Difference between revisions of "Gradius"
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Latest revision as of 21:53, 29 July 2024
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Gradius | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): PC-8801 mkII SR, PC Engine, Virtual Console (Wii, Nintendo 3DS, Wii U), Windows 8 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Konami | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Konami | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Arcade boards | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1, 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Gradius (グラディウス) is a side-scrolling shoot-'em-up game created by Konami and originally released in the arcades in 1985. Its popularity led to the game being ported to numerous consoles and computers, including the PC-8801 mkII SR in 1986 and the PC Engine in 1991. Both NEC versions were released only in Japan, with the latter version receiving a Western release via the Wii U Virtual Console and the PC Engine mini decades later.
Contents
Story
The Earth-like planet Gradius is under attack by the evil Bacterian Empire, a race of amoeba-like beings from a sub-space cluster. Gradius is on the brink of extinction due to the fierce attack and has decided to launch its last resort, the hyper-space fighter Vic Viper. The only way to put an end to the battle is to fight to the middle of the enemy's massive base in Zelos and destroy its core.
Gameplay
PC Engine version
Gradius is a side-scrolling shoot-'em-up game in which the player pilots a trans-dimensional spacecraft known as the Vic Viper on a mission to defend the mother planet Gradius from alien invaders. It was a seminal release for the shoot-'em-up genre, and it pioneered a number of features and mechanics that would become hallmarks of the genre, including multiple themed stages, "option" drones that follow the ship and provide support fire, and a novel power-up system for upgrading the ship's weaponry. There are six stages, each preceded by a short space section with waves of easy enemies that can be destroyed to collect power-ups. The game can be played by one player or by two players taking turns.
The Vic Viper can be moved in any direction using the D-Pad. The playfield is taller than the visible area and scrolls vertically when the ship flies near an edge. The ship shoots with Ⅱ. The main weapon can be upgraded to the Double, which adds an upward-angled second stream of fire, or the Laser, which shoots long lasers that pierce through multiple targets. All weapons can neutralize enemy fire. Players can obtain an upgrade that augments the ship's main weapon with missiles, which are dropped when the main weapon is fired. The ship can additionally collect up to four options that follow it and replicate its fire. Options spread out when the ship moves away from them but can be clumped together by moving in alternating directions, giving the player the ability to cover a wide area with them or focus their fire.
There is only one item to collect, which advances the "power meter" by one position. The player can select the desired upgrade when it is highlighted in the power meter by pressing Ⅰ, which resets the meter. Each upgrade can only be selected a certain number of times, after which it is no longer available (though it leaves a blank space that must still be advanced through to reach any upgrades after it). This system allows the player to strategize which upgrades to prioritize, with the most powerful upgrades requiring the most items to unlock.
The ship is destroyed if it takes a single hit from an enemy or collides with terrain. All power-ups are lost when the ship is destroyed. If the player has extra lives remaining, the ship restarts at a predetermined checkpoint, which gives the player an opportunity to collect more power-ups and upgrade the ship again. The game ends if the ship is destroyed and the player has no lives remaining, and there are no continues. Extends are given at 30,000 points and every 80,000 points after that. After finishing the game, it loops from the beginning at a higher difficulty.
Items
Items are dropped by reddish-colored enemies when they are destroyed or when an entire wave of enemies is destroyed.
Red Power Capsule | |
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Advances the power meter by one position. | |
Blue Power Capsule | |
Destroys all on-screen enemies when collected. This item appears after every 15 Red Power Capsules. |
Power meter
The power meter contains the following power-ups:
Speed Up | |
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Increases the movement speed of the ship, up to 5 levels. | |
Missile | |
Allows the ship to drop missiles in a downward arc concurrently with its main weapon. Missiles slide along terrain. | |
Double | |
Adds a second shot to the main weapon that shoots 45 degrees upwards. This selection and the Laser are mutually exclusive. | |
Laser | |
Changes the main weapon to long, piercing lasers. This selection and the Double are mutually exclusive. | |
Option | |
Creates an orange orb that follows the ship and replicates its fire (including dropping missiles). The ship can have up to 4 options following it. | |
? | |
Creates two shields that protect the front of the ship from multiple hits. |
Stages
火山ステージ (Volcano Stage) | |
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ストーンヘンジステージ (Stonehenge Stage) | |
モアイステージ (Moai Stage) | |
逆火山ステージ (Reverse Volcano Stage) | |
骨のステージ (Bone Stage) | |
触手ステージ (Tentacle Stage) | |
特殊細胞ステージ (Special Cell Stage) | |
ゼロス要基ステージ (Zelos Fortress Stage) | |
Versions
The PC Engine version is faithful to the arcade original. Its screen size is somewhat smaller than the arcade version, so it introduces slight vertical scrolling on all stages. It includes an extra stage, the Bone Stage, which first appeared in the MSX port of the game.
Production credits
PC Engine version
- Programmer: T.Tokuda, T.Kou
- Graphic Designer: T.Miyoshi, H.Morii, M.Suenaga
- Sound Designer: H.Muraoka
- Producer: A.Nagata
- Special Thanks to: K.Hashimoto, R.Shogaki, M.Fukunaga
- Presented by: Konami
Digital manuals
Magazine articles
- Main article: Gradius/Magazine articles.
Physical scans
PC-8801 mkII SR version
PC Engine version
NEC Retro Average | ||||||
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92 | |
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Based on 1 review |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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256kB | Card (JP) | |||||||||||
✔ |
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256kB | Wii U Virtual Console (World) |
External links
- Gradius on Nintendo eShop (Nintendo 3DS): JP
- Gradius on Nintendo eShop (Wii U): JP, US, UK
- Gradius on Windows Store: JP
References
Sega Retro has more information related to Nemesis
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Sega Retro has more information related to Gradius Deluxe Pack
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- ↑ Gradius PC88mkIISR JP Box.jpg
- ↑ 2.0 2.1 https://www.nintendo.co.jp/titles/50010000019076 (Wayback Machine: 2017-11-26 04:58)
- ↑ 3.0 3.1 https://www.nintendo.co.jp/titles/20010000006346 (Wayback Machine: 2016-03-14 09:06)
- ↑ 4.0 4.1 https://www.nintendo.com/games/detail/gradius-wii-u (Wayback Machine: 2019-02-14 03:15)
- ↑ 5.0 5.1 https://www.nintendo.fr/Jeux/TurboGrafx/Gradius--1183094.html (archive.today)
- ↑ 6.0 6.1 https://www.nintendo.de/Spiele/TurboGrafx/Gradius--1183094.html (archive.today)
- ↑ https://www.nintendo.co.uk/Games/TurboGrafx/Gradius--1183094.html (archive.today)
- ↑ 8.0 8.1 https://www.microsoft.com/ja-jp/p/%E3%82%B0%E3%83%A9%E3%83%87%E3%82%A3%E3%82%A6%E3%82%B9/9wzdncrdf3t1 (Wayback Machine: 2021-01-05 04:03)
- ↑ Gradius PCE Credits.pdf
- ↑ CVG UK 123.pdf, page 30
Gradius | |
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Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception
|
Gradius / Parodius games for NEC systems |
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Gradius (1986) | Salamander (1991) | Gradius II: Gofer no Yabou (1992) |
Parodius Da! Shinwa kara Owarai e (1992) |
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