesPCE
 
| releases={{releasesPCE
 
| pce_date_jp=1989-12-22
 
| pce_date_jp=1989-12-22
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{{stub}}'''''{{PAGENAME}}''''' (ナイトライダースペシャル) is a action oriented racing based on the [[wikipedia:Knight Rider (1982 TV series)|1980s Knight Rider]] TV series. The gameplay resembles [[S.C.I.]], though the close release dates indicate that it's likely that both developers had similar ideas on how to add weapons to [[Chase HQ]] rather than one directly copying the other. Knight Rider Special has a jump button, though if the player is not fast enough for a jump, it will act as an accelerator until that speed is reached. Since jumping uses the I button that's usually used for the accelerator in driving games on this platform, new players often mistake its function and have a hard time figuring out why the car suddenly jumps into the air. The player gains new items that KITT can be equipped with after every level, and the game supports saving should the player have the hardware to do so.
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{{stub}}'''''{{PAGENAME}}''''' (ナイトライダースペシャル) is an action oriented racing game for the [[PC Engine]] based on the [[wikipedia:Knight Rider (1982 TV series)|1980s ''Knight Rider'']] TV series.
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==Gameplay==
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The gameplay resembles ''[[S.C.I.]]'', though the close release dates indicate that it's likely that both developers had similar ideas on how to add weapons to ''[[Chase H.Q.]]'' rather than one directly copying the other. ''Knight Rider Special'' has a jump button, though if the player is not travelling fast enough for a jump, it will act as an accelerator until that speed is reached. Since jumping uses the {{I}} button that's usually used for the accelerator in driving games on this platform, new players often mistake its function and have a hard time figuring out why the car suddenly jumps into the air.
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The player gains new items that KITT can be equipped with after every level, and the game supports saving should the player have the hardware to do so.
  
 
==Production credits==
 
==Production credits==
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===ROM dump status===
 
===ROM dump status===
 
{{romtable|
 
{{romtable|
{{rom|PCE|sha1=D2DBBD8B55B80D41E32A3907FCDAFA985B60ABE4|md5=79D305689A039F99FACA0F9348D36E8F|crc32=C614116C|size=262144|date= |source=Card (JP)|comments=Backup memory compartible|quality=|prototype=no}}
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{{rom|PCE|sha1=D2DBBD8B55B80D41E32A3907FCDAFA985B60ABE4|md5=79D305689A039F99FACA0F9348D36E8F|crc32=C614116C|size=262144|date= |source=Card (JP)|comments=Backup memory compatible|quality=|prototype=no}}
 
}}
 
}}
  
 
==References==
 
==References==
 
<references/>
 
<references/>
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{{KnightRiderSpecialOmni}}

Revision as of 13:33, 4 May 2022

n/a

KnightRiderSpecial title.png

Knight Rider Special
System(s): PC Engine
Publisher: Pack-In-Video
Developer:
Licensor: Glen A. Larson Productions, Universal Television
Genre: Racing































Number of players: 1
Release Date RRP Code
PC Engine
JP
¥5,8005,800 PV1003

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Knight Rider Special (ナイトライダースペシャル) is an action oriented racing game for the PC Engine based on the 1980s Knight Rider TV series.

Gameplay

The gameplay resembles S.C.I., though the close release dates indicate that it's likely that both developers had similar ideas on how to add weapons to Chase H.Q. rather than one directly copying the other. Knight Rider Special has a jump button, though if the player is not travelling fast enough for a jump, it will act as an accelerator until that speed is reached. Since jumping uses the button that's usually used for the accelerator in driving games on this platform, new players often mistake its function and have a hard time figuring out why the car suddenly jumps into the air.

The player gains new items that KITT can be equipped with after every level, and the game supports saving should the player have the hardware to do so.

Production credits

  • Producer: Akihiro.O
  • Director: Hiroshi.Y
  • Programmer: Atsumi.O
  • Designer: Fumihide.A, Koji.I
  • Sound: Shigehisa.H, Junichi.S
  • Gammer: Fumihide.A
  • Planner: Hiroshi.Y
  • Publisher: Yuko.K
  • Adviser: Toshio.O
  • Special Thanks: Minoru.A, Hirotaka.A
The End
Source:
In-game credits (JP)

Magazine articles

Main article: Knight Rider Special/Magazine articles.

Physical scans

PC Engine, JP
KnightRiderSpecial PCE JP Box Front.jpg
Cover
KnightRiderSpecial PCE JP Card.jpg
Card

Technical information

ROM dump status

System Hash Size Build Date Source Comments
PC Engine
 ?
CRC32 c614116c
MD5 79d305689a039f99faca0f9348d36e8f
SHA-1 d2dbbd8b55b80d41e32a3907fcdafa985b60abe4
262144 Card (JP) Backup memory compatible

References


Knight Rider Special

KnightRiderSpecial title.png

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