Difference between revisions of "Silent Debuggers"
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{{stub}}'''''{{PAGENAME}}''''' (サイレントデバッガーズ) is a first person shooter for the [[PC Engine]] and [[TurboGrafx-16]]. | {{stub}}'''''{{PAGENAME}}''''' (サイレントデバッガーズ) is a first person shooter for the [[PC Engine]] and [[TurboGrafx-16]]. | ||
+ | |||
+ | ==Story== | ||
==Gameplay== | ==Gameplay== | ||
− | Predating both ''[[Doom]]'' and ''[[Wolfenstein 3D]]'', ''Silent Debuggers'' seems to be an evolution of first person dungeon crawlers such as ''[[Wizardry]]'', but with real time action, a science fiction setting, and none of the usual stat or level building that comes with an RPG. Like a dungeon crawler, movement is grid based, and the player's character can only turn in 90-degree angles. | + | Predating both ''[[Doom]]'' and ''[[Wolfenstein 3D]]'', ''Silent Debuggers'' seems to be an evolution of first-person dungeon crawlers such as ''[[Wizardry]]'', but with real-time action, a science-fiction setting, and none of the usual stat or level building that comes with an RPG. Like a dungeon crawler, movement is grid based, and the player's character can only turn in 90-degree angles. Movement is performed with the D-Pad, and holding {{I}} while using the D-Pad will move the gun sight. To attack, the player presses {{II}} to use their rifle weapon, and {{Run}} to use their launcher. |
The game takes place in a space station that has become infested with aliens. The central section is an elevator that lowers to another level when all of the aliens are killed on the current level. This central area is divided into 8 main rooms: B Block controls the lights, C Block recharges the player's batteries, F Block allows the sound sensors to work, G provides ammunition, and the other 4 don't provide any specific function. | The game takes place in a space station that has become infested with aliens. The central section is an elevator that lowers to another level when all of the aliens are killed on the current level. This central area is divided into 8 main rooms: B Block controls the lights, C Block recharges the player's batteries, F Block allows the sound sensors to work, G provides ammunition, and the other 4 don't provide any specific function. | ||
Starting in the second level, certain types of aliens can enter this central section and attack these rooms. If one of these rooms is destroyed, it no longer provides whatever function it did before. However, Leon, who stays in the central computer room, will usually give the player a new item that somewhat replicates the function of the now-destroyed room (i.e. if the C Block is destroyed, he gives the player an item that gradually refills their batteries when they have it equipped). If all 8 rooms are destroyed, it is game over. Any damage done to any room stays until the entire game is completed; there is no way to repair them at all. Similarly, the ammunition room has a limited supply of ammunition for the whole game, and once it's out, it's out until the game is over. Between this and the mechanic of having to carefully track down aliens with a radar, it's arguable that ''Silent Debuggers'' is a proto-survival horror game. | Starting in the second level, certain types of aliens can enter this central section and attack these rooms. If one of these rooms is destroyed, it no longer provides whatever function it did before. However, Leon, who stays in the central computer room, will usually give the player a new item that somewhat replicates the function of the now-destroyed room (i.e. if the C Block is destroyed, he gives the player an item that gradually refills their batteries when they have it equipped). If all 8 rooms are destroyed, it is game over. Any damage done to any room stays until the entire game is completed; there is no way to repair them at all. Similarly, the ammunition room has a limited supply of ammunition for the whole game, and once it's out, it's out until the game is over. Between this and the mechanic of having to carefully track down aliens with a radar, it's arguable that ''Silent Debuggers'' is a proto-survival horror game. | ||
+ | |||
+ | ===Weapons=== | ||
+ | ====Assault rifles==== | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Hand Gun | ||
+ | | sprite= | ||
+ | | info1name=Ammo type | ||
+ | | info1=Batteries | ||
+ | | desc=A beam gun that the player starts out with. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Motor Cannon | ||
+ | | sprite= | ||
+ | | info1name=Ammo type | ||
+ | | info1=Live ammunition (90 shots) | ||
+ | | desc=A general-purpose recoilless machine gun that fires explosive bullets at high speeds. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mega Beamer | ||
+ | | sprite= | ||
+ | | info1name=Ammo type | ||
+ | | info1=Batteries | ||
+ | | desc=Fires a grenade launcher-like beam after charging for approximately 2 seconds with battery energy. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Lipp Shot | ||
+ | | sprite= | ||
+ | | info1name=Ammo type | ||
+ | | info1=Live ammunition (60 shots) | ||
+ | | desc=A multi-purpose homing gun that fires micro-missiles. | ||
+ | }} | ||
+ | }} | ||
+ | ====Launchers==== | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Grenade Launcher | ||
+ | | sprite= | ||
+ | | info1name=Ammo type | ||
+ | | info1=Live ammunition (5 shots) | ||
+ | | desc=A very slow weapon that can kill almost all enemies if it hits its mark. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Sonic Launcher | ||
+ | | sprite= | ||
+ | | info1name=Ammo type | ||
+ | | info1=Batteries | ||
+ | | desc=Emits ear-piercing noises that will scare away enemies. The player's ears are protected by their helmet. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Sleep Launcher | ||
+ | | sprite= | ||
+ | | info1name=Ammo type | ||
+ | | info1=Live ammunition (10 shots) | ||
+ | | desc=Puts enemies to sleep for a short while. They will wake up if the player gets too close or waits for too long. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Items=== | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Sound Sensor Version 2 (Multi-Sensor) | ||
+ | | sprite= | ||
+ | | desc=Senses enemies that cannot be detected by the standard sensor. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Jump Unit | ||
+ | | sprite= | ||
+ | | desc=Consumes a lot of battery energy to instantly transport the player to a remote point. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Night Vision | ||
+ | | sprite= | ||
+ | | desc=Allows the player to see enemies in the dark. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Auto-Charger | ||
+ | | sprite= | ||
+ | | desc=Gradually restores energy to each unused battery. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Muzzle Adapter | ||
+ | | sprite= | ||
+ | | desc=Doubles the attack power of a weapon when attached to its muzzle. | ||
+ | }} | ||
+ | }} | ||
==Production credits== | ==Production credits== |
Revision as of 14:41, 8 June 2023
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Silent Debuggers | |||||||||||||||||||||||||||||||||||
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System(s): PC Engine, TurboGrafx-16, Virtual Console (Wii) | |||||||||||||||||||||||||||||||||||
Publisher: Data East NEC Technologies | |||||||||||||||||||||||||||||||||||
Developer: Data East G-Mode | |||||||||||||||||||||||||||||||||||
Genre: First Person Shooter | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help NEC Retro by adding to it.
Silent Debuggers (サイレントデバッガーズ) is a first person shooter for the PC Engine and TurboGrafx-16.
Contents
Story
Gameplay
Predating both Doom and Wolfenstein 3D, Silent Debuggers seems to be an evolution of first-person dungeon crawlers such as Wizardry, but with real-time action, a science-fiction setting, and none of the usual stat or level building that comes with an RPG. Like a dungeon crawler, movement is grid based, and the player's character can only turn in 90-degree angles. Movement is performed with the D-Pad, and holding Ⅰ while using the D-Pad will move the gun sight. To attack, the player presses Ⅱ to use their rifle weapon, and RUN to use their launcher.
The game takes place in a space station that has become infested with aliens. The central section is an elevator that lowers to another level when all of the aliens are killed on the current level. This central area is divided into 8 main rooms: B Block controls the lights, C Block recharges the player's batteries, F Block allows the sound sensors to work, G provides ammunition, and the other 4 don't provide any specific function.
Starting in the second level, certain types of aliens can enter this central section and attack these rooms. If one of these rooms is destroyed, it no longer provides whatever function it did before. However, Leon, who stays in the central computer room, will usually give the player a new item that somewhat replicates the function of the now-destroyed room (i.e. if the C Block is destroyed, he gives the player an item that gradually refills their batteries when they have it equipped). If all 8 rooms are destroyed, it is game over. Any damage done to any room stays until the entire game is completed; there is no way to repair them at all. Similarly, the ammunition room has a limited supply of ammunition for the whole game, and once it's out, it's out until the game is over. Between this and the mechanic of having to carefully track down aliens with a radar, it's arguable that Silent Debuggers is a proto-survival horror game.
Weapons
Assault rifles
Hand Gun | |
---|---|
Ammo type: Batteries | |
A beam gun that the player starts out with. | |
Motor Cannon | |
Ammo type: Live ammunition (90 shots) | |
A general-purpose recoilless machine gun that fires explosive bullets at high speeds. | |
Mega Beamer | |
Ammo type: Batteries | |
Fires a grenade launcher-like beam after charging for approximately 2 seconds with battery energy. | |
Lipp Shot | |
Ammo type: Live ammunition (60 shots) | |
A multi-purpose homing gun that fires micro-missiles. |
Launchers
Grenade Launcher | |
---|---|
Ammo type: Live ammunition (5 shots) | |
A very slow weapon that can kill almost all enemies if it hits its mark. | |
Sonic Launcher | |
Ammo type: Batteries | |
Emits ear-piercing noises that will scare away enemies. The player's ears are protected by their helmet. | |
Sleep Launcher | |
Ammo type: Live ammunition (10 shots) | |
Puts enemies to sleep for a short while. They will wake up if the player gets too close or waits for too long. |
Items
Sound Sensor Version 2 (Multi-Sensor) | |
---|---|
Senses enemies that cannot be detected by the standard sensor. | |
Jump Unit | |
Consumes a lot of battery energy to instantly transport the player to a remote point. | |
Night Vision | |
Allows the player to see enemies in the dark. | |
Auto-Charger | |
Gradually restores energy to each unused battery. | |
Muzzle Adapter | |
Doubles the attack power of a weapon when attached to its muzzle. |
Production credits
- Planner: Tdr Watanabe
- Graphic: 68000 Isiro
- Programmer: Works Sasamoto
- Sound: Nyanko Sakai, Syougo, Koremasa, Atomic Takafumi, Takahama Yuusuke, Suzuki Yuuji
- Test play: Verago Nakamura
- Director: A. Kawai
- Co-Operaters: Eliminator Iwao, Prowres Nozima, Carol Abematsu, Gummon Sugahara, RZR Nonaka, Fanky Maeda, Gamer Miyagawa, Mtx Sahara, K1 Sato, Hiace Isimaki, Dosanko Yamaguchi, Mira Tezuka, Gamma Sugiyama, H. Yosida, S. Takeuchi, K. Tsukakoshi, K. Saito, N. Abe
- Produce: T.Kaneyasu
- To Be Continued
Magazine articles
- Main article: Silent Debuggers/Magazine articles.
Physical scans
PC Engine version
PC Engine, JP |
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|
TurboGrafx-16 version
TurboGrafx-16, US |
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|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
512kB | Card (JP) | |||||||||||
✔ |
|
512kB | Card (US) |
References
Silent Debuggers | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Reception
|
- Genres that need to be looked at
- 1 player games
- JP PC Engine games
- PC Engine games
- 1991 PC Engine games
- All 1991 games
- PC Engine shoot-'em-up games
- Use magref
- US TurboGrafx-16 games
- TurboGrafx-16 games
- 1991 TurboGrafx-16 games
- TurboGrafx-16 shoot-'em-up games
- JP Wii Virtual Console games
- US Wii Virtual Console games
- EU Wii Virtual Console games
- AU Wii Virtual Console games
- Wii games
- 2007 Wii games
- Wii Virtual Console games
- All games
- No non-NEC versions
- Stubs
- Credits without reference
- Silent Debuggers